Patch Notes January 4: Game Mode, New Weapon, and Hero Changes

New Naraka: Bladepoint Patch Notes January 4, 2024. Here are the details for this update on January 4, new exclusive mode for playstation, hero adjustment, bug fixes, store update, and new melee weapon.

New Melee Weapon Heng Sword

New Weapon Heng Sword Trailer| NARAKABLADEPOINT:

A blade of gold refined, a cold glint so divine.In the new update, we'll be introducing the ancient Chinese weapon Heng Sword. Check out Heng Sword Guide stats, combos, souljades, and skins list here.

Playstation Exclusive Mode

A brand-new Solo mode for PlayStation® Tournaments - Martial Artist Solo’ is now open! Contend with other players in a 1v1 mode to experience the epitome of competitive combat!

First tournaments start at Jan 4, 2024 00:00 (UTC) end Jan 31, 2024 20:00 (UTC) after the game mode opens up, there will be a tournament held every day.

In groups of 16, players will compete in 1v1 Best of 5 matches to advance, culminating in a group victory, after which the competition will end.

  • Start Time of the First Tournament:
    • NA: Jan 5, 2024 03:00 (UTC)
    • AS: Jan 5, 2024 11:00 (UTC)
    • SEA: Jan 5, 2024 11:00 (UTC)
    • EU: Jan 5, 2024 19:00 (UTC)

Limited-time Event: PlayStation® Tournaments #1

We brandish swords to gain fame, the only heroes in this game. The first PlayStation® Tournaments are available for a limited time!

  • Event Rules:  Complete daily quests during the event to claim 50 Honor Medals - JAN. You can claim more Medals in the mail after advancing, and the quantity awarded for each rank is as follows:
    • 1st place: 300 Medals
    • 2nd place: 200 Medals
    • 3rd-4th place: 100 Medals
    • 5th-8th place: 50 Medal

Feature Adjustment

PlayStation Optimization

1. Reduced the memory usage by approximately 80 MB while increasing the quality of textures and effects.

2. Optimized the CPU efficiency when executing multitasks to reduce frame rate fluctuations.

3. Reduced the game file size for updates.

4. Increased the maximum stacking of buff effects in combat.

Hero Adjustments Season 11

New Season has started here all character adjustments in season 11:

Yoto Hime

1. When casting [Flying Edge: Resist], the character is immune to hit damage before completing the action of throwing the blade.

2. Each Ultimate Variant has undergone damage adjustments as follows:

  • The slash damage multiplier for all Ultimate Variants has been revised from 2.6/3.2/3.8 to 3.0/3.5/4.0.
  • The Attack Healing ratio for each variant has been boosted as follows:
  • The ratios for both [Demon Blade] and [Demon Blade: Combo] have been elevated from 30% to 40%.
  • The ratio for [Demon Blade: Restore] has been elevated from 60% to 70%.
  • The multiplier for extra slash damage of Demon Blade: Combo has been revised from 1.6 to 2.0.

3. For all Ultimate Variants, the duration of recovery frames following slash gestures has been slightly decreased.

Tessa

1. The duration for Rage recovery inhibition, following the casting of [Enchant], has been reduced from 15 seconds to 11 seconds.

Similarly, the Rage recovery inhibition period after casting [Enchant: Bite] has also been reduced from 12 seconds to 11 seconds.

2. Upon casting [Enchant], Tessa recovers a small amount of Health for each enemy hit by the fox.

Justina Gu

1. When casting [Arctic Wraith] and [Arctic Wraith: Blizzard], the knockback distance has been slightly expanded.

2. For all Ultimate Variants, the duration of the [Freeze Immunity] status, which is gained at the end of the Freeze effect, has been shortened from 6 to 4 seconds.

3. For the [Shadowswipe] and [Shadowswipe: Blizzard] skills derived from [Arctic Wraith] and [Arctic Wraith: Blizzard].

If an enemy is hit during the sprint and the sprint process is interrupted by a melee move, the current move will have a slightly enhanced pulling effect and will prioritize attacking the target hit during the sprint.

Takeda

1. The Rage consumption upon activating [Demonic Aid] has been raised from 25% to 40%, aligning it with specific heroes (such as Justina Gu).

Concurrently, the Rage requirement for casting [Demonic Strike] has been reduced from 25% to 20%, thereby maintaining the initial cast count at 3 times.

2. The damage multiplier for [Demonic Strike: Havoc] (Gold tier) cast after [Demonic Aid: Force] at medium to long ranges has been adjusted from 0.08/1.00 to 0.04/0.06.

Hadi

Each Ultimate Variant has experienced modifications to the damage dealt by charged attacks executed during flight:

  • The damage multiplier for [Aerial Ascent]'s charged attacks at all stages has been revised from 2.0/3.0/4.0 to 1.8/2.7/3.2.
  • The damage multiplier for [Aerial Ascent: Blaze]'s charged attacks at all stages has been revised from 2.0/3.0/3.5 to 1.8/2.7/2.8.
  • The damage multiplier for [Aerial Ascent: Rescue]'s charged attacks at all stages has been revised from 2.0/3.0/3.2 to 1.8/2.7/3.0.

Feria Shen

1. The damage multiplier of [Gunplay] has been reduced from 1.0 to 0.1.

2. The space determination for deploying the beacon of [Mech Mayhem: Co-pilot] in narrow areas has been optimized slightly.

Ziping Yin

The recovery amount provided by the [Sedate Soul] effect of [Saving Grace: Aegis] has been reduced from 500 to 300.

Other Adjustment

The method for calculating the charge time of certain skills has been revised. Post this update, and the following skills will also benefit from the boosts provided by the [Skill CD Speed] Glyph:

1. Matari's [Flash: Repeat]

2. Feria Shen's [Rocket Thrust] when in the Bronze Mech form of [Mech Mayhem].

Weapon Adjustments

Katana

The issue where the actual strike range of the third stage of the Horizontal Strike was smaller than the range of its visual effect has been rectified.

Souljade Adjustments

Spear Souljade

A new Souljade, [Martial Art Hexa-Harmony Spear], has been introduced to the game.

Staff Souljade

A new Souljade, [Martial Art Shaolin Staff], has been introduced to the game.

Bug Fixes

Hero-related Bugs: An issue with Takeda Nobutada's [Demonic Aid: Force], where the damage dealt was beyond expectations when hitting an enemy at specific distances with [Demonic Strike: Havoc] of White or Purple tiers, has been rectified.

However, the hit effect remains unchanged. Fixed an issue where Kurumi's skills were behaving abnormally under certain conditions.

Audio-related Bugs: The problem causing players to mistakenly hear a falling sound effect upon opening the home interface in Fairyland Penglai has been addressed, along with the occasional disappearance of background music.

The music-playing mechanism for emotes has been refined. Now, when a player in Fairyland Penglai uses an emote with accompanying music, the music will resume playing even when the home interface is opened.

Outfit-related Bug: Adjusted the foot sound effects for the Epic and Rare Outfits of Zai to high heel sounds.

Conclusion

Naraka Bladepoint new patch updated on January 4, 2024 with brand new game mode, new melee weapon, hero adjustments, bugs fixes, and new Battlepass updates Righteous Treasure Scroll.