Call of Duty: Mobile Season 8 Weapon Balance Changes

Call of Duty Mobile Season 2: "2nd Anniversary" is coming out soon! Find the Weapon balance change so you can prepare for the next meta here.

Call of Duty Mobile Season 8 Weapon Balance Changes - zilliongamer

Season 8 Multiplayer Weapon Updates

Assault Rifle Change Notes

  • Overall adjustments on Assault Rifles :
    • Decreased Damage range and Damage to arms.

Damage and range were adjusted to promote higher accuracy when using these weapons.

AS VAL

  • 15 Round FMJ:
    • Range adjusted from 15M-50M-75M to 25M-38M-75M.
    • Damage adjusted from 46-45-39-34 to 48-44-35-30.
    • Fire rate decreased from +300% to +200%.
    • Slightly increased firing animation.

After the adjustment, the two - shot kill range is longer than CR56 AMAX but it is more difficult to control.

Sniper & Marksman Rifles Change Notes

  • Adjusted one-shot-kill range
  • Decreased hit flinch

Sniper and Marksman Rifles have been give longer range to compensate for ADS sway when compared against Assault Rifles in Season 8.

SKS

  • Increased damage to arms from 48 to 54.
  • Vertical recoil decreased slightly.
  • Bullet spread decreased slightly.
  • Hit flinch decreased.
  • Decreased range of motion during animation.

Two-shot kill range increased, reduced bullet spread, recoil and hit flinch to improve weapon control.

M21 EBR

  • Range increased from 62M to 65M.
  • Damage increased from 60-55 to 91-71.
  • Vertical recoil decreased.
  • Hit flinch decreased.

Increase M21-EBR ability to achieve 2 shot kill through walls.

XPR-50

  • Damage range adjusted from 62M to 50M.
  • Vertical recoil decreased.
  • Hit flinch decreased.

In Season 8 XPR-50 is now able to kill in two shots hitting any part of the body and also able to kill with one shot to the head or chest with OWC Stopping Power Reload equipped.

Season 8 Battle Royale Weapon Updates

For Battle Royale the weapon changes are applied to Rytec AMR, DL Q33, Locus, MK2, SP-R 208, HG40, and PDW 57.

Rytec AMR

  • Headshot multiplier increased from 2 to 3.75.
  • Headshot multiplier increased from 5.25 to 6.2 (25x59mm thermite mag).
  • Base mag capacity increased from 15 to 25.
  • Mag capacity increased from 10 to 20 (Explosive/Thermite mag).
  • ADS Time decreased from +25% to +15% (Explosive/Thermite mag).
  • Slightly increased movement speed.
  • Slightly decreased weapon swap time from 1s to 0.8s.

DL Q33

Headshot multiplier increased from 1.8 to 2.3.

Locus

Headshot multiplier increased from 1.5 to 2.2

MK2

Headshot multiplier increased from 2 to 2.6.

SP-R 208

Headshot multiplier decreased from 5 to 4.3 (.338 5 Round reload).

These changes made to bridge the gap between the power level of sniper rifles in Battle royale.

DEV have adjusted the headshot multipliers of various weapons and attachments.

HG40

  • Increased damage to arms from 26 to 28.
  • Increased damage to legs from 23 to 24.

Increased damage to arms and legs to improve overall consistency. After the adjustment, as long as the player hits the upper body with one shot, the target can be eliminated with four shots.

PDW57

  • Increased damage to head from 29 to 32.
  • Increased damage to chest from 27 to 29.
  • Increased the damage to head and chest to bring the PDW57 up to speed with the current meta.

Increased the damage to head and chest to bring PDW57 up to speed with the current meta.

Conclusion

In conclusion, Call of Duty Mobile Season 8 Weapon change notes is applying to a huge amount of DMR for multiplayer and Sniper & SMGs in Battle Royale.