Call of Duty Mobile Season 4 2022 Patch Notes

Call of Duty Mobile Season 4 Wild Dogs is on its way. Find detail of patch notes here.

Season 4 New Contents

Tournament Mode: Experience the limited-time mode and win limited rewards!

New Map: Satellite, Watch out for lurking threats, the battle around the wreckage is about to begin.

New Map: Khandor Hideout, get ready for intense combat on a mid-sized map full of flanking options.

Sniper Rifle Koshka: This slow-fire bolt-action sniper rifle has a large lethal area and exceptionally high accuracy. Equipping it with exclusives attachments can vastly improve the accuracy of firing during ADS.

Kali Sticks: This melee weapon is held in both hands and can be  continuously swung at a faster speed with a wider attack range.

Contact Grenade: This grenade explodes immediately upon contact with any surface with a small blast radius.

Ground War Mode: More warriors, new vehicles, and a new big map experience are coming. Long in to the game and enjoy the new contents after the update!

Tournament Mode: The thrilling new Tournament Mode has officially launched in Season 4! Jumped into a new competitive mode that runes for two seasons, similar to Ranked Series, and offers a wide variety of new rewards. Prove your skills in battles and win amazing rewards like the limited Red Sprite collector Epic camouflages.. Other awesome MVP actions and CP rewards are waiting for you!

Season 4 Multiplayer

New map: Satellite

A satellite has crashed into the desert and many have come to fight to claim the wreckage. The new map, Satellite, has arrived. Warriors, do not underestimate lurking enemies in the caves around the wreckage and the snipers behind dunes. Prepare t fight in this dangerous desert and recover the fallen satellite debris.

New map: Khandor Hideout

The new map, Khandor Hideout, has officially arrived! The once peaceful town has now become a dangerous garrison point. Whether it is at the laboratory, garages or the residential buildings, a ferocious fight may break out! The central laboratory of the map will be strategic control point and worth holding for a tactical advantage. Soldiers, prepare for tense street battles and watch out for the lurking enemies!

New Mode: Ground War

The new 12v12 Ground War gameplay is coming in Season 4! Get ready to jump into large maps with many players, vehicles, and multiple control points.. Come join the fun!

Season 4 Battle Royale


Wherever a sandstorm strikes, desert crates and special treasure appear! In this season's BR, sandstorms will appear randomly in the desert city. Soldiers, watch your steps when you enter the sandstorm desert city. Soldiers, watch your steps when you enter the sandstorm areas to loot treasures, a small tornado may appear to carry you away!

Season 4 Adjustment

Weapon Mastery Adjustment

A player's weapons mastery will be capped at 5000 points until the player advances to Legendary ranking. Weapon mastery points will start to increase once the Legendary rank is achieved.

Perk-Disable Adjustment

Initially, the main design goal of Disable was to assist players in shooting fast-moving targets. However, the current dominance of Disable has significantly affected our combat rhythm.

We reduced the effective part of Disable on the rifle and kept the effect of the perk on the machine gun. We have also increased the effective parts of the perk on the marksman and sniper rifle to the whole body, hoping that the SR and MR, two-shooting enemies, can better cooperate with teammates in game play.

We've also reduced the impact of the Disable perk on players' own movement speed, hoping it can better focus on support.

Effective Part Adjustment:

Assault rifle: Whole Body -> Lower body.

Sniper and Marksman Rifle: Lower Body - Whole body.

Effect Adjustment:

Movement Speed Debuff: Reduced.

ADS Movement Speed Debuff: Reduced.

Season 4 Nerfs & Buffs

Kilo 141

Damage Multiplier to the Head: Reduced.

Shooting Range: Reduced.


Shooting Range: Adjusted.

ADS Spread: Reduced.

Damage Multiplier to the Leg and Hip: Increased.


Scope Speed: Increased for S36, UL736, RPD, M4LMG, Chopper, Holger 26, Hades and PKM.

RPD: Medium and Long Distance Damage: Increased.


Default Magazine Capacity: Increased.

39-Round Magazine Capacity: Increased.

45-Round Magazine Capacity: Increased.

Mid-Range Damage: Increased.

Damage Multiplier to the Head: Increased.

Damage Multiplier to the Upper Arm: Increased.


Shooting Range: Adjusted.

Base Damage: Adjusted.

Damage Multiplier to the Upper Chest and Arm: Increased.


Optimize Shorty projectile dispersion to make it more stable in medium and short range damage when aiming accurately. We hope this weapon can become a reliable partner for sniper when encountering close range combat.


Weapon switching Speed: Reduced.

Reload Speed: Reduced.

Sprint-to-Fire Speed: Reduced.

Battle Royale Buffs & Nerfs

In the Battle Royale, the accuracy and damage of most weapons at medium and long distances are obviously insufficient, and the waist shot at close range is too accurate, which makes players always tend to fight at close range, making the rhythm relatively monotoous.

We help that players can have more choices at different distances, so we made a bolt attempt and adjusted the value of the weapons as a whole.

Overall Enhancement: The switching speed of all firearms/throwables has been increased.

SMG's hip-fire accuracy has been reduced during continuous fire; it will gradually approach rifles during continuous fire.

Adjusted the calculation method of advanced attachments of hip-fire accuracy.

Hip-fire accuracy bonus povided by advanced attachments will be calculated at the end.

Significantly reduces the duration of the effect of the Legendary-quality Hip-fire Attachment.


Damage Falloff Above 25m: Removed for AK117, AK-47, M4, BK57, LK24, KN-44, HBRa3, S36, UL736, RPD, CHOPPER, Holger 26, Hades, and AUG.

Damage Falloff Above 20m: Removed for HVK-30 and DR-H.


Minimum Damage: Increased.


Minimum Damage: Increased.

Peacekeeper MK2

Damage Falloff Beyond 25m: Removed.

Minimum Damage: Increased.


Damage Falloff Beyond 25m: Removed

Minimum Damage: Increased.


Damage Falloff Beyond 25m: Removed

Minimum Damage: Increased.


Second Segment Range: Increased.

Third Segment Damage Falloff: Removed.


Damage Falloff: Removed.

Damage: Increased.


First-Range Damage: Increased.


First Range: Decreased.


Shooting Range: Reduced.


Shooting Range: Reduced.


Shooting Range: Reduced.

Trap Master

Trap Master will no longer damage and slow its user.

Slowing Effect: Increased.

Health Regeneration: Increased.


Medic will have 2 charges after upgrading.

Health/Armor Regeneration: Increased.

Charging Speed: Increased.


Rewind will have 2 charges now.

Charging Speed: Greatly Increased.

Lookback Time: Increased.

Operator Skill

Munition Box: The score of picking up ammo for yourself and your teammates: Decreased.

The amount of energy required by the Munition Box: Slightly Increased.

Source: Garena CODM