Welcome to Call of Duty Mobile Season 10 2021 Path Notes. Read details of this patch notes here.
Table of Contents
- Battle Royale
- Weapon Balance Adjustment
- Other System Adjustment
Season 10 Multiplayer features new Maps, Game Mode, and a bunch of optimizations.
New Map: Vacant
Vacant originally featured in COD: Modern Warfare, Vacant is now available on mobile!
Warriors will face a completely different rhythm of battle in the map, in which the indoor area is intensive close combat, and the outdoor area is deadly long-distance combat. According to your own combat style, choosing the right action and route will be focus of mastering this map.
New Game Mode: Control
For multiple rounds, players take turns as the offensive and defenders to attack and defend the points. Teammates share the resurrection times, and the team that reaches the number of winning rounds first wins.
New Function: MVP Replay
The new MVP replay function has been launched and will replace the original last hit function. MVP replay will show two wonderful kill shots of players who have won the MVP in this game.
In Season 10 COD Mobile dev team make some new optimization for several maps such as Hackney Yard, Nuke Town, and Hovec Sawmill.
Dev: We have optimized the lighting of Hackney Yard as a whole, and optimized the railing outside point A to solve the problem to abnormal climbing.
Dev: The material of some wooden boards in NukeTown does not meet the exceptions of blocking the bullets, resulting in lower damage caused by bullets penetrating these wooden boards. So we fixed it and the damage is now in line with expectations.
Dev: Halloween is over, and the Hovec Sawmill is back to daytime. At the same time, we also added the animation effect of the waterwheel by the stream.
Here are some other optimization for Game mode - Payout S&D, Perk, Operator skill, and Score streak.
Mode - Payout S&D
Dev: You can now spend money to buy custom backpack weapons in the game. We optimized the in-game money system and revised the target number of games. Now the number of winning target games has been changed to 6 games.
Perk - Gung Ho
Dev: Fixed the issue that when Gung-Ho is equipped, it will freeze when hip firing with a burst gun while moving.
Operator Skill - Tempest
Dev: We modified the hitting method of Tempest, now hitting the ground or the wall also spreading lightning to the nearest enemy in a small area.
Score Streak - UAV
Dev: The red dots of enemies are now optimized so that it will appear in sync with the scanning effects.
Dev: The interface of operator skills in the loadout has been optimized and we added the skin function, you can change the appearance of operator skills here.
Dev: We fixed an issue where the coverage area of some score steaks, such as Cluster Strike, on the minimap did not match the actual range after adjusting zoom ration of the minimap.
Dev: The issue that some players could not turn on the message push function in IOS is now fixed.
For Battle Royale Season 10 will bring in new Loot Box effects, Game Mode, some adjustment and optimization.
New Loot Box Effects
The loot box in BR will display the corresponding color effects of the highest quality item in the box, and we believe this will allow players to located high-quality loot more quickly in fierce battles and improve search efficiency.
New Game Mode: Warfare-Blackout
Warfare mode is now available in Blackout.
Game Mode Adjustment
Dev also make some adjustments to Alcatraz game mode.
Alcatraz - Mechanism adjustment
The white and green attachments will no longer be refreshed in this map.
Classes and orange attachments may appear in the third-level box.
Increase the number of Classes and Class Drivers in the air drop.
Alcatraz - Class refresh rotation
The classes that can be picked up in Alcatraz have been updated. The latest rotation list is:
Trap Master, hacker, Poltergeist, Refitter, Desperado, Pumped.
Dev also make some general adjustment to improve Battle Royale experience in Season 10 such as:
Fixed the issue that the virtual joystick may be triggered when using the guard deck and tactical equipment roulette.
Fixed the issue that the function to replace attachments when the backpack is full was not available to manigfy sight.
Dev: We optimized the logic of picking and backpack management: Advanced accessories that have been replaced will no longer be prioritized in the backpack.
Added HUD animation when the armor is used.
BR Battle Adjustment
Fixed the issue that prevented fire when auto picking up.
BR Map Adjustment
Optimization of collision of vegetation in the Blackout, reduced the situation that vehicles and airdrops are stuck on the tree.
Optimized the sound performance when using Kinetic Armor Overcharger.
Optimized the action performance of the wingsuit when players land on the ground.
Dev: In the pass three seasons, we have noticed that some fighters have not obtained enough tokens in exchange for the season rewards they deserve.
In order to optimized everyone's participation experience, we have made the following adjustments to the rewards:
1. The number of token rewards obtained each week will be greatly increased (in fact, we have increased the number of tokens for weekly rewards in version 12.0).
2. Tokens will be reset when the season is updated. At the same time, the store will only list items that are limited to this season, and previous season rewards will be removed. Therefore, you are guaranteed to spend your tokens before the end of the season!
3. Soldiers who have not yet received their favorite rewards don't have to worry. The rewards from previous seasons will return to the game in other forms in Clan Wars from the next version.
4. Team frame adjustment: The frame will now be issued according to the final rank of the team when the team battle is settled last season and lasts for a whole season. The frame will no longer change according to the rank of the weekly settlement.
Weapon Balance Adjustment
COD Mobile Season 10 Weapons Buff and Nerf adjustment applies to both Multiplayer and Battle Royale.
Even after a round of weakening, shorty still has a strong dominance at close range, becoming the only option for secondary weapons, and even squeezing out the use of high-burst submachine guns. This adjustment reduces the damage, adjusts the shooting interval and recoil, and shortens the distance of one shot.
Single damage: 28-20-17-15 -> 28-14-13-12.
Slightly improved recoil: base 3.57 -> 6, max 6 -> 12.
Recoil recovery: 9 -> 8.
The 600 ms TTK of the current version is seriously inconsistent with today's average strength, so we increased the close-range damage of MW11, shortened the short-range TTK to 400ms, and the shortest TTK to 200ms.
Damage Range: 20-25-30 -> 9-20-25-30.
Damage: 26-20-17-16 -> 35-26-20-17-16.
Head damage ration: 1.4 -> 1.75.
Chest and abdomen damage ratio: 1 -> 1.15.
Four bursts and five bursts put forward higher requirements for the player's aiming ability, and the difficulty of using firearms is relatively high.
Therefore, we slightly lowered the burst interval, increased the magazine capacity, and improved the fault tolerance rate during use.
Burst interval: 0.2 -> 0.16.
Default magazine capacity: 36 -> 40.
Expanded magazine capacity: 44 -> 52.
Magazine capacity: 40 -> 50.
- Damage to the chest and arms:
- 0~40m: 26 - >26.
- 40m away: 21 -> 23.
Dev: With the change of version, even if Type 25 is equipped with a Stopping Power Reload, the close range TTK does not have a significant advantage.
Therefore, we have increased its rate of fire and damage to the abdomen, improved close combat capability, and increased the damage of the Stopping Power without affecting the MP's original TTK, thereby increasing its suppression effect.
Decrease the horizontal recoil by 30% and the vertical recoil by 20%.
Fire Rate: RPM 790 -> 857.
Damage to the abdomen: 24 -> 26.
Stopping Power Reload
Vertical recoil: +8% -> +20%.
Horizontal recoil: +0% -> +15%.
Damage: 25-23-20-19-16 -> 28-24-21-18-16.
Remove reload time debuff.
Dev: Man-O-War's current large spread, slower rate of fire and difficult to control recoil make the actual TTK differ from the theoretical value, and the impact caused by the empty gun is too large.
SO, we slightly adjusted the trajectory of the first 6 bullets to make it more stable, and slightly lower the spread to avoid excessive disadvantages of long-range combat.
Adjust vertical recoil: Decrease the ADS bullet spread: about 5%.
At the beginning of the design of MX9, it is hoped that players can obtain strong suppression ability at close range by proficiently mastering the positioning ability and recoil control ability in high-speed movement.
However, the higher base damage and smoother recoil curve of the MX9 makes it not difficult to accurately hit the upper body.
This adjustment slightly reduces the base damage, adjusts the recoil curve, and puts forward higher requirements on the player's positioning ability.
Base damage: 30-24-16-15 -> 25-21-18-16.
Increased horizontal recoil.
Sprint-to-fire delay: 0.25 -> 0.2.
Bolt time: 0.5 -> 0.4.
Dev: In order to adapt to the HP of the Payout S&D, the damage to the chest, abdomen and arms is slightly increased to ensure that DLQ33 can kill the full armor target while hitting these parts, and this adjustment will not change the TTK in the MP mode.
Damage to chest, abdomen, and arms: 135 -> 150.
Weapon perk: Speed Up Kill
After the shotgun is equipped with Speed Up Kill perk, the speed bonus obtained by destroying the enemy is too high. The extremely high speed and operation will lead to many situations where one person kills multiple poeple.
Therefore the movement speed bonus of the perk is retained, the running speed bonus is removed, the fast movement ability during the reload (and bolt) is retained, and restrict operations such as sliding shovel that are linked to the speed of movement.
Movement speed bonus: 10% -> 0%.
Recoil recovery of Semi-automatic weapons
During the recoil recovery phase of marksman rifle and sniper rifle, players can move the camera at a certain angle to interrupt the recoil recovery process, so as to quickly aim at new targets. Compared with the experience server, the lens movement range required to take effect is increased.
Launcher balance adjustment
Launchers have always been in a relatively awkward position in CODM, we hope that they can be used for tactical purposes in specific scenarios and not be abused in the game at the same time.
By spitting its mobility and damage, we hope that each launcher will focus more on its own positioning.
Fixed the issue that the explosion damage of launcher weapons would take effect after being delayed.
Weapons previously affected by this tissue: War Machine, Sparrow, FHJ-18, SMRS, Thumper, AMR with Explosive Mag.
FHJ18 is the nemesis of Score Streaks and the vehicle, we hope it can perform most steadily in the face of these behemoths.
Initial flight speed: 30m/s -> 60m/s, maximum speed unchanged.
SMRS is an all-rounder and can easily deal with people or vehicles, but its performance against vehicles in MP mode is too bad. Direct hitting in BR mode puts too much pressure on opponent. We want it to be more balanced.
Direct hit damage in MP: 160 -> 300.
Explosion Range in MP: 3.5m -> 2.1m, the lethal range remains basically unchanged.
Direct hit Damage in BR: 300 -> 290.
Initial flight speed in BR: 120m/s -> 80m/s, maximum speed unchanged.
We have always been very cautious about the strength of the Thumper. A launcher with a parabolic trajectory may overturn many existing tactics. However, it seems that Thumper's ability to kill enemy players has not reached expectations, and even has some weaknesses in face of Score Streaks and vehicles.
Direct hit Damage in MP: 130 -> 160.
Minimum Damage in MP: 10 -> 1.
Explosive Range in MP: 4m -> 3.5m, lethal range increased by about 30%.
Other System Adjustment
Season 10 will also brings in new functions such as Weapon Inspection, Friend Reservation, Like Players, FOV setting, Realistic Scope, Shader Preload, and MEMC Setting.
Weapon Inspection feature is added. Players can use this feature by holding down the inspection button in the center of the emoji wheel or turn on the independent inspection button in the settings.
Players may send invitations to reserve their friends when their friends are still in game - team up with a friend and play 5 games to unlock this new reservation function!
A new praise system is added allowing players to give a thumbs up to the most outstanding teammate or opponent after the game.
A new FOV setting is available for players to adjust their FOV while using different weapons.
A more realistic transition for the aim through scopes is added to provide a better FOV when aiming.
After the update, players can experience this feature by switching on the "Realistic Sight Effects" in the Audio and Graphic Settings. The weapons and sights that were not implemented with this effect will be included in the future updates.
A new Shader Preoad setting is available in audio/graphics settings to help enhance player gaming experience.
Players who routinely experience frame drop due to overheating devices can enable MEMC function in the audio/graphics settings. This additional function implemented to help such players experience a higher frame rate in game.
For the time being, MEMC only supports BR game mode when frame rate is set to 'Max' or above and is limited to certain Android devices. MEMC will gradually be introduced to all devices in the future updates.