Welcome to TFT Set 5 Item cheat sheet including normal and shadow items. Find all item stats and combinations inside Teamfight Tactics here.
Table of Contents
- B.F Sword
- Chain Vest
- Giant's Belt
- Needlessly Large Rod
- Negatron Cloak
- Recurve Bow
- Sparring Gloves
- Spatula
- Tear of the Goddess
- Archangel's Staff
- Bloodthirster
- Blue Buff
- Bramble Vest
- Chalice of Power
- Deathblade
- Dragon's Claw
- Force of Nature
- Frozen Heart
- Gargoyle Stoneplate
- Giant Slayer
- Guardian Angel
- Guinsoo's Rageblade
- Hand of Justice
- Hextech Gunblade
- Infinity Edge
- Ionic Spark
- Jeweled Gauntlet
- Last Whisper
- Locket of the Iron Solari
- Morellonomicon
- Quicksilver
- Rabadon's Deathcap
- Rapid Firecannon
- Redemption
- Runaan's Hurricane
- Shroud of Stillness
- Spear of Shojin
- Statikk Shiv
- Sunfire Cape
- Thief's Gloves
- Titan's Resolve
- Trap Claw
- Warmog's Armor
- Zeke's Herald
- Zephyr
- Zz'Rot Portal
- Assassin Emblem
- Dawnbringer Emblem
- Ironclade Emblem
- Legionnaire Emblem
- Redeemed Emblem
- Renewer Emblem
- Skirmisher Emblem
- Spellweaver Emblem
B.F Sword
Stats | Descriptions |
+10 Attack Damage |
Chain Vest
Stats | Descriptions |
+20 Armor |
Giant's Belt
Stats | Descriptions |
+150 Health |
Needlessly Large Rod
Stats | Descriptions |
+10 Ability Power |
Negatron Cloak
Stats | Descriptions |
+20 Magic Resist |
Recurve Bow
Stats | Descriptions |
+10% Attack Speed |
Sparring Gloves
Stats | Descriptions |
+5% Critical Chance +10% Dodge Chance |
Spatula
Stats | Descriptions |
It must do something... |
Tear of the Goddess
Stats | Descriptions |
+15 Mana |
Archangel's Staff
Stats | Descriptions |
+10 Ability Power +15 Mana | Each time the holder casts their Ability, they gain Ability Power equal to 35% of their maximum Mana Archademon's Staff of Immortality (Shadow Item) Each time the holder casts their ability, they gain empty maximum Health equal to 300% of their maximum Mana. The holder then heals for that amount. |
Bloodthirster
Stats | Descriptions |
+10 Attack Damage +20 Magic Resist | Basic attacks heal the wearer for 40% of the damage dealt. Upon falling below 40% Health, the wearer gain a 30% max Health shield that last up to 5 seconds. Riskthirster (Shadow Item) Physical damage heals the holder for 40% of the damage dealt. Each time the holder heals to 90% Health, they gain 30% Attack Speed for 3 seconds (does not stack). The holder takes 33% of their maximum Health in true damage at the beginning of combat. |
Blue Buff
Stats | Descriptions |
+30 Mana | After casting their Ability, the holder gains 20 mana. (Unique - Only one per champion) Very Dark Blue Buff (Shadow Item) After casting their Ability, the holder gains 15 Mana. If the holder has less than 60% Health, this is increased to 50. (Unique - Only one per champion). |
Bramble Vest
Stats | Descriptions |
+40 Armor | Negates bonus damage from incoming critical hits. On being hit by a Basic Attack, deal 80/100/150 magic damage to all nearby enemies (once every 2.5 seconds). Refracted Bramble Vest (Shadow Item) Grants 200 bonus Armor (including components). |
Chalice of Power
Stats | Descriptions |
+20 Magic Resist +15 Mana | When combat begins, the holder and all allies within 1 hex in the same row gain 30 Ability Power for the rest of combat. Chalice of Malice (Shadow Item) When combat begins, all of the holder's allies within 1 hex in the same row gain 45 Ability Power for the rest of combat. The holder loses 20 Ability Power instead of gaining any. |
Deathblade
Stats | Descriptions |
+20 Attack Damage | Contributing to a kill grants the holder +10 additional Attack Damage for the rest of combat. Caustic Deathblade (Shadow Item) Contributing to a kill grants the holder +15 Attack Damage for the rest of combat. This effect can stack any number of times (starting at 3). The holder receives -20% maximum Health. |
Dragon's Claw
Stats | Descriptions |
+40 Magic Resist | Grants 200 bonus Magic Resist (including components). Refracted Dragon's Claw (Shadow Item) Reduces incoming magic damage by 15%. Negates bonus damage from incoming critical hits. |
Force of Nature
Stats | Descriptions |
Wearer's team gains +1 maximum team size. Force of Darkness (Shadow Item) The holder's team gains +2 maximum team size, but the player's Little Legend takes +100% damage after losing a battle. |
Frozen Heart
Stats | Descriptions |
+20 Armor +15 Mana | Reduces the Attack Speed of enemies within 2 hexes by 35%. (Unique - Only one per champion). Frozen Dark Heart (Shadow Item) Reduces the Attack Speed of all enemies within 2 hexes by 50%. The Attack Speed of allies (except the wearer) within 1 hex is reduced by 50%. (Unique - Only one per champion) |
Gargoyle Stoneplate
Stats | Descriptions |
+20 Armor +20 Magic Resist | The holder gains 18 Armor and 18 Magic Resist for each enemy targeting them. Gargoyle Stoneplate of Immortality (Shadow Item) The holder heals themself for 45 health every 2 seconds for each unit targeting them. |
Giant Slayer
Stats | Descriptions |
+10 Attack Damage +10% Attack Speed | The holder's Abilities and attacks do 10% bonus damage. If the target has more than 1750 maximum Health, the bonus increases to 80%. Evil Giantslayer (Shadow Item) The holder's Abilities and attacks do 50% bonus damage. If the target has less than 1100 maximum Health, the holder's Abilities and attacks do 15% decreased damage instead. |
Guardian Angel
Stats | Descriptions |
+10 Attack Damage +20 Armor | Prevents the wearer's first health, placing them in stasis instead. After 2 seconds, they return with 400 Health and shell all negative effects. (Unique - Only one per champion). Fallen Guardian Angel (Shadow Item) Prevents the holder's first death, placing them in stasis instead. After 2 seconds, they return with 80% Health and shed all negative effects. After this effect triggers, the holder's Attack Speed is reduced by 50% for the rest of combat. (Unique - Only one per champion). |
Guinsoo's Rageblade
Stats | Descriptions |
+10% Attack Speed +10 Ability Power | Attack grants +6% bonus Attack Speed for the rest of combat. This effect can stack any number of times. Guinsoo's Sacrificial Rageblade (Shadow Item) Attack grant +9% bonus Attack Speed for the rest of combat. The bonus Attack Speed can stack any number of times. The holder is dealt 2.5% of their maximum Health as true damage each attack. |
Hand of Justice
Stats | Descriptions |
+20% Crit Chance +15 Mana | At the beginning of each planning phase, the wearer gains one of the following:
Hand of Vengeance (Shadow Item) At the beginning of combat, the holder gains both of the following:
These bonuses expire after each takedown, and renew on the next. |
Hextech Gunblade
Stats | Descriptions |
+10 Attack Damage +10 Ability Power | The holder's magic and true damage from Abilities heal them for 33% of the damage dealt. Excess healing fuels a shield that protects the holder against up to 300 damage. Hextech Gunblade of Immortality (Shadow Item) The holder's magic and true damage from Abilities heals the nearest ally with missing Health for 60% of the damage dealt. This heal cannot affect the holder. |
Infinity Edge
Stats | Descriptions |
+10 Attack Damage +20% Crit Chance | Grants 75% Critical Strike Chance (including components). Each point of Critical Strike Chance above 100% becomes +1% Critical Strike Damage. (Unique - Only one per champion). Sacrificial Infinity Edge (Shadow Item) Grants 75% Critical Strike Chance (including components). Each point of Critical Strike Chance above 100% becomes +1% Critical Strike Damage. The holder also gains 30% Critical Strike Damage. Each time the holder critically strikes, they deal 3% of their maximum Health to themselves as true damage. (Unique - Only one per champion). |
Ionic Spark
Stats | Descriptions |
+20 Magic Resist +10 Ability Power | Enemies within 2 hexes have their Magic Resist reduced by 40% (does not stack). When they cast a spell, they are zapped taking magic damage equal to 200% of their max Mana. Ionic Dark-Spark (Shadow Item) Enemies and allies (except the holder) within 2 hexes are zapped when they cast an ability, taking magic damage scaling with their maximum Mana. Enemies take 200% of their maximum Mana, and allies take 100% of their maximum Mana. Whenever an ally or enemy is zapped, the holder gains 5 Ability Power for the rest of combat. |
Jeweled Gauntlet
Stats | Descriptions |
+10 Ability Power +20% Crit Chance | The holder's magic and true damage from their Ability can critically strike. The holder gains +40% bonus critical strike damage. Sacrificial Gauntlet (Shadow Item) The holder's magic and true damage from their Ability can critically strike. The holder gains 40% Critical Strike Damage and 20% Critical Strike Chance. Each time the holder casts their ability, they deal 15% of their maximum Health to themselves as true damage. |
Last Whisper
Stats | Descriptions |
+10% Attack Speed +20% Crit Chance | When the wearer inflicts a critical hit, the target's Armor is reduced by 70% for 5 seconds. This effect does not stack. (Unique - Only one per champion) Final Whisper (Shadow Item) When the holder inflicts a critical hit, the target's Armor and Magic Resist are reduced by 50% for 5 seconds. The holder's Armor and Magic Resist are also permanently reduced by 25%. |
Locket of the Iron Solari
Stats | Descriptions |
+20 Armor +10 Ability Power | When combat begins, the wearer and all allies within 2 hexes in the same row gain a shield that blocks 300/350/400 damage for 8 seconds. Locket of the Silver Lunari (Shadow Item) When combat begins, the holder and all allies with 2 hexes in the same row gain 60 bonus Armor and Magic Resist, but gain 5 less Mana per attack. |
Morellonomicon
Stats | Descriptions |
+10 Ability Power +150 Health | When the holder deals magic damage with their Ability, they burn the target, dealing 25% of the target's maximum Health as true damage over 10 seconds, and reducing healing by 50% for the duration of the burn. (Unique - Only one per champion) Mor-evil-lonomicon (Shadow Item) When the holder deals magic damage with their Ability, they burn the target, dealing 100% of the target's maximum Health as true damage over 25 seconds, and reducing healing by 50% for the duration of the burn. The holder's ability deals 50% less damage. (Unique - Only one per champion) |
Quicksilver
Stats | Descriptions |
+20 Magic Resist +20% Dodge Chance | The wearer is immune to crowd control for the first 12 seconds of combat. (Unique - Only one per champion) Caustic Quicksilver (Shadow Item) The wearer is immune to crowd control for the entirely of combat and receives -20% maximum Health. (Unique - Only one per champion) |
Rabadon's Deathcap
Stats | Descriptions |
+20 Ability Power | Grants 70 bonus Ability Power (including components). Rabadon's Caustic Deathcap (Shadow Item) Grants 100 bonus Ability Power (including components) and -20% maximum Health. |
Rapid Firecannon
Stats | Descriptions |
+20% Attack Speed | Increases the wearer's Attack Range by 1 hex and grants 20% bonus Attack Speed. The wearer's Basic Attacks can no longer miss. Rapid Deathcannon (Shadow Item) Increases the holder's Attack Range by 1 hex. Additionally, the holder gains +40% bonus Attack Speed when there are no enemies within 2 hexes. |
Redemption
Stats | Descriptions |
+15 Mana +150 Health | Every 5 seconds, the holder radiates an aura to allies within 1 Hex, healing them for 25% of their missing Health. Affected allies take 30% reduced damage from area-of-effect attacks for 5 seconds. Sacrificial Redemption (Shadow Item) The holder radiates an aura to all allies on the board except themself, and heals them for 20% of their missing Health every 5 seconds. Each time this happens, the holder damages themselves for 10% of their current Health as true damage. |
Runaan's Hurricane
Stats | Descriptions |
+10% Attack Speed +20 Magic Resist | Basic Attacks fire a bolt at another nearby enemy, dealing 75% of the wearer's Attack Damage and applying on-hit effects. These bolts can critical strike. Runaan's Untamed Hurricane (Shadow Item) The holder's attack fire bolts at 2 nearby enemies, dealing 50% of the holder's Attack Damage. These bolts can critically strike but do not apply on-hit effects. |
Shroud of Stillness
Stats | Descriptions |
+20 Armor +5% Crit Chance +10% Dodge Chance | When combat begins, the wearer shoots a beam straight ahead that delays affected enemies' first spellcast, increasing their max Mana by 35% until they cast. (Unique - Only one per champion) Dark Shroud of Stillness (Shadow Item) When combat begins, the holder shoots a beam straight ahead and behind that delays affected enemies' and allies' first ability cast, increasing their max Mana by 65% until they cast. (Unique - Only one per champion) |
Spear of Shojin
Stats | Descriptions |
+10 Attack Damage +15 Mana | The wearer's Basic Attacks restore 8 additional Mana. Spectral Spear of Shojin (Shadow Item) The wearer's attacks restore 14 additional Mana. The wearer deals 20% less damage. |
Statikk Shiv
Stats | Descriptions |
+10% Attack Speed +15 Mana | Every third Basic Attack from the wearer unleashes a chain lightning that bounces to 4 enemies, dealing 70 magic damage and reducing their Magic Resist by 70% for 5 seconds. Statikk Stiletto (Shadow Item) Every other attack from the holder unleashes chain lightning that strikes 4 enemies, dealing 70 Magic damage and reducing their Magic Resist by 70% for 5 seconds. The holder receives -33% Attack Damage. |
Sunfire Cape
Stats | Descriptions |
+20 Armor +150 Health | Every 2.5 seconds, a random enemy within 2 hexes is burned for 25% of their maximum health over 10 seconds. Any healing they receive is reduced by 50%. (Unique - Only one per champion) Eclipse Cape (Shadow Item) Every 1.5 second(s), a random enemy within 3 hexes is burned for 25% of their max Health over 10 seconds. Any healing they receive is reduced by 50%. The holder is also burned for 4% of their max Health every second for the entirely of combat, and any healing they received is reduced by 50%.. (Unique - Only one per champion) |
Thief's Gloves
Stats | Descriptions |
+10% Crit Chance +20% Dodge Chance | At the beginning of each planning phase, the holder equips 2 temporary items. Temporary items increase in power based on your player level. (Consumes three item slots. Cannot grant Shadow Items) Tricker's Gloves (Shadow Item) At the beginning of each planning phase, the holder equips 2 temporary items. These items are always full shadow items. (Consumes three item slots) |
Titan's Resolve
Stats | Descriptions |
+10% Attack Speed +20 Armor | When the wearer takes damage or inflicts a critical hit, they gain 2 Attack Damage and Spell Power. This stacks up to 25 times, at which point the wearer gains 25 Armor and Magic Resist. Titan's Revenge (Shadow Item) Every 3 seconds, the holder's next attack deals 25% of the total damage they have taken since the last empowered attack as true damage. |
Trap Claw
Stats | Descriptions |
+150 Health +20% Dodge Chance | Blocks the first enemy Ability that hits the holder, and stuns the Ability's caster for 4 seconds. (Unique - Only one per champion) Vengeful Trap Claw (Shadow Item) Blocks the first enemy Ability that hits the holder, then teleports them to the Ability's caster, and causes both units to start targeting each other. They deal 25% increased damage to each other. (Unique - Only one per champion) |
Warmog's Armor
Stats | Descriptions |
+300 Health | Grants 1000 bonus Health (including components). Warmog's Sacrificial Armor (Shadow Item) Grants 1800 bonus Health (including components). The holder takes 100 true damage each second. |
Zeke's Herald
Stats | Descriptions |
+10 Attack Damage +150 Health | When combat begins, the wearer and all allies within 1 hex in the same row gain +25% Attack Speed for the rest of combat. Zeke's Bleak Hearald (Shadow Item) When combat begins, the holder reduces the Attack Speed of all allies within 1 hex in the same row by -25% Attack Speed. The holder then gains +40% Attack Speed for each affected ally. |
Zephyr
Stats | Descriptions |
+20 Magic Resist +150 Health | When combat begins, the wearer summons a whirlwind on the opposite side of the area that removes the closest enemy from combat for 5 seconds. Ignores CC immunity. (Unique - Only one per champion) Turbulent Zephyr (Shadow Item) When combat begins, the holder summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 8 seconds. Once the enemy returns to combat, they gain 30 Attack Damage and Ability Power for the rest of combat. Ignores CC Immunity. (Unique - Only one per champion) |
Zz'Rot Portal
Stats | Descriptions |
+10% Attack Speed +150 Health | At the start of combat, the wearer taunts enemies within 2 hexes. When the holder dies, a Voidspawn arises taunting nearby enemies. Unstable Zz'Rot Protal (Shadow Item) At the start of combat, the wearer taunts enemies within 2 hexes. When the holder dies, a Construct with 500 Health arises and taunts enemies again. When it dies it deals 500 true damage to enemies within 1 hex(es). |
Assassin Emblem
Stats | Descriptions |
+5% Crit Chance +10% Dodge Chance | (Unique) The holder gains the Assassin trait. Abomination Emblem (Shadow Item) The holder gains the Abomination trait. (Unique - Only one per champion) |
Dawnbringer Emblem
Stats | Descriptions |
+150 Health | The holder gains the Dawnbringer trait. (Unique - Only one per champion) Nightbringer Emblem (Shadow Item) The holder gains the Nightbringer trait. (Unique - Only one per champion) |
Ironclade Emblem
Stats | Descriptions |
+20 Armor | The holder gains the Ironclad trait. (Unique - Only one per champion) Cavalier Emblem (Shadow Item) The holder gains the Cavalier trait. (Unique - Only one per champion) |
Legionnaire Emblem
Stats | Descriptions |
+10% Attack Speed | The holder gains the Legionnaire trait. (Unique - Only one per champion) Hellion Emblem (Shadow Item) The holder gains the Hellion trait. (Unique - Only one per champion) |
Redeemed Emblem
Stats | Descriptions |
+20 Magic Resist | The holder gains the Redeemed trait. (Unique - Only one per champion) Revenant Emblem (Shadow Item) The holder gains the Revenant trait. (Unique - Only one per champion) |
Renewer Emblem
Stats | Descriptions |
+15 Mana | The holder gains the Renewer trait. (Unique - Only one per champion) Coven Emblem (Shadow Item) The holder gains the Coven trait. (Unique - Only one per champion) |
Skirmisher Emblem
Stats | Descriptions |
+10 Attack Damage | The holder gains the Skirmisher trait. (Unique - Only one per champion) Forgotten Emblem (Shadow Item) The holder gains the Forgotten trait. (Unique - Only one per champion) |
Spellweaver Emblem
Stats | Descriptions |
+10 Ability Power | The holder gains the Spellweaver trait. (Unique - Only one per champion) Dragonslayer Emblem (Shadow Item) The holder gains the Dragonslayer trait. (Unique - Only one per champion) |