Find all information you need to know about Teamfight Tactics patch notes that have some changes on champions, traits, items, and hextech augments.
Patch 11.24B Notes will cover champions, traits, items, and hextech augments changes that go live on 14th December 2021.
Champions
Kassadin
- Null Sphere damage reduction: 35% => 30%
- Null Sphere damage reduction no longer stacks on itself (bug fix)
Darius
- Max Mana nerf: 50/100 => 70/120
Cho'Gath
- Health: 1400 => 1300
- Mana nerf: 100/150 => 100/165
- Attack Damage: 100 => 90
Samira
- Flair Attack Damage scaling: 165/170/180 => 175/180/190%
Vex
- Personal Space shield: 500/600/750 => 550/675/850
- Personal Space stacking shield strengthening: 10% => 15%
Fiora
- Blade Waltz healing: 15% => 20%
Yone
- Yone'z clone no longer double benefit from Challenger and Academy's stat buffs (bug fix)
- Attack Damage: 75 => 90
- Attack Speed: 0.8 => 0.85
Galio
- Health: 1900 => 1800
- Attack Damage: 120 => 110
Akali
- Health: 850 => 800
- Perfect Execution Damage: 300/375/2000 => 275/375/2000
- Perfect Execution, execution threshold: 20/25/90% => 15/20/90%
Augments
Unstable Evolution (Mutant)
- Random stat upon reaching 2 stars, Bonus Health: 600 => 500
- stat upon reaching 2 stars, Attack Damage, Ability Power, or Attack Speed: 40 => 30
Windfall
- Gold: 15/25/35 => 15/30/45
Underdog
- Heal percentage: 12 => 10
- Healing cap: 200 => 150
Ascension
- Damage increase: 75% => 65%
Traits
Chemtech
- Attack Speed: 25/50/75/100% => 20/50/80/125%
- Health Regen: 3/4/6/10% => 3/4/7/12%
Protector
- Shield duration: 6 => 4 seconds
Items
Archangel's Staff
- Stack interval: 4 => 5 seconds
Bramble Vest
- Total Armor: 80 => 70
Bug Fixes
- 6 Sniper no longer grants its bonus damage to the entire team
- Archangel's Staff no longer stacks AP during combat while equipped on benched units
- Kassadin's damage reduction no longer stacks on itself
- Yone's clone no longer double benefits from Challenger and Academy's stat buffs.