In League of Legends Wild Rift Nunu is an Fighter that usually can play in Jungle. View Nunu build, Runes, Matchups, and more here!
Nunu Build Guide
Full Build
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In Wild Rift Nunu build these items increase Health, Abilities Cooldown, Armor, and Mana. This Full Build works very well against an opponent.
Enchantment: Glorious Enchant is an item that Nunu should build.
Core Items
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Nunu core items increase Magic damage, Health, Armor, Ability Haste, and Movement Speed.
Other Options
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Build Iceborn Gautlet to get bonus physical damage, mana , and ability cooldown.
Build Spirit Visage to get health regen, ability cooldown, and magic resistance.
Build Vs AD
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Build these items to has enough Health and Armor against Marksman or AD champions.
Build Vs AP
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Build these items to has enough Magic Resistance and Health against AP Champions.
Jungle Fighter
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Enchantment: Glorious Enchant is an item that Nunu should build.
Roaming Mage
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Enchantment: Stasis Enchant is an item that Nunu should build.
Recommended in game.
Nunu Runes
The best Wild Rift Nunu Runes are Aftershock, Weakness, Hunter Titan, and Mastermind.
![]() | After immobilizing an enemy champion, gain defenses and later deal a burst magic damage around you. |
![]() | Impairing the movement of enemy champions makes them take more damage. |
![]() | Unique champion takedowns grant max health and tenacity. |
![]() | Deal bonus damage to Epic Monsters and Turrets, and earn extra gold when taking them down. |
Summoner Spells
![]() | Teleport a short distance forward or towards the aim direction. |
![]() | Ignite is a summoner spells ignites target enemy champion, dealing 60 true damage over 5 seconds and inflicting them with Grievous Wounds. Cooldown: 90 seconds. |
Nunu Abilities Guide
Skill Details
![]() | Gains 30% Attack Speed and 10% Movement Speed for 4 seconds upon damaging an enemy champion, large monster or structure. A nearby allied champion with the fastest Attack Speed gains half this bonus. Cannot trigger on the same target for 8 seconds. |
![]() | Takes a bite out of enemy, dealing 55 magic damage and healing for 60. The healing is increased by 50% when Nunu and Willump are below 50% Maximum Health. Deals 350 true damage against minions and monster instead. Cooldown: 11 / 10 / 9 / 8 Mana Cost: 60 |
![]() | Willump begins rolling a snowball that increases in size and speed over 12 seconds. The snowball explodes upon colliding with enemy champions, large monsters or terrain, dealing 35 - 175 magic damage to enemies and knocking them airborne for 0.5 - 1.25 seconds, increasing with the size of the snowball. Re-cast: Releases the snowball, causing it to explode on the first enemy hit. Removes slows on cast and is immune to slows during rolling. Deals 33.33% damage to minion and small monster. Cooldown: 12 Mana Cost: 55 / 60 / 65 / 70 |
![]() | Channels for up to 2.5 seconds, throwing snowball that deal 7 magic damage and slow by 20% for 0.5 seconds. When the channel ends, Willump deals magic damage equal to 3% - 15% of enemies' max Health and roots them for 0.5 - 1.5 seconds. Damage and root duration scale with number of snowball hits on the target. Deals max 150 damage vs. monster. Cooldown: 12 Mana Cost: 55 / 60 / 65 / 70 |
![]() | Gains a shield that absorbs 65 damage and begins channeling for up to 3 seconds. Nearby enemies are slowed by 50%, increasing to 95% over the duration. When the channel ends, nearby enemies take 125 - 625 magic damage, increased with channel duration. Cooldown: 90 / 80 / 70 Mana Cost: 100 |
Skill Orders
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1 | 2 | 3 | 5 |
4 | 12 | 8 | 9 |
6 | 14 | 10 | 13 |
7 | 15 | 11 |
Skill Combos
1. Snowball Barrage -> (Auto Attack) x2 ->
Consume ->
Snowball Barrage -> (Auto Attack) x2 ->
Biggest Snowball Ever ->
Absolute Zero.
2. Snowball Barrage x2 -> (Auto Attack) x2 ->
Consume -> (Auto Attack) x2.
3. Biggest Snowball Ever x2 ->
Snowball Barrage -> (Auto Attack) x2 ->
Snowball Barrage ->
Consume -> (Auto Attack) x2.
4. Snowball Barrage ->
Absolute Zero ->
Consume -> (Auto Attack) x2.
Nunu Matchups
Good Against | ||
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Bad Against | ||
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Nunu Pros and Cons
Pros |
1. Has an AOE knock up. |
2. Has good peel or engage. |
3. Has great objective control. |
4. Has safe clears for a tank. |
Cons |
1. Does little damage, can't solo enemies. |
2. He's more teammate reliant than other junglers. |
3. Gets hard countered by Master Yi, Olaf, and Vayne. |
More Champion Guide
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