In League of Legends Wild Rift Kha'Zix is an Assassin that usually can play in Jungle. View Kha'Zix build, Runes, Matchups, and more here!
Kha'Zix Build Guide
Full Build
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In Wild Rift Kha'Zix build these items to increase Attack Damage, Armor Penetration, Ability Haste, Health, and Armor.
Enchantment: Protobelt is an item that Kha'Zix should build.
Core Items
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Kha'Zix core items increase Attack damage, Armor Penetrations, Ability Haste, and Magic Resist.
Other Options
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Down below are different techniques to build on Kha'Zix against different enemy matchups.
Build Vs Marksman
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Build these items to has enough damage against Marksman or AD champions.
Build Vs Mage
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Build Maw of Malmortius to get 35 Magic resistance and 45 Attack damage against mage champions.
Build Stasis enchant to survive from a high AP champions combo.
Build Vs Tank
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Build Mortal Reminder to get extra 45 attack damage and 35% armor penetration to attach tank champion.
Jungle Assassin
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Kha'Zix Runes
The Best Wild Rift Kha'Zix Runes are Electrocute keystone, Brutal, Hunter Titan, and Hunter Genius.
![]() | Hitting a champion with 3 seperate attacks or abilities in 3s deals bonus adaptive damage. Damage: 30 - 184 + 40% bonus ad + 25% ap. |
![]() | Gain AD/AP and penetration. (Adaptive) |
![]() | Unique champion takedowns grant max health and tenacity. |
![]() | Unique champion takedowns grant Ability Haste. |
Summoner Spells
![]() | Teleport a short distance forward or towards the aim direction. |
![]() | Ignite is a summoner spells ignites target enemy champion, dealing 60 true damage over 5 seconds and inflicting them with Grievous Wounds. Cooldown: 90 seconds. |
Kha'Zix Abilities Guide
Skill Details
![]() | Enhances next attack against enemy champion to deal an additional 14 magic damage and slow by 25% for 2 seconds. Unseen Threat is refreshed when the enemy team loses sight of Kha'Zix |
![]() | Slashes with his claws, dealing 65 physical damage. If the target is isolated, the damage is increased by 110% Evolve Reaper Claws: Attacks and Taste Their Fear gain 50 range and 45% of Taste Fear's cooldown is refunded against isolated targets. Units without allied units or structures nearby are isolated. Cooldown: 3.9 Mana Cost: 20 |
![]() | Fires spikes deal 80 physical damage. Heal himself for 55 if he is within the explosion. Evolve Spike Racks: Fires two additional spikes and slows enemies by 60% for 2 seconds. Cooldown: 8.8 Mana Cost: 55 / 60 / 65 / 70 |
![]() | Leaps to target area, dealing 65 physical damage. Evolve Wings: Gain 250 range on Leap. Leap's cooldown is reset on champion takedowns. Cooldown: 17.6 / 15.6 / 13.7 / 11.7 Mana Cost: 50 |
![]() | Passive: Each rank in Void Assault allows Kha'Zix to evolve one of his abilities. Active: Becomes invisible and gain 40% Movement Speed for 1.25 seconds. Void Assault can be cast again within 10 seconds. Evolve Adaptive Cloaking: invisible duration is increased to 2 seconds and can be cast up to three times. Cooldown: 78 / 63.4s / 48.8 Mana Cost: 100 |
Skill Order
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1 | 2 | 3 | 5 |
4 | 8 | 11 | 9 |
6 | 10 | 14 | 13 |
7 | 12 | 15 |
Skill Combos
1. Leap >
Taste Their Fear >
Void Spike.
2. Void Assault >
Leap >
Void Spike >
Taste Their Fear.
3. Void Assault >
Void Spike >
Taste Their Fear >
Leap.
Kha'Zix Matchups
Good Against | ||
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Bad Against | ||
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Kha'Zix Pros and Cons
Pros |
1. Has huge snow ball potential. |
2. High mobility. |
3. One of the best duelists in the game. |
4. Strong at all stages in the game. |
5. Has outplay potential with Void Assault. |
6. Decent at split pushing. |
Cons |
1. Gets boned by hard CC. |
2. Very squishy. |
3. Has Mana issues at all stages of the game. |
4. No hard CC. |
More Champion Guide
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