Valorant Patch Notes 1.09: Operator Nerf & Agent Nerf

Here is information about Valorant patch notes 1.09 update including Operator nerf and Agent nerfs and buffs such as Omen, Jett, Viper, Reyna, and Brimstone.

Patch Note 1.09 Overview

Valorant Patch Notes 1.09 - zilliongamer

  • Nerfs and Buffs Agent: There are some changes in agents such as Omen, Jett, Viper, Rayna, Brimstone.
  • Weapon Buffs and Nerfs: There are some changes in Weapon such as Operator and Weapon in general.
  • Competitive Updates
  • Social Updates

Agents Update - Nerfs and Buffs


Agent Omen | Valorant Character - zilliongamer


  • Update projectile VFX to better represent its hitbox, especially when it is traveling towards your POV


Agent Jett | Valorant Character - zilliongamer

Blade Storm (Burst Fire)

  • The time between consecutive Burst Fire use has increased from 0.33 seconds >>> 0.45 Seconds
  • Daggers thrown in burst now have a damage falloff that begins at 12 meters and drops steadily (to 35 damage) at max falloff
  • Headshot multiplier on Brust Fire reduced from 3x >>> 2x



  • Viper now starts the round at 100 fuel (prev 50)

Snake Bite

  • Vulnerable debuff applied from Snake Bite now lingers for 2 seconds after leaving Viper's acid.

Viper's Pit

  • Move speed doubled while casting
  • Viper now fast equips her weapon after casting, re-equip times vary per gun- bun on average will reduce her weapon downtime by .4 seconds



  • Fire rate bonus decreased from 25% >>> 15%


Stim Beacon

  • Fire rate bonus increased from 10% >>> 15%

Weapon - Nerfs and Buffs

All weapons

  • Jump land inaccuracy state changed from gradual >>> binary
  • Jump land inaccuracy duration increased from 0.2 >>> 0.225
  • Jump land inaccuracy value increased from 5.0 >>> 7.0 (more inaccurate for 0.225s after a land)


  • Increased price from 4500 >>> 5000
  • Decreased scoped movement speed from 76% >>> 72%
  • Adjusted weapon dead zone from becoming inaccurate at 30% movement speed >>> 15% (become inaccurate sooner, become accurate later when stopping)
  • Firing Rate reduced from 0.75 >>> 0.6
  • Instant equip time adjusted from 0.3>>> 0.5 ( instant equip plays after tapping orb, bomb defuse/ plant tap, jett Cloud Burst, and Phoenix Curveball)
  • Leg shot damage damage decreased from 127 >>> 120 

Competitive Updates

 During this patch, the chances of being in an hour+ queue should be notably reduced

Social Updates

  • Riot ID Reviews
  • Removed Multi-line Breaks in Chat
  • Changes to party push to talk settings will now take effect immediately
  • The chat window can now be pinned to stay open across menus
  • Social Panel Soring Logic