Find Delta Force Season 2 balance changes for weapons and operators, gameplay changes, and new features.
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Table of Contents
Season 2 New Features
- Killcams added.
- Reputation points have been added.
- Points will be awarded or deducted based on your behavior. Low credit levels may restrict you from ranked play or teaming up, while good behavior earns special rewards.
- M870 and M1014 quickloader added.
- Thermal scopes added.
- 45 round extended mag added.
- 7.62x51mm ammo.
- New grenade launcher for Assault Class.
- Smoke grenade launcher for support class.
Season 2 Weapons Balance Changes
We categorize the weapons balance changes into 3 part such as All modes, Warfare mode, and Operations mode.
All Modes:
- All vertical and horizontal recoil benefits have been decreased.
- Stability increased for all guns.
- Reticle shake reduced.
- Stability upside reduced by 50% for all attachments.
Warfare Mode:
- AWM
- Base damage increased to 100.
- Base range decreased to 30m.
- K416
- Abdominal damage increased 16 - 21.
- Laser stability upside decreased from +10 to +7.
- Long Barrels:
- Control -7 to -10.
- Stability +4 - +6.
- Stable Gas Suppressor:
- Recoil control +4 - +2.
- Control +3 - 0.
- Stability +4 - +2.
- Muzzle Velocity +30%.
- Range +15%.
Operations Mode:
- Except for .338 Lap Mag AP7 all ammo damage to armor decreased.
- High level ammo from 25% to 50%.
- Low level ammo from 0 to 25%.
- Limb multipliers decreased from 0.6 to 0.4.
- SVD
- Basic Damage: 55 - 60.
- Head multiplier increased 1.9 - 2.2.
- SV-98
- Abdominal damage increased 16 - 21.
- Armor Damage: 53 - 58.
- Head damage multiplier: 2.2 - 2.5.
- SR-25
- Head damage multiplier: 1.9 - 2.1.
- PSG-1
- Head damage multiplier: 1.9 - 2.1.
- M700
- Basic Damage: 55 - 61.
- Armor Damage: 53 - 58.
- Head damage multiplier: 2.2 - 2.5.
- R93
- Basic Damage: 55 - 61.
- Armor Damage: 53 - 58.
- Head damage multiplier: 2.2 - 2.5.
- Desert Eagle
- Head damage multiplier: 1.9 - 2.2.
- .357 Revolver
- Head damage multiplier: 1.9 - 2.2.
- 9x19mm ammo
- Basic damage multiplier: 1.3 - 1.8.
- Level 1 & 2 ammo base damage multiplier: 1 - 1.2.
- .45 ACP ammo
- Basic damage multiplier: 1.3 - 1.8.
- Level 1 & 2 ammo base damage multiplier: 1 - 1.2.
- 5,7 x 28mm ammo
- Basic damage multiplier: 1.3 - 1.6.
- Level 1 & 2 ammunition base damage multiplier: 1 - 1.2.
- 12 Gauge
- 8.5mm buckshot basic damage multiplier: 1 - 1.4.
- 7mm buckshot basic damage multiplier: 0.75 - 1.15.
- Arrow-shaped bullet basic damage multiplier: 0.7 - 0.85.
- 2 & 3 & 4 Level single bullet basic damage multiplier: 4.5 - 4.8.
- Ammunition
- Level 1 & 2 ammunition base damage multiplier: 1 - 1.1.
- 9x19mm & .45 ACP 5th level ammunition, temporarily not available, only available at Red Rat Nest.
- M14 Marksman Rifle default firing mode changed to fully automatic.
- Increased the hit range of melee attacks.
Season 2 Operators Balance Changes
We categorize the operators balance changes into 2 part such as Warfare mode and operations mode:
Warfare Mode
- D-Wolf
- "Cerberus" Triple Blaster
- Fuse delay increased: 2.5s - 3s.
- Minimum damage decreased from 10 to 1.
- "Cerberus" Triple Blaster
- Vyron
- Magnetic Bomb damage increased 100 - 125.
- Range of maximum damage decreased 4m - 1m.
- Magnetic Bomb damage to Tanks decreased 45 - 35.
- Throwing distancefor magnetic bomb reduced.
- Stinger
- Healing Gun
- Smoke grenade smoke duration after death increased 20s to 60s.
- Healing Gun
- Toxik
- Adrenaline Skill range increased: 9m - 12,5m.
- Level 1 ADS time reduction increased from -25% to -30%.
- Level 1 hit flinch reduction increased from -30% to -40%.
- Luna
- Shock Arrow hitting a vehicle will show it on the map.
- Uluru
- Incendiary Grenades delay on the damage removed.
Operations Mode
- Vyron
- Magnetic bomb:
- Fuse Delay increased 2,5s - 3s.
- Damage decreased 125 - 110.
- Magnetic bomb:
- Stinger
- Healing time increased 20s - 60s.
- Toxik
- Level 1 ADS time reduction increased from -25% to -30%.
- Level 1 and 2 hit flinch increased from -20% to -35%.
- Level 3 and 4 hit flinch increased from -40% to -45%.
- Luna
- Shock Arrow
- Cooldown decreased 45s - 40s.
- Times an enemy is hit is increased.
- Shock duration increased.
- Shock Arrow
- Uluru
- Patrol Missile fuel usage during acceleration increased 2x - 3x.
- Added a delay before Incendiary Grenade starts causing damage -0,25s.
Season 2 Vehicles Balance Changes
- 20mm Anti-Aircraft guns damage to players reduced.
- Explosion damage caused by 20mm AA gun to players increased.
- Light Machine Gun range reduced.
- Defensive Grenade explosion range increased.
- LAV-AA 20mm Cannon
- Max range reduced.
- Spread of rapid firing increased.
- Damage to helicopters increased.
- LAV-AA 30mm Cannon
- Spread slightly increased.
- Bullet Speed reduced.
- Damage to all helicopters and players increased.
- AH-1035D Attack Helicopter
- Anti-Vehicle rockets now drop faster.
- 30mm Cannons range reduced.
- M1A4 Battle Tank
- Armor-Piercing shells damage range reduced.
- Explosion damage to player increased.
- High-Explosive
- Shell damage reduced.
- Explosion damage to players increased.
Season 2 Gameplay Balance Changes
We categorize the gameplay balance changes into 2 part such as Warfare mode and operations mode:
Warfare Mode
- New map event. When guided missile hits D point it will trigger a new event and map changes.
- Reduced the amount resources necessary to win in King of the Hill mode.
- Map structure optimized:
- Shafted: Tunnels have additional areas behind the station.
- Cracked: KOTH captures areas expanded and new buildings can now be entered.
- Trenchlines: E point (Power Plant) adjusted:
- Bunkers are more shielded.
- Vehicles call-in for A&D optimized for objective B.
- Mountains are now more restricted.
- Threshold:
- Occupation zone size increased for A and C2.
- Various obstacles optimized to minimize headglitches.
- Building machanic added.
- Damage effect update. (PC Only).
- Minimaps are optimized for more precision.
- Respawn beacons optimized.
- Vehicle steering and camera shake optimized.
- Vehicles can now gen unstuck.
- Helicopters optimized and added a balancing system.
- Dolphin Dive added.
- Quick Melee added.
- Scoreboard optimized.
- Vehicles can now be adjusted in-game.
Operations Mode
- Bakshi:
- Team spawn points adjusted.
- The total count of players is now the same in both difficulties.
- Tower of Babel door opening time adjusted:
- Outer doors 90s - 45s.
- Outer doors in Central Hall 90s - 20s.
- Elevator 90s - 150s.
- Amount of flamethrowers and machine gunners reduced.
- Health of HAVVK-64 leaders guards health reduced.
- Number of guards at Museum and Lanting Inn reduced.
- Small safe at the central area in Tower of Babel removed and a new big safe has been added on the top floor.
- Space base:
- New map event added. The breach leading the launch pad is destroyed and patrol soldiers and high-value loot is refreshed.
- "Operations: Fireworks" added as an in-game operation.
- Leaders self-destruction vehicles health reduced.
- Bosses aiming time and frequency of missile shooting reduced.
- Loyali Grave cellars and underground areas expanded.
- Zero Dam defective points optimized.
- Minimap has been optimized to be more accurate.
- Graphic card, satellite antenna, Memory and Black Box can now be inspected.
- Knife damage reduced for all the bosses.
- Backpack and looting interface automatically closes when sprinting.
- Helmet headphones optimized.
Conclusion
Delta Force Season 2 has a lot of exciting updates, including new features, better weapon and operator balance, and gameplay improvements. These changes make the game more fun and fair for everyone. Big thanks to Delta Force Leakers on Duty for sharing this info, be sure to check out their page!
End of Delta Force Season 2 Patch Notes.