The Finals Patch Notes 1.5.0 Balance Changes, Bug Fixes, and More

The Finals today update patch notes 1.5.0, patch comes with lots of balance, and quality-of-life improvements across the entire game along with general crash fixes.

Check out everything about The Finals today's patch notes 1.5.0 balance changes, crash fixes, characters, movement changes, weapon changes, specialization changes, gadgets, ui fixes, new animation, and map.

The Finals Patch Notes 1.5.0

Weapon Changes

1. Flamethrower damage increased from 28 → 30.

2. LH1 damage increased from 47 → 49.

3. M11 recoil pattern updated, to make the weapon easier to control.

4. SH1900 shotgun damage decreased from 12 → 10 damage per pellet.

5. M60 damage increased from 21 → 22.

6. Riot Shield updated attack animations and hit sweeps, to make the weapon feel more responsive, fixed issues where the Riot Shield could be invisible and still block bullets, fixed an issue where the Riot Shield could block bullets while the player climbed a ladder.

7. SA1216 fixed an issue that allowed the weapon to be fired faster than intended.

8. SR-84 Sniper Rifle added new Scoped Zoom Sensitivity Multiplier to the settings screen that affects the SR-84.

9. Throwing Knives added new trail effects to make the projectiles easier to see and shortened the lifetime of Knives stuck in metal surfaces.

10. V9S damage increased from 35 → 36.

New Game Mode

Solo Game Mode

Today update Embark Studios introducing a very first limited-time mode (LTM): Solo Bank It! This experimental twist on Bank It pits contestants against each other in a fight for individual glory in a 12-player arena.

Just like Bank It, the first to amass 40,000 and deposit in the cash-out station wins. Solo queuers, rejoice. Dev has also decided to expand the size of the store, offering an even bigger and more diverse range of items at any given time

Game Modes

  • Bank it: game show event start time reduced from minute six to minute four.
  • Quick Cash: Game show event start time reduced from minute six to minute four and team wipe respawn time increased from 17 → 18 seconds.
  • Ranked Tournament: Team wipe respawn time increased from 25 → 26 seconds.
  • Tournament: Team wipe respawn time increased from 25 → 26 seconds and tournaments will now unlock after players have completed one round, reduced from 12.

Balance Changes

Specialization Changes

  • Charge N’ Slam (Light Specialization)
    • Fixed an issue where players could charge while stationary and stealing an extraction.
  • Cloaking Device (Light Specialization)
    • Increased activation cost from 1s → 2s.
    • Increased minimum required charge time to activate from 1.5s → 2.5s.
  • Grapple Hook (Light Specialization)
    • Will no longer attach to objects that are attached to carriables.
  • Guardian Turret (Medium Specialization)
    • Will now shoot target dummies in the practice range.
  • Mesh Shield (Heavy Specialization)
    • Decreased health from 1100 → 1000.
  • Recon Senses (Medium Specialization)
    • Increased activation cost from 1s → 1.5s.
    • Decreased minimum charge time to activate from 2.5s → 2s.

Gadget Changes

  • C4 (Heavy Gadget)
    • Player damage decreased from 210 → 155.
    • Player min damage decreased from 120 → 100
  • Flashbang (All Classes Gadget)
    • Cooldown decreased from 20s → 18s.
  • Gas Mine (Medium Gadget)
    • Cooldown increased from 25s → 27s.
  • Incendiary Mine (Medium Gadget)
    • Cooldown decreased from 30s → 27s.
  • Vanishing Bomb (Light Gadget)
    • Cooldown decreased from 20s → 18s.
  • RPG-7 (Heavy Gadget)
    • Player damage decreased from 150 → 140.
  • Stun Gun (Light Gadget)
    • Decreased duration of stun effect from 5s → 3.75s.
  • Tracking Dart (Medium Gadget)
    • Cooldown decreased from 15s → 13s.
    • Added new Scoped Zoom Sensitivity Multiplier to the settings screen that affects the Tracking Dart.

Content And Bug Fixes

Animation

Updated some main menu weapon animations.

  • Left-side inspection animations added to the following items:
    • AKM
    • CL-40
    • FCAR
    • Flamethrower
    • Goo Gun
    • Lewis Gun
    • LH1
    • M11
    • M60
    • MGL32
    • Model 1887
    • R.357
    • SA1216
    • SH1900
    • SR-84
    • Stun Gun
    • Tracking Dart
    • V9S
    • XP-54

Characters

  • Fixed some issues where hair could clip visually with various headwear.
  • Fixed some skinning issues that occurred on wrists.
  • Fixed some skinning issues that occurred on gloves.

Controller and Console

  • Added an option that allows controller players to pick the priority order of Reload/Pick Up button actions.
  • Fixed an issue that allowed Mouse and Keyboard to be enabled on some consoles.

Crash and Disconnected

  • Fixed a server crash where players could attach to ziplines and disconnect at the same time.
  • Fixed a client crash that could be caused by certain outfits in the Battle Pass and Store screens.
  • Fixed an issue where game servers could very rarely shut down early due to how players connected.

Map

Improved the floor number display in elevators, fixed lingering smoke clouds that could appear during the end of round sequence, and fixed team logos not always streaming in during the end of round sequence.

Monaco

Monaco Bug Fixes The Finals - zillliongamer

  • Fixed an awning that partially clipped through the path of a zipline.
  • Optimised lighting for the Fog and Storm weather types.

Seoul

Seoul Bug Fixes The Finals - zillliongamer

  • Fixed an initial spawn in Hospital that ran into a small dead end.
  • Fixed some railings that could block bullets.

Las Vegas

Las Vegas Bug Fixes The Finals - zillliongamer

  • Fixed an issue where the map border blocked bullets and grenades.
  • Fixed a ladder that sometimes caused players to get stuck.
  • Fixed some issues with intersecting and floating assets.
  • Fixed an issue where Las Vegas spotlights would sometimes be culled unexpectedly.

Movement

Fixed an issue where players could slingshot themselves (aka ‘superglide’) by grinding against obstacles during vault interactions.

  • Vaulting
    • Fixed an issue where players could gain extreme speed by picking up objects that were being vaulted on.
    • Updated vaulting to feel snappier and be more aligned to ledges.
  • Quick Melee
    • Fixed an issue where players could use Quick Melee on ladders.

UI

  • Fixed an issue where scoreboard text could be cut short.
  • Fixed a ‘New’ label that could clip with the Play button in the main menu.
  • Fixed an issue where ‘Tournament Winners’ text could be partially visible on both sides of the screen.
  • Fixed an issue where player’s names could appear over their face in the end of round screens.
  • Fixed an issue where the Career screen could jump during the first frame.
  • Fixed an issue where hover VFX would not play on video thumbnails.
  • Fixed an issue where some Weapon Charms and Stickers would become unequippable.
  • Fixed an issue where total playtime would reset to 0 on the Career screen after 24 hours.
  • Fixed an issue where the current gamepad bindings were lost when resetting the keyboard bindings.
  • Fixed an issue with the crosshair that caused headshot hit indicators to show based on damage done, rather than hit location.
  • Fixed an issue where player names above the health bar could sometimes get cut off.
  • Fixed an issue where the subtitle preview would not hide correctly when exiting settings.
  • Fixed team member names sometimes staying transparent after respawn.
  • Fixed an issue that prevented player outlines on enemies appearing when looking through metal fences.
  • Fixed an issue where some settings in the settings screen would not be affected by restoring default settings.

Conclusion

The Finals Patch Notes 1.5.0 are finally here! Embark Studios aims to address numerous issues, implement balance changes, fix bugs, adjust weapons, gadgets, and specializations, and improve their in-game store.