Knights

character

Knights are physical attackers and tend to have more physical defense than magical defense. The excel at enduring enemy attack, and have serveral way to make enemy attacks less effective. Knights rely primarily on Physical Defense and HP.

  • LV1 States:
    • 5 Strength
    • 1 Armor
    • 1 Intellect
    • 5 Endurance
    • 100 Charisma
  • Each LV up gained stats:
    • +2 Strength
    • +1 Armor
    • +2 Endurance
    • +10 Charisma

Active Skill

slasher
Name: Slasher
Require Lv: 1
Cooldown: 5 sec
No rage points consumed
Lv.1: Deals 102% +15 physical damage to a single front row enemy. Increases rage by 5 pointsMax Lv: Deals 132% +205 physical damage to a single front row enemy. Increases rage by 5 points

 

ultimate_slasher
Name: Ultimate Slasher
Require Lv: 3
Cooldown: 5 sec
Rage consumption: 10
Lv.1: Deals 120% +50 physical damage to the enemy with the lowest percent of HP.Max Lv.5: Deals 150% +300 physical damage to the enemy with the lowest percent of HP. QTE: Damage boost of 25%

 

delphic_destroyer
Name: Delphic Destroyer
Require Lv: 10 & Lv.1 Ultimate Slasher
Cooldown: 60 sec
Rage consumption: 80
Lv.1: Deals 300% +432 physical damage to a sigle front row enemyMax Lv.3: Deals 340% +560 physical damage to a sigle front row enemy. QTE: Damage boost of 25%

 

agoran_shield
Name: Agoran Shield
Require Lv: 12,
Cooldown: 60 sec
Rage consumption: 30
Lv.1: Generates a shield that will absorb damage equivalent to 20% of max HP; last 3 turns.Max Lv.3: Generates a shield that will absorb damage equivalent to 20% of max HP; last 5 turns. rage.
QTE: Bonus 800 damage absorption

 

whirlwind
Name: Whirlwind
Require Lv: 20 & Lv.1 Delphic Destroyer
Cooldown: 30 sec
Rage consumption: 50
Lv.1: Deals 80% physical damage to all enemies; 20% chance to deal an extra 200 damage.Max Lv.4: Deals 95% physical damage to all enemies; 35% chance to deal an extra 800 damage.
QTE: Damage boost of 25%

 

shadow_thrasher
Name: Shadow Thrasher
Require Lv: 20, Lv.1 Agoran Shield
Cooldown: 1 sec
Rage consumption: 35
Lv.1: Deals 162% +130 physical damage to a single front row enemy.Max Lv.4: Deals 195% +390 physical damage to a single front row enemy. QTE: Added HP Bleed that deals 120 damage each turn, lasts 5 turns, HP Bleed is stackable to a maximum of 5 layers.

 

intercept
Name: Intercept
Require Lv: 22 & Lv.2 Combat Master
Cooldown: 60 sec
Rage consumption: 25
Lv.1: Deals 400 damage and deducted 30 rage points to front row of enemies. 
The damage dealt does not seem to be a fix 400 damage, but rather a random nuber close to 400 damage (such as 360 or 440). This damage ignores attack and defense scores, but it can score critical hits.
Max Lv.3: Deals 3000 damage and deducted 40 rage points to front row of enemies. QTE: Damage boost of 25%

 

reverse_damage
Name: Reverse Damage
Require Lv: 22 & Lv.1 Enhanced Block
Cooldown: 10 sec
Rage consumption: 30
Lv.1: Generates a shield of thorns around you by reflecting 200 damage, lasts 10 times.Max Lv.3: Generates a shield of thorns around you by reflecting 800 damage, lasts 10 times.

 

enhanced_delphic_destroyer
Name: Enhanced Delphic Destroyer
Require Lv: 24, Lv.1 Whirlwind, Lv.1 Intercept
Cooldown: 60 sec
Rage consumption: 100
Lv.1: Deals 378% +630 physical damage to a sigle front row enemy, 30% chance to receive an extra 30 rage.Max Lv.2: Deals 405% +768 physical damage to a sigle front row enemy, 30% chance to receive an extra 30 rage. QTE: Damage boost of 25%

 

apollo_shield
Name: Apollo's Shield
Require Lv: 44, Lv.2 Tenacity, Lv.1 Reverse Damage
Cooldown: 60 sec
Rage consumption: 100
Lv.1: Reduction of 20% damage received for all teamates, lasts 2 turns.Max Lv.2: Reduction of 30% damage received for all teamates, lasts 3 turns.
QTE: Duration increase by 1 turn.

 

death_warrant
Name: Death Warrant
Require Lv: Class Advancement
Cooldown: 30 sec
Rage consumption: 60
Lv.1: Deals 201% +1020 physical damage to a random single enemy, target loses 17% damage each turn, last 3 turns.

Max Lv.5: Deals 216% +1330 physical damage to a random single enemy, target loses 23% damage each turn, last 3 turns.
QTE: Duration +1

 

delphic_blade_storm
Name: Delphic-Blade Storm
Require Lv: Class Advancement
Cooldown: 25 sec
Rage consumption: 100
Lv.1: Deals 150% +300 physical damage to all enemies, reduces the target's healing effects by 6%, lasts 3 turns.

Max Lv.5: Deals 160% +700 physical damage to all enemies, reduces the target's healing effects by 10%, lasts 3 turns.
QTE: Damage boost of 15%

 

resurrection
Name: Resurrection
Require Lv: Class Advancement
Cooldown: 55 sec
Rage consumption: 55
Lv.1: Increase your HP and Max HP by 10%, lasts 3 turns. When the effect ends, HP will be reduced according to real quantity or reduced to 1 if not enough.

Max Lv.3: Increase your HP and Max HP by 20%, lasts 3 turns. When the effect ends, HP will be reduced according to real quantity or reduced to 1 if not enough.

 

mars_will
Name: Mars' Will
Require Lv: Class Advancement
Cooldown: 60 sec
Rage consumption: 80
Lv.1: Generates a buff all teammates, entire team shares damage from from the enemy, lasts 2 turns.

Max Lv.3: Generates a buff all teammates, entire team shares damage from from the enemy, lasts 4 turns.

 

Passive Skill

divine_blessing
Name: Divine Blessing
Require Lv: 8
Lv.1: PDEF increase of 10%, Max HP increase of 10%, Received healing increase of 10%.Max Lv.2: PDEF increase of 20%, Max HP increase of 20%, Received healing increase of 20%.

 

heart_of_rage
Name: Heart of Rage
Require Lv: 7
Lv.1: Receive an extra 5 rage after each action.Max Lv.2:Receive an extra 10 rage after each action.

 

combat_master
Name: Combat Master
Require Lv: 14
Lv.1: Physical Attack boost of 5%.Max Lv.3: Physical Attack boost of 15%.

 

tenacity
Name: Combat Master
Require Lv: 14
Lv.1: Damage received decrease of 3%, crit receive rate reduced by 1%.Max Lv.3: Damage received decrease of 7%, crit receive rate reduced by 5%.

 

enhanced_block
Name: Combat Master
Require Lv: 14
Lv.1: 50% chance to restore 4% of HP after dodge.Max Lv.3: 100% chance to restore 4% of HP after dodge.

 

sturdy
Name: Sturdy
Require Lv: Class Advancement
Lv.1: Increase Max HP by 2%.Max Lv.5: Increase Max HP by 10%.

 

tactician
Name: Tactician
Require Lv: Class Advancement
Lv.1: When using Shadow Thrasher, 50% chance to reduce the target's casting speed by 30%, lasts 3 turns.Max Lv.3: When using Shadow Thrasher, 100% chance to reduce the target's casting speed by 80%, lasts 3 turns.

 

Equipment

Lv. 20 PvE Set

EquipmentBasic StatsEnchant (Max+9)Additional StatsSockets
gartan-swordPATK +145PATK +175+5 Random2 open, 1 closed, 1 epic
gartan-amorPDEF +120
DDEF +50
PDEF +153
MDEF +90
+ 5 Random1 open, 2 closed, 1 epic
gartan-necklaceHP +343HP +354+5 Random1 open, 2 closed, 1 epic
gartan-hatPDEF +92
MDEF +92
PDEF +128
MDEF +128
+5 Random1 open, 2 closed, 1 epic
  • Equip (2): Damage Dealt +20
  • Equip (4): Bonus 5 rage pionts after each attack

Lv. 20 Jewelry & Ring

  • Viscount Insignia and Viscount's Mark (Jewelry) (Max +9)
    • PATK +79 (Max +117)
    • Equipe (2): Crit damage received reduced by -3%
  • Kronos Crest and Kronos Authority (Ring) (Max +9)
    • HP +198 (Max +224)
    • Equip (2): A chance to reduce rage consumption of a skill by 20%

Lv.30 PvE Set

EquipmentBasic StatsEnchant (Max+12)Additional StatsSockets
valoran-swordPATK +239PATK +347+5 Random2 open, 1 closed, 1 epic
valoran-amorPDEF +222
DDEF +94
PDEF +326
MDEF +173
+ 5 Random1 open, 2 closed, 1 epic
valoran-necklaceHP +495HP +654+5 Random1 open, 2 closed, 1 epic
valoran-hatPDEF +126
MDEF +126
PDEF +211
MDEF +211
+5 Random1 open, 2 closed, 1 epic
  • Equip (2): Damage Dealt +80
  • Equip (4): Bonus 10 rage points after each attack

Lv. 30 Jewelry & Ring

  • Sycorax Plume and Rare of Sycorax (Jewelry) (Max +12)
    • PATK +118 (Max +201)
    • Equipe (2): Crit damage received reduced by -5%
  • Knight's Glory and Knight's Seal (Ring) (Max +12)
    • HP +296 (Max +415)
    • Equip (2): A chance to reduce rage consumption of a skill by 30%

Lv.35 PvP Set

EquipmentBasic StatsEnchant (Max+12)Additional StatsSockets
ashura_swordPATK +262PATK +374+5 Random2 open, 1 closed, 1 epic
ashura_armorPDEF +266
DDEF +112
PDEF +379
MDEF +194
+ 5 Random1 open, 2 closed, 1 epic
ashura_broochHP +594HP +772+5 Random1 open, 2 closed, 1 epic
ashura_helmetPDEF +151
MDEF +151
PDEF +241
MDEF +241
+5 Random1 open, 2 closed, 1 epic
  • Equip (2): Endurance +50
  • Equip (3): Initial rage minimum +30
  • Equip (4): Ignor 1000 of enemy's PDEF points

Lv.40 PvE Set

EquipmentBasic StatsEnchant (Max+15)Additional StatsSockets
crotian-swordPATK +300PATK +525+5 Random2 open, 1 closed, 1 epic
crotian-armorPDEF +310
DDEF +131
PDEF +540
MDEF +271
+ 5 Random1 open, 2 closed, 1 epic
crotian-necklaceHP +693HP +1114+5 Random1 open, 2 closed, 1 epic
crotian-hatPDEF +176
MDEF +176
PDEF +339
MDEF +339
+5 Random1 open, 2 closed, 1 epic
  • Equip (2): Damage Dealt +200
  • Equip (4): Bonus 10 rage points after each attack

Lv. 40 Jewelry & Ring

  • Crotian Jewel R and Crotian Jewel L (Jewelry) (Max +12)
    • PATK +165 (Max +322)
    • Equipe (2): Crit damage received reduced by -7%
  • Knight's Glory and Knight's Seal (Ring) (Max +12)
    • HP +414 (Max +696)
    • Equip (2): A chance to reduce rage consumption of a skill by 40%

Lv.40 PvE Set upgrade to Legendary

EquipmentBasic StatsEnchant (Max+21)Additional StatsSockets
legendary-crotian-swordPATK +300PATK +735+5 Random2 open, 1 closed, 1 epic
legendary-crotian-amorPDEF +310
DDEF +131
PDEF +756
MDEF +380
+ 5 Random1 open, 2 closed, 1 epic
legendary-crotian-necklaceHP +693HP +1360+5 Random1 open, 2 closed, 1 epic
legendary-crotian-hatPDEF +176
MDEF +176
PDEF +474
MDEF +474
+5 Random1 open, 2 closed, 1 epic
  • Equip (2): Damage Dealt +200
  • Equip (4): Bonus 10 rage points after each attack

Lv. 40 Jewelry & Ring upgrade to Legendary

  • Crotian Jewel R and Crotian Jewel L (Jewelry) (Max +21)
    • PATK +165 (Max +451)
    • Equipe (2): Crit damage received reduced by -7%
  • Knight's Glory and Knight's Seal (Ring) (Max +21)
    • HP +414 (Max +974)
    • Equip (2): A chance to reduce rage consumption of a skill by 40%

Lv.45 PvP Set (Require Hornor Titttle Champion)

EquipmentBasic StatsEnchant (Max+15)Additional StatsSockets
valor_swordPATK +360PATK +615+5 Random2 open, 1 closed, 1 epic
valor_armorPDEF +372
DDEF +157
PDEF +663
MDEF +310
+ 5 Random1 open, 2 closed, 1 epic
valor_broochHP +831HP +1321+5 Random1 open, 2 closed, 1 epic
valor_helmetPDEF +211
MDEF +211
PDEF +391
MDEF +391
+5 Random1 open, 2 closed, 1 epic
  • Equip (2): Endurance +100
  • Equip (3): Initial rage minimum +30
  • Equip (4): Ignor 1500 of enemy's PDEF points

Lv.50 PvE Set

EquipmentBasic StatsEnchant (Max+18)Additional StatsSockets
titan_swordPATK +396PATK +802+5 Random2 open, 1 closed, 1 epic
titan_armorPDEF +409
DDEF +172
PDEF +826
MDEF +399
+ 5 Random1 open, 2 closed, 1 epic
titan_broochHP +914HP +1735+5 Random1 open, 2 closed, 1 epic
titan_helmetPDEF +232
MDEF +232
PDEF +507
MDEF +507
+5 Random1 open, 2 closed, 1 epic
  • Equip (2): Damage Dealt +300
  • Equip (4): Bonus 10 rage points after each attack

Lv. 50 Jewelry & Ring

  • Titan Jewel R and Titan Jewel L (Jewelry) (Max +18)
    • PATK +236 (Max +514)
    • Equipe (2): Crit damage received reduced by -10%
  • Titan Ring R and Titan Ring L (Ring) (Max +18)
    • HP +528 (Max +1040)
    • Equip (2): A chance to reduce rage consumption of a skill by 50%

Lv.50 PvE Set upgrade to Legendary

EquipmentBasic StatsEnchant (Max+27)Additional StatsSockets
titan_swordPATK +396PATK +1205+5 Random2 open, 1 closed, 1 epic
legendary_titan_armorPDEF +409
DDEF +172
PDEF +1240
MDEF +599
+ 5 Random1 open, 2 closed, 1 epic
legendary_titan_broochHP +914HP +2602+5 Random1 open, 2 closed, 1 epic
legendary_titan_helmetPDEF +232
MDEF +232
PDEF +761
MDEF +761
+5 Random1 open, 2 closed, 1 epic
  • Equip (2): Damage Dealt +300
  • Equip (4): Bonus 10 rage points after each attack

Lv. 50 Jewelry & Ring upgrade to Legendary

  • Titan Jewel R and Titan Jewel L (Jewelry) (Max +27)
    • PATK +236 (Max +772)
    • Equipe (2): Crit damage received reduced by -10%
  • Titan Ring R and Titan Ring L (Ring) (Max +27)
    • HP +528 (Max +1561)
    • Equip (2): A chance to reduce rage consumption of a skill by 40%

Lv.55 PvP Set (Require Hornor Tittle Elite Warrior)

EquipmentBasic StatsEnchant (Max+18)Additional StatsSockets
eradication_swordPATK +450PATK +899+5 Random2 open, 1 closed, 1 epic
eradication_armorPDEF +465
DDEF +196
PDEF +927
MDEF +442
+ 5 Random1 open, 2 closed, 1 epic
eradication_broochHP +1038HP +1958+5 Random1 open, 2 closed, 1 epic
eradication_helmetPDEF +263
MDEF +263
PDEF +563
MDEF +563
+5 Random1 open, 2 closed, 1 epic
  • Equip (2): Endurance +150
  • Equip (3): Initial rage minimum +30
  • Equip (4): Ignor 2000 of enemy's PDEF points

Lv.60 PvE Set

EquipmentBasic StatsEnchant (Max+18)Additional StatsSockets
wyvern_swordPATK +495PATK +981+5 Random2 open, 1 closed, 1 epic
wyvern_armorPDEF +511
DDEF +216
PDEF +1009
MDEF +478
+ 5 Random1 open, 2 closed, 1 epic
wyvern_broochHP +1142HP +2145+5 Random1 open, 2 closed, 1 epic
wyvern_helmetPDEF +290
MDEF +290
PDEF +612
MDEF +612
+5 Random1 open, 2 closed, 1 epic
  • Equip (2): Damage Dealt +500
  • Equip (4): Bonus 10 rage points after each attack

Lv. 60 Jewelry & Ring

  • Wyvern Jewel R and Wyvern Jewel L (Jewelry) (Max +18)
    • PATK +295 (Max +621)
    • Equipe (2): Crit damage received -10%
  • Wyvern Ring R and Wyvern Ring L (Ring) (Max +18)
    • HP +660 (Max +1278)
    • Equip (2): A chance to reduce rage consumption of a skill by 50%

Lv.60 PvE Set upgrade to Legendary

EquipmentBasic StatsEnchant (Max+30)Additional StatsSockets
legendary_wyvern_swordPATK +495PATK +1635+5 Random2 open, 1 closed, 1 epic
legendary_wyvern_armorPDEF +511
DDEF +215
PDEF +1683
MDEF +795
+ 5 Random1 open, 2 closed, 1 epic
legendary_wyvern_broochHP +1142HP +3576+5 Random1 open, 2 closed, 1 epic
legendary_wyvern_helmetPDEF +290
MDEF +290
PDEF +1020
MDEF +1020
+5 Random1 open, 2 closed, 1 epic
  • Equip (2): Damage Dealt +500
  • Equip (4): Bonus 10 rage points after each attack

Lv. 60 Jewelry & Ring upgrade to Legendary

  • Wyvern Jewel R and Wyvern Jewel L (Jewelry) (Max +30)
    • PATK +295 (Max +1035)
    • Equipe (2): Crit damage received -10%
  • Wyvern Ring R and Wyvern Ring L (Ring) (Max +30)
    • HP +660 (Max +2130)
    • Equip (2): A chance to reduce rage consumption of a skill by 50%

Lv.70 PvE Set

EquipmentBasic StatsEnchant (Max+21)Additional StatsSockets
apollo_swordPATK +618PATK +1403+5 Random2 open, 1 closed, 1 epic
apollo_armorPDEF +638
DDEF +268
PDEF +1445
MDEF +668
+ 5 Random1 open, 2 closed, 1 epic
apollo_broochHP +1427HP +3102+5 Random1 open, 2 closed, 1 epic
apollo_helmetPDEF +362
MDEF +362
PDEF +865
MDEF +865
+5 Random1 open, 2 closed, 1 epic
  • Equip (2): Damage Dealt +1000
  • Equip (4): Bonus 10 rage points after each attack

Lv. 70 Jewelry & Ring

  • Endless Carnage and Endless Wrath (Jewelry) (Max +21)
    • PATK +368 (Max +878)
    • Equipe (2): Crit damage received reduced -10%, not applied when battling players
  • Eternal Carnage and Eternal Splender (Ring) (Max +21)
    • HP +825 (Max +1838)
    • Equip (2): A chance to reduce rage consumption of a skill by 50%

Lv.70 PvE Set upgrade to Legendary

EquipmentBasic StatsEnchant (Max+36)Additional StatsSockets
legendary_apollo_swordPATK +618PATK +2405+5 Random2 open, 1 closed, 1 epic
legendary_apollo_armorPDEF +638
DDEF +268
PDEF +2477
MDEF +1145
+ 5 Random1 open, 2 closed, 1 epic
legendary_apollo_broochHP +1427HP +5317+5 Random1 open, 2 closed, 1 epic
legendary_apollo_helmetPDEF +362
MDEF +362
PDEF +1483
MDEF +1483
+5 Random1 open, 2 closed, 1 epic
  • Equip (2): Damage Dealt +1000
  • Equip (4): Bonus 10 rage points after each attack

Lv. 70 Jewelry & Ring upgrade to Legendary

  • Endless Carnage and Endless Wrath (Jewelry) (Max +36)
    • PATK +368 (Max +1505)
    • Equipe (2): Crit damage received reduced -10%, not applied when battling players
  • Eternal Carnage and Eternal Splender (Ring) (Max +36)
    • HP +825 (Max +3150)
    • Equip (2): A chance to reduce rage consumption of a skill by 50%

Comment

0 CommentsZilliongamer
Recommend
user name