Archers

archer

Archer is a class that have equal Physical and Magical Defenese. Archer can deal more damage with high rate of critical hits. This class have Defense less than other classes; Knight and Mage.

  • LV1 States:
    • 5 Strength
    • 1 Armor
    • 1 Intellect
    • 5 Endurance
    • 100 Charisma
  • Each LV up gained stats:
    • +3 Strength
    • +1 Armor
    • +1 Endurance
    • +10 Charisma

Active Skill

bloodthirsty_strike
Name: Bloodthirsty Stirke
Require Lv: 22, Lv.2: Focused Attack
Cooldown: 38 sec
Rage consumption: 25
Lv.1: Deals 126% damage to a single front row target and converts 50% of the damage dealt to HP regan.Max Lv.3: Deals 126% damage to a single front row target and converts 70% of the damage dealt to HP regan. 
QTE: HP REgan increased by 10%

 

arrow_strike
Name: Arrow Stirke
Require Lv: 1
Cooldown: 1 sec
Rage consumption: No
Lv.1: Deals 80% +15 damage to a random single enemy; crit rate increased by 20% and increases rage by 5 points.Max Lv.5: Deals 100% +205 damage to a random single enemy; crit rate increased by 20% and increases rage by 5 points.

 

multi-shot
Name: Multi-shot
Require Lv: 3, Lv.1: Arrow Strike
Cooldown: 5 sec
Rage consumption: 10
Lv.1: Randomly completes two attacks, with each attack dealing 45% +25 physical damage; crit rate +100%Max Lv.5: Randomly completes two attacks, with each attack dealing 55% +150 physical damage; crit rate +100%
QTE: Damage boost of 25%

 

delphic_sniper
Name: Delphic Sniper
Require Lv: 10, Lv.1: Multi-shot
Cooldown: 60 sec
Rage consumption: 80
Lv.1: Deals 280% +300 damage to a random single enemy; crit rate increased by 20%Max Lv.3: Deals 320% +432 damage to a random single enemy; crit rate increased by 20%
QTE: Damage boost of 25%

 

lunatic_fire
Name: Lunatic Fire
Require Lv: 20, Lv.1: Delphic Sniper
Cooldown: 15 sec
Rage consumption: 45
Lv.1: Deals 85% physical damage to all enemies; crit rate increased by 10.Max Lv.3: Deals 134% physical damage to all enemies; crit rate increased by 10.
QTE: Damage boost of 25%

 

delphic-death_star
Name: Delphic Death Star
Require Lv: 24, Lv.1: Lunatic Fire, Lv.1: Bloodthirsty Strike
Cooldown: 55 sec
Rage consumption: 100
Lv.1: Deals 189% +315 physical damage to 2 to 4 random enemies and has a 50% chance to cause the enemy to lose a turn; crit rate increased by 20%Max Lv.2: Deals 202% +383 physical damage to 2 to 4 random enemies and has a 50% chance to cause the enemy to lose a turn; crit rate increased by 20%
QTE: Damage boost of 25%

 

poison_arrow
Name: Poison Arrow
Require Lv: 12
Cooldown: 25 sec
Rage consumption: 20
Lv.1: Deals 44% physical damage to a random single enemy; reduces HP by 44% of physical damage; lasts 3 turns.Max Lv.3: Deals 64% physical damage to a random single enemy; reduces HP by 64% of physical damage; lasts 3 turns.
QTE: Duration +1

 

deep_freeze
Name: Deep Freeze
Require Lv: 20, Lv.1: Poison Arrow
Cooldown: 30 sec
Rage consumption: 35
Lv.1: Deals 162% +150 physical damage to a single rear enemy and reduces casting speed by 100%; lasts 2 turns.Max Lv.4: Deals 195% +390 physical damage to a single rear enemy and reduces casting speed by 100%; lasts 2 turns.
QTE: Duration +1

 

armor_piercer
Name: Armor Piercer
Require Lv: 36, Lv.2: Deep Freeze
Cooldown: 1 sec
Rage consumption: 35
Lv.1: Deals 140% +100 physical damage to a single rear target, physical defense reduced by 100, lasts 3 turns. Defense reduction can be stacked a maximum of 4 times.Max Lv.3: Deals 175% +390 physical damage to a single rear target, physical defense reduced by 250, lasts 3 turns. Defense reduction can be stacked a maximum of 4 times.
QTE: Damage boost of 25%

 

scatter_shot
Name: Scatter Shot
Require Lv: 22, Lv.1: Battle Prowess
Cooldown: 15 sec
Rage consumption: 30
Lv.1: Debuffs one Possitive buff for all enemies.Max Lv.3: Debuffs three Possitive buffs for all enemies.
QTE: Rage decreased by 10

 

incendiary_shot
Name: Incendiary Shot
Require Lv: 44, Lv.2: Armor Piercer, Lv.1: Scatter Shot
Cooldown: 38 sec
Rage consumption: 65
Lv.1: Deals 195% +390 damage to a single random target and spreads 50% of damage dealt to all enemies within 1 square. In addition, reduces damage by 30% for all target currently under buffs. Lasts 3 turns.Max Lv.2: Deals 220% +450 damage to a single random target and spreads 50% of damage dealt to all enemies within 1 square. In addition, reduces damage by 30% for all target currently under buffs. Lasts 3 turns.
QTE: Damage boost of 25%

 

soulhunter_arrow
Name: Soulhunter's Arrow
Require Lv: Class Advancement,
Lv.1: Delphic Death Star
Cooldown: 35 sec
Rage consumption: 45
Lv.1: Deals 150% +1050 physical damage to a random single enemy. Over the next 3 turns, target loses 1% HP while the caster restores 1% of HP each turn (Max 2000).Max Lv.5: Deals 162% +1250 physical damage to a random single enemy. Over the next 4 turns, target loses 2% HP while the caster restores 2% of HP each turn (Max 2000).
QTE: Damage boost of 15%

 

blessed_shot
Name: Blessed Shot
Require Lv: Class Advancement,
Lv.1: Incendiary Shot
Cooldown: 30 sec
Rage consumption: N/A
Lv.1: Rage increased by 4 points, crit rate increased by 4% for the next turn.Max Lv.4: Rage increased by 10 points, crit rate increased by 10% for the next turn.

 

cursed_arrows
Name: Cursed Arrows
Require Lv: Class Advancement,
Lv.2: Blessed Shot
Cooldown: 45 sec
Rage consumption: 55
Lv.1: Deals 120% +1050 physical damage to all enemies.Max Lv.3: Deals 120% +1050 physical damage to all enemies.
QTE: Damage boost of 15%

 

delphic_annihilating_fury
Name: Delphic-Annihilating Fury
Require Lv: Class Advancement,
Lv.1: Soulhunter's Arrow Star
Cooldown: 60 sec
Rage consumption: All
Lv.1: Consume all rage to deal at most 320% +1250 physical damage to a random single enemy. More rage, more damage.Max Lv.5: Consume all rage to deal at most 345% +1450 physical damage to a random single enemy. More rage, more damage.
QTE: Damage boost of 15%

 

Passive Skill

acumen
Name: Acumen
Require Lv: 7
Lv.1: Receive an extra 3 rage after each critical attack.Max Lv.2: Receive an extra 3 rage after each critical attack.

 

focused_attack
Name: Focused Attack
Require Lv: 14
Lv.1: Physical Attack boost of 5%.Max Lv.3: Physical Attack boost of 15%.

 

eye_of_the_eagle
Name: Eye of the Eagle
Require Lv: 8
Lv.1: Increases Crit Rate and max HP by 10%Max Lv.2: Increases Crit Rate and max HP by 20%

 

battle_prowess
Name: Battle Prowess
Require Lv: 20, Lv1: Eye of the Eagle
Lv.1: After a crit, boost damage dealt by all teammates by 1%. Stackable up to 5 times; lasts 5 turns.Max Lv.2: After a crit, boost damage dealt by all teammates by 2%. Stackable up to 5 times; lasts 5 turns.

 

sturdy
Name: Sturdy
Require Lv: Class Advancement
Lv.1: Increase Max HP by 2%Max Lv.5: Increase Max HP by 10%

 

master_of_archery
Name: Master of Archery
Require Lv: Class Advancement
Lv.1: Increase Crit Damage by 6%Max Lv.3: Increase Crit Damage by 10%

 

Equipment

Lv. 20 PvE Set

EquipmentBasic StatsEnchant (Max+9)Additional StatsSockets
moirai_bowPATK +145PATK +176+5 Random2 open, 1 closed, 1 epic
moirai_armorPDEF +85
DDEF +85
PDEF +122
MDEF +122
+ 5 Random1 open, 2 closed, 1 epic
moirai_necklaceHP +343HP +354+5 Random1 open, 2 closed, 1 epic
moirai_helmetPDEF +92
MDEF +92
PDEF +128
MDEF +128
+5 Random1 open, 2 closed, 1 epic
  • Equip (2): Damage Dealt +20
  • Equip (4): Bonus 5 rage pionts after each attack

Lv. 20 Jewelry & Ring

  • Phantom Shadow and Phantom Engraved Soul (Jewelry) (Max +9)
    • PATK +79 (Max +117)
    • Equipe (2): Crit damage received reduced by -3%
  • Karnatog's Crest and Karnatog's Mark (Ring) (Max +9)
    • HP +198 (Max +224)
    • Equip (2): A chance to reduce rage consumption of a skill by 20%

Lv.30 PvE Set

EquipmentBasic StatsEnchant (Max+12)Additional StatsSockets
phoenix_bowPATK +239PATK +347+5 Random2 open, 1 closed, 1 epic
phoenix_armorPDEF +157
DDEF +157
PDEF +249
MDEF +249
+ 5 Random1 open, 2 closed, 1 epic
phoenix_broochHP +495HP +654+5 Random1 open, 2 closed, 1 epic
phoenix_capPDEF +126
MDEF +126
PDEF +211
MDEF +211
+5 Random1 open, 2 closed, 1 epic
  • Equip (2): Damage Dealt +80
  • Equip (4): Bonus 10 rage points after each attack

Lv. 30 Jewelry & Ring

  • Eletos' Medallion and Unbending Eletos (Jewelry) (Max +12)
    • PATK +118 (Max +202)
    • Equipe (2): Crit damage received reduced by -5%
  • Wizard Demise and Wizard Greed (Ring) (Max +12)
    • HP +296 (Max +416)
    • Equip (2): A chance to reduce rage consumption of a skill by 30%

Lv.35 PvP Set

EquipmentBasic StatsEnchant (Max+12)Additional StatsSockets
night_hunter_bowPATK +262PATK +374+5 Random2 open, 1 closed, 1 epic
night_hunter_armorPDEF +188
DDEF +188
PDEF +286
MDEF +286
+ 5 Random1 open, 2 closed, 1 epic
night_hunter_broochHP +594HP +773+5 Random1 open, 2 closed, 1 epic
night_hunter_capPDEF +151
MDEF +151
PDEF +241
MDEF +241
+5 Random1 open, 2 closed, 1 epic
  • Equip (2): Endurance +50
  • Equip (3): Initial rage minimum +30
  • Equip (4): Ignor 1000 of enemy's PDEF points

Lv.40 PvE Set

EquipmentBasic StatsEnchant (Max+15)Additional StatsSockets
aerial_crossbowPATK +300PATK +525+5 Random2 open, 1 closed, 1 epic
aerial_armorPDEF +219
DDEF +219
PDEF +404
MDEF +404
+ 5 Random1 open, 2 closed, 1 epic
aerial_broochHP +693HP +1114+5 Random1 open, 2 closed, 1 epic
aerial_capPDEF +176
MDEF +176
PDEF +339
MDEF +339
+5 Random1 open, 2 closed, 1 epic
  • Equip (2): Damage Dealt +200
  • Equip (4): Bonus 10 rage points after each attack

Lv. 40 Jewelry & Ring

  • Aerial Jewel R and Aerial Jewel L (Jewelry) (Max +15)
    • PATK +165 (Max +323)
    • Equipe (2): Crit damage received reduced by -7%
  • Aerial Ring R and Aerial Ring L (Ring) (Max +15)
    • HP +414 (Max +697)
    • Equip (2): A chance to reduce rage consumption of a skill by 40%

Lv.40 PvE Set upgrade to Legendary

EquipmentBasic StatsEnchant (Max+21)Additional StatsSockets
legendary_aerial_crossbowPATK +300PATK +735+5 Random2 open, 1 closed, 1 epic
legendary_aerial_armorPDEF +403
DDEF +403
PDEF +569
MDEF +569
+ 5 Random1 open, 2 closed, 1 epic
legendary_aerial_broochHP +693HP +1560+5 Random1 open, 2 closed, 1 epic
legendary_aerial_capPDEF +176
MDEF +176
PDEF +475
MDEF +475
+5 Random1 open, 2 closed, 1 epic
  • Equip (2): Damage Dealt +200
  • Equip (4): Bonus 10 rage points after each attack

Lv. 40 Jewelry & Ring upgrade to Legendary

  • Aerial Jewel R and Aerial Jewel L (Jewelry) (Max +21)
    • PATK +165 (Max +451)
    • Equipe (2): Crit damage received reduced by -7%
  • Aerial Ring R and Aerial Ring L (Ring) (Max +21)
    • HP +414 (Max +975)
    • Equip (2): A chance to reduce rage consumption of a skill by 40%

Lv.45 PvP Set (Require Hornor Titttle Champion)

EquipmentBasic StatsEnchant (Max+15)Additional StatsSockets
phantom_bowPATK +360PATK +615+5 Random2 open, 1 closed, 1 epic
phantom_armorPDEF +262
DDEF +262
PDEF +469
MDEF +469
+ 5 Random1 open, 2 closed, 1 epic
phantom_broochHP +831HP +1322+5 Random1 open, 2 closed, 1 epic
phantom_capPDEF +211
MDEF +211
PDEF +391
MDEF +391
+5 Random1 open, 2 closed, 1 epic
  • Equip (2): Endurance +100
  • Equip (3): Initial rage minimum +30
  • Equip (4): Ignor 1500 of enemy's PDEF points

Lv.50 PvE Set

EquipmentBasic StatsEnchant (Max+18)Additional StatsSockets
harpy_crossbowPATK +396PATK +803+5 Random2 open, 1 closed, 1 epic
harpy_armorPDEF +288
DDEF +288
PDEF +609
MDEF +609
+ 5 Random1 open, 2 closed, 1 epic
harpy_broochHP +914HP +1735+5 Random1 open, 2 closed, 1 epic
harpy_capPDEF +232
MDEF +232
PDEF +507
MDEF +507
+5 Random1 open, 2 closed, 1 epic
  • Equip (2): Damage Dealt +300
  • Equip (4): Bonus 10 rage points after each attack

Lv. 50 Jewelry & Ring

  • Harpy Jewel R and Harpy Jewel L (Jewelry) (Max +18)
    • PATK +236 (Max +515)
    • Equipe (2): Crit damage received reduced by -10%
  • Harpy Ring R and Harpy Ring L (Ring) (Max +18)
    • HP +528 (Max +1041)
    • Equip (2): A chance to reduce rage consumption of a skill by 50%

Lv.50 PvE Set upgrade to Legendary

EquipmentBasic StatsEnchant (Max+27)Additional StatsSockets
legendary_harpy_crossbowPATK +396PATK +1204+5 Random2 open, 1 closed, 1 epic
legendary_harpy_armorPDEF +288
DDEF +288
PDEF +913
MDEF +913
+ 5 Random1 open, 2 closed, 1 epic
legendary_harpy_broochHP +914HP +2603+5 Random1 open, 2 closed, 1 epic
legendary_harpy_capPDEF +232
MDEF +232
PDEF +761
MDEF +761
+5 Random1 open, 2 closed, 1 epic
  • Equip (2): Damage Dealt +300
  • Equip (4): Bonus 10 rage points after each attack

Lv. 50 Jewelry & Ring upgrade to Legendary

  • Harpy Jewel R and Harpy Jewel L (Jewelry) (Max +18)
    • PATK +236 (Max +772)
    • Equipe (2): Crit damage received reduced by -10%
  • Harpy Ring R and Harpy Ring L (Ring) (Max +18)
    • HP +528 (Max +1561)
    • Equip (2): A chance to reduce rage consumption of a skill by 50%

Lv.55 PvP Set (Require Hornor Tittle Elite Warrior)

EquipmentBasic StatsEnchant (Max+18)Additional StatsSockets
leopteryx_crossbowPATK +450PATK +900+5 Random2 open, 1 closed, 1 epic
leopteryx_armorPDEF +327
MDEF +327
PDEF +678
MDEF +678
+ 5 Random1 open, 2 closed, 1 epic
leopteryx_broochHP +1038HP +1958+5 Random1 open, 2 closed, 1 epic
leopteryx_helmetPDEF +263
MDEF +263
PDEF +563
MDEF +563
+5 Random1 open, 2 closed, 1 epic
  • Equip (2): Endurance +150
  • Equip (3): Initial rage minimum +30
  • Equip (4): Ignor 2000 of enemy's PDEF points

Lv.60 PvE Set

EquipmentBasic StatsEnchant (Max+18)Additional StatsSockets
elven_crossbowPATK +495PATK +981+5 Random2 open, 1 closed, 1 epic
elven_armorPDEF +360
DDEF +360
PDEF +738
MDEF +738
+ 5 Random1 open, 2 closed, 1 epic
elven_broochHP +1142HP +2145+5 Random1 open, 2 closed, 1 epic
elven_capPDEF +290
MDEF +290
PDEF +612
MDEF +612
+5 Random1 open, 2 closed, 1 epic
  • Equip (2): Damage Dealt +500
  • Equip (4): Bonus 10 rage points after each attack

Lv. 60 Jewelry & Ring

  • Elven Jewel R and Elven Jewel L (Jewelry) (Max +18)
    • PATK +295 (Max +621)
    • Equipe (2): Crit damage received -10%
  • Elven Ring R and Elven Ring L (Ring) (Max +18)
    • HP +660 (Max +1278)
    • Equip (2): A chance to reduce rage consumption of a skill by 50%

Lv.60 PvE Set upgrade to Legendary

EquipmentBasic StatsEnchant (Max+30)Additional StatsSockets
legendary_elven_crossbowPATK +495PATK +1635+5 Random2 open, 1 closed, 1 epic
legendary_elven_armorPDEF +360
DDEF +360
PDEF +1230
MDEF +1230
+ 5 Random1 open, 2 closed, 1 epic
legendary_elven_broochHP +1142HP +3576+5 Random1 open, 2 closed, 1 epic
legendary_elven_capPDEF +290
MDEF +290
PDEF +1020
MDEF +1020
+5 Random1 open, 2 closed, 1 epic
  • Equip (2): Damage Dealt +500
  • Equip (4): Bonus 10 rage points after each attack

Lv. 60 Jewelry & Ring upgrade to Legendary

  • Elven Jewel R and Elven Jewel L (Jewelry) (Max +18)
    • PATK +295 (Max +1035)
    • Equipe (2): Crit damage received -10%
  • Elven Ring R and Elven Ring L (Ring) (Max +18)
    • HP +660 (Max +2130)
    • Equip (2): A chance to reduce rage consumption of a skill by 50%

Lv.70 PvE Set

EquipmentBasic StatsEnchant (Max+21)Additional StatsSockets
angel-crossbowPATK +618PATK +1403+5 Random2 open, 1 closed, 1 epic
angel-armorPDEF +450
DDEF +450
PDEF +1050
MDEF +1050
+ 5 Random1 open, 2 closed, 1 epic
angel-broochHP +1427HP +3102+5 Random1 open, 2 closed, 1 epic
angel-capPDEF +362
MDEF +362
PDEF +865
MDEF +865
+5 Random1 open, 2 closed, 1 epic
  • Equip (2): Damage Dealt +1000
  • Equip (4): Bonus 10 rage points after each attack

Lv. 70 Jewelry & Ring

  • King's Judgment and King's Authority (Jewelry) (Max +21)
    • PATK +368 (Max +878)
    • Equipe (2): Crit damage received reduced -10%, not applied when battling players
  • Scared Prayer and Scared Blessing (Ring) (Max +21)
    • HP +825 (Max +1838)
    • Equip (2): A chance to reduce rage consumption of a skill by 50%

Lv.70 PvE Set upgrade to Legendary

EquipmentBasic StatsEnchant (Max+36)Additional StatsSockets
legendary-angel-crossbowPATK +618PATK +2405+5 Random2 open, 1 closed, 1 epic
legendary-angel-armorPDEF +450
DDEF +450
PDEF +1800
MDEF +1800
+ 5 Random1 open, 2 closed, 1 epic
legendary-angel-broochHP +1427HP +5317+5 Random1 open, 2 closed, 1 epic
legendary-angel-capPDEF +362
MDEF +362
PDEF +1483
MDEF +1483
+5 Random1 open, 2 closed, 1 epic
  • Equip (2): Damage Dealt +1000
  • Equip (4): Bonus 10 rage points after each attack

Lv. 70 Jewelry & Ring upgrade to Legendary

  • King's Judgment and King's Authority (Jewelry) (Max +36)
    • PATK +368 (Max +1505)
    • Equipe (2): Crit damage received reduced -10%, not applied when battling players
  • Scared Prayer and Scared Blessing (Ring) (Max +36)
    • HP +825 (Max +3150)
    • Equip (2): A chance to reduce rage consumption of a skill by 50%

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