Archer is a class that have equal Physical and Magical Defenese. Archer can deal more damage with high rate of critical hits. This class have Defense less than other classes; Knight and Mage.
- LV1 States:
- 5 Strength
- 1 Armor
- 1 Intellect
- 5 Endurance
- 100 Charisma
- Each LV up gained stats:
- +3 Strength
- +1 Armor
- +1 Endurance
- +10 Charisma
Table of Contents
- Active Skill
- Passive Skill
- Equipment
- Lv. 20 PvE Set
- Lv. 20 Jewelry & Ring
- Lv.30 PvE Set
- Lv. 30 Jewelry & Ring
- Lv.35 PvP Set
- Lv.40 PvE Set
- Lv. 40 Jewelry & Ring
- Lv.40 PvE Set upgrade to Legendary
- Lv. 40 Jewelry & Ring upgrade to Legendary
- Lv.45 PvP Set (Require Hornor Titttle Champion)
- Lv.50 PvE Set
- Lv. 50 Jewelry & Ring
- Lv.50 PvE Set upgrade to Legendary
- Lv. 50 Jewelry & Ring upgrade to Legendary
- Lv.55 PvP Set (Require Hornor Tittle Elite Warrior)
- Lv.60 PvE Set
- Lv. 60 Jewelry & Ring
- Lv.60 PvE Set upgrade to Legendary
- Lv. 60 Jewelry & Ring upgrade to Legendary
- Lv.70 PvE Set
- Lv. 70 Jewelry & Ring
- Lv.70 PvE Set upgrade to Legendary
- Lv. 70 Jewelry & Ring upgrade to Legendary
Active Skill
![]() | Name: Bloodthirsty Stirke Require Lv: 22, Lv.2: Focused Attack Cooldown: 38 sec Rage consumption: 25 |
Lv.1: Deals 126% damage to a single front row target and converts 50% of the damage dealt to HP regan. | Max Lv.3: Deals 126% damage to a single front row target and converts 70% of the damage dealt to HP regan. QTE: HP REgan increased by 10% |
![]() | Name: Arrow Stirke Require Lv: 1 Cooldown: 1 sec Rage consumption: No |
Lv.1: Deals 80% +15 damage to a random single enemy; crit rate increased by 20% and increases rage by 5 points. | Max Lv.5: Deals 100% +205 damage to a random single enemy; crit rate increased by 20% and increases rage by 5 points. |
![]() | Name: Multi-shot Require Lv: 3, Lv.1: Arrow Strike Cooldown: 5 sec Rage consumption: 10 |
Lv.1: Randomly completes two attacks, with each attack dealing 45% +25 physical damage; crit rate +100% | Max Lv.5: Randomly completes two attacks, with each attack dealing 55% +150 physical damage; crit rate +100% QTE: Damage boost of 25% |
![]() | Name: Delphic Sniper Require Lv: 10, Lv.1: Multi-shot Cooldown: 60 sec Rage consumption: 80 |
Lv.1: Deals 280% +300 damage to a random single enemy; crit rate increased by 20% | Max Lv.3: Deals 320% +432 damage to a random single enemy; crit rate increased by 20% QTE: Damage boost of 25% |
![]() | Name: Lunatic Fire Require Lv: 20, Lv.1: Delphic Sniper Cooldown: 15 sec Rage consumption: 45 |
Lv.1: Deals 85% physical damage to all enemies; crit rate increased by 10. | Max Lv.3: Deals 134% physical damage to all enemies; crit rate increased by 10. QTE: Damage boost of 25% |
![]() | Name: Delphic Death Star Require Lv: 24, Lv.1: Lunatic Fire, Lv.1: Bloodthirsty Strike Cooldown: 55 sec Rage consumption: 100 |
Lv.1: Deals 189% +315 physical damage to 2 to 4 random enemies and has a 50% chance to cause the enemy to lose a turn; crit rate increased by 20% | Max Lv.2: Deals 202% +383 physical damage to 2 to 4 random enemies and has a 50% chance to cause the enemy to lose a turn; crit rate increased by 20% QTE: Damage boost of 25% |
![]() | Name: Poison Arrow Require Lv: 12 Cooldown: 25 sec Rage consumption: 20 |
Lv.1: Deals 44% physical damage to a random single enemy; reduces HP by 44% of physical damage; lasts 3 turns. | Max Lv.3: Deals 64% physical damage to a random single enemy; reduces HP by 64% of physical damage; lasts 3 turns. QTE: Duration +1 |
![]() | Name: Deep Freeze Require Lv: 20, Lv.1: Poison Arrow Cooldown: 30 sec Rage consumption: 35 |
Lv.1: Deals 162% +150 physical damage to a single rear enemy and reduces casting speed by 100%; lasts 2 turns. | Max Lv.4: Deals 195% +390 physical damage to a single rear enemy and reduces casting speed by 100%; lasts 2 turns. QTE: Duration +1 |
![]() | Name: Armor Piercer Require Lv: 36, Lv.2: Deep Freeze Cooldown: 1 sec Rage consumption: 35 |
Lv.1: Deals 140% +100 physical damage to a single rear target, physical defense reduced by 100, lasts 3 turns. Defense reduction can be stacked a maximum of 4 times. | Max Lv.3: Deals 175% +390 physical damage to a single rear target, physical defense reduced by 250, lasts 3 turns. Defense reduction can be stacked a maximum of 4 times. QTE: Damage boost of 25% |
![]() | Name: Scatter Shot Require Lv: 22, Lv.1: Battle Prowess Cooldown: 15 sec Rage consumption: 30 |
Lv.1: Debuffs one Possitive buff for all enemies. | Max Lv.3: Debuffs three Possitive buffs for all enemies. QTE: Rage decreased by 10 |
![]() | Name: Incendiary Shot Require Lv: 44, Lv.2: Armor Piercer, Lv.1: Scatter Shot Cooldown: 38 sec Rage consumption: 65 |
Lv.1: Deals 195% +390 damage to a single random target and spreads 50% of damage dealt to all enemies within 1 square. In addition, reduces damage by 30% for all target currently under buffs. Lasts 3 turns. | Max Lv.2: Deals 220% +450 damage to a single random target and spreads 50% of damage dealt to all enemies within 1 square. In addition, reduces damage by 30% for all target currently under buffs. Lasts 3 turns. QTE: Damage boost of 25% |
![]() | Name: Soulhunter's Arrow Require Lv: Class Advancement, Lv.1: Delphic Death Star Cooldown: 35 sec Rage consumption: 45 |
Lv.1: Deals 150% +1050 physical damage to a random single enemy. Over the next 3 turns, target loses 1% HP while the caster restores 1% of HP each turn (Max 2000). | Max Lv.5: Deals 162% +1250 physical damage to a random single enemy. Over the next 4 turns, target loses 2% HP while the caster restores 2% of HP each turn (Max 2000). QTE: Damage boost of 15% |
![]() | Name: Blessed Shot Require Lv: Class Advancement, Lv.1: Incendiary Shot Cooldown: 30 sec Rage consumption: N/A |
Lv.1: Rage increased by 4 points, crit rate increased by 4% for the next turn. | Max Lv.4: Rage increased by 10 points, crit rate increased by 10% for the next turn. |
![]() | Name: Cursed Arrows Require Lv: Class Advancement, Lv.2: Blessed Shot Cooldown: 45 sec Rage consumption: 55 |
Lv.1: Deals 120% +1050 physical damage to all enemies. | Max Lv.3: Deals 120% +1050 physical damage to all enemies. QTE: Damage boost of 15% |
![]() | Name: Delphic-Annihilating Fury Require Lv: Class Advancement, Lv.1: Soulhunter's Arrow Star Cooldown: 60 sec Rage consumption: All |
Lv.1: Consume all rage to deal at most 320% +1250 physical damage to a random single enemy. More rage, more damage. | Max Lv.5: Consume all rage to deal at most 345% +1450 physical damage to a random single enemy. More rage, more damage. QTE: Damage boost of 15% |
Passive Skill
![]() | Name: Acumen Require Lv: 7 |
Lv.1: Receive an extra 3 rage after each critical attack. | Max Lv.2: Receive an extra 3 rage after each critical attack. |
![]() | Name: Focused Attack Require Lv: 14 |
Lv.1: Physical Attack boost of 5%. | Max Lv.3: Physical Attack boost of 15%. |
![]() | Name: Eye of the Eagle Require Lv: 8 |
Lv.1: Increases Crit Rate and max HP by 10% | Max Lv.2: Increases Crit Rate and max HP by 20% |
![]() | Name: Battle Prowess Require Lv: 20, Lv1: Eye of the Eagle |
Lv.1: After a crit, boost damage dealt by all teammates by 1%. Stackable up to 5 times; lasts 5 turns. | Max Lv.2: After a crit, boost damage dealt by all teammates by 2%. Stackable up to 5 times; lasts 5 turns. |
![]() | Name: Sturdy Require Lv: Class Advancement |
Lv.1: Increase Max HP by 2% | Max Lv.5: Increase Max HP by 10% |
![]() | Name: Master of Archery Require Lv: Class Advancement |
Lv.1: Increase Crit Damage by 6% | Max Lv.3: Increase Crit Damage by 10% |
Equipment
Lv. 20 PvE Set
Equipment | Basic Stats | Enchant (Max+9) | Additional Stats | Sockets |
![]() | PATK +145 | PATK +176 | +5 Random | 2 open, 1 closed, 1 epic |
![]() | PDEF +85 DDEF +85 | PDEF +122 MDEF +122 | + 5 Random | 1 open, 2 closed, 1 epic |
![]() | HP +343 | HP +354 | +5 Random | 1 open, 2 closed, 1 epic |
![]() | PDEF +92 MDEF +92 | PDEF +128 MDEF +128 | +5 Random | 1 open, 2 closed, 1 epic |
- Equip (2): Damage Dealt +20
- Equip (4): Bonus 5 rage pionts after each attack
Lv. 20 Jewelry & Ring
- Phantom Shadow and Phantom Engraved Soul (Jewelry) (Max +9)
- PATK +79 (Max +117)
- Equipe (2): Crit damage received reduced by -3%
- Karnatog's Crest and Karnatog's Mark (Ring) (Max +9)
- HP +198 (Max +224)
- Equip (2): A chance to reduce rage consumption of a skill by 20%
Lv.30 PvE Set
Equipment | Basic Stats | Enchant (Max+12) | Additional Stats | Sockets |
![]() | PATK +239 | PATK +347 | +5 Random | 2 open, 1 closed, 1 epic |
![]() | PDEF +157 DDEF +157 | PDEF +249 MDEF +249 | + 5 Random | 1 open, 2 closed, 1 epic |
![]() | HP +495 | HP +654 | +5 Random | 1 open, 2 closed, 1 epic |
![]() | PDEF +126 MDEF +126 | PDEF +211 MDEF +211 | +5 Random | 1 open, 2 closed, 1 epic |
- Equip (2): Damage Dealt +80
- Equip (4): Bonus 10 rage points after each attack
Lv. 30 Jewelry & Ring
- Eletos' Medallion and Unbending Eletos (Jewelry) (Max +12)
- PATK +118 (Max +202)
- Equipe (2): Crit damage received reduced by -5%
- Wizard Demise and Wizard Greed (Ring) (Max +12)
- HP +296 (Max +416)
- Equip (2): A chance to reduce rage consumption of a skill by 30%
Lv.35 PvP Set
Equipment | Basic Stats | Enchant (Max+12) | Additional Stats | Sockets |
![]() | PATK +262 | PATK +374 | +5 Random | 2 open, 1 closed, 1 epic |
![]() | PDEF +188 DDEF +188 | PDEF +286 MDEF +286 | + 5 Random | 1 open, 2 closed, 1 epic |
![]() | HP +594 | HP +773 | +5 Random | 1 open, 2 closed, 1 epic |
![]() | PDEF +151 MDEF +151 | PDEF +241 MDEF +241 | +5 Random | 1 open, 2 closed, 1 epic |
- Equip (2): Endurance +50
- Equip (3): Initial rage minimum +30
- Equip (4): Ignor 1000 of enemy's PDEF points
Lv.40 PvE Set
Equipment | Basic Stats | Enchant (Max+15) | Additional Stats | Sockets |
![]() | PATK +300 | PATK +525 | +5 Random | 2 open, 1 closed, 1 epic |
![]() | PDEF +219 DDEF +219 | PDEF +404 MDEF +404 | + 5 Random | 1 open, 2 closed, 1 epic |
![]() | HP +693 | HP +1114 | +5 Random | 1 open, 2 closed, 1 epic |
![]() | PDEF +176 MDEF +176 | PDEF +339 MDEF +339 | +5 Random | 1 open, 2 closed, 1 epic |
- Equip (2): Damage Dealt +200
- Equip (4): Bonus 10 rage points after each attack
Lv. 40 Jewelry & Ring
- Aerial Jewel R and Aerial Jewel L (Jewelry) (Max +15)
- PATK +165 (Max +323)
- Equipe (2): Crit damage received reduced by -7%
- Aerial Ring R and Aerial Ring L (Ring) (Max +15)
- HP +414 (Max +697)
- Equip (2): A chance to reduce rage consumption of a skill by 40%
Lv.40 PvE Set upgrade to Legendary
Equipment | Basic Stats | Enchant (Max+21) | Additional Stats | Sockets |
![]() | PATK +300 | PATK +735 | +5 Random | 2 open, 1 closed, 1 epic |
![]() | PDEF +403 DDEF +403 | PDEF +569 MDEF +569 | + 5 Random | 1 open, 2 closed, 1 epic |
![]() | HP +693 | HP +1560 | +5 Random | 1 open, 2 closed, 1 epic |
![]() | PDEF +176 MDEF +176 | PDEF +475 MDEF +475 | +5 Random | 1 open, 2 closed, 1 epic |
- Equip (2): Damage Dealt +200
- Equip (4): Bonus 10 rage points after each attack
Lv. 40 Jewelry & Ring upgrade to Legendary
- Aerial Jewel R and Aerial Jewel L (Jewelry) (Max +21)
- PATK +165 (Max +451)
- Equipe (2): Crit damage received reduced by -7%
- Aerial Ring R and Aerial Ring L (Ring) (Max +21)
- HP +414 (Max +975)
- Equip (2): A chance to reduce rage consumption of a skill by 40%
Lv.45 PvP Set (Require Hornor Titttle Champion)
Equipment | Basic Stats | Enchant (Max+15) | Additional Stats | Sockets |
![]() | PATK +360 | PATK +615 | +5 Random | 2 open, 1 closed, 1 epic |
![]() | PDEF +262 DDEF +262 | PDEF +469 MDEF +469 | + 5 Random | 1 open, 2 closed, 1 epic |
![]() | HP +831 | HP +1322 | +5 Random | 1 open, 2 closed, 1 epic |
![]() | PDEF +211 MDEF +211 | PDEF +391 MDEF +391 | +5 Random | 1 open, 2 closed, 1 epic |
- Equip (2): Endurance +100
- Equip (3): Initial rage minimum +30
- Equip (4): Ignor 1500 of enemy's PDEF points
Lv.50 PvE Set
Equipment | Basic Stats | Enchant (Max+18) | Additional Stats | Sockets |
![]() | PATK +396 | PATK +803 | +5 Random | 2 open, 1 closed, 1 epic |
![]() | PDEF +288 DDEF +288 | PDEF +609 MDEF +609 | + 5 Random | 1 open, 2 closed, 1 epic |
![]() | HP +914 | HP +1735 | +5 Random | 1 open, 2 closed, 1 epic |
![]() | PDEF +232 MDEF +232 | PDEF +507 MDEF +507 | +5 Random | 1 open, 2 closed, 1 epic |
- Equip (2): Damage Dealt +300
- Equip (4): Bonus 10 rage points after each attack
Lv. 50 Jewelry & Ring
- Harpy Jewel R and Harpy Jewel L (Jewelry) (Max +18)
- PATK +236 (Max +515)
- Equipe (2): Crit damage received reduced by -10%
- Harpy Ring R and Harpy Ring L (Ring) (Max +18)
- HP +528 (Max +1041)
- Equip (2): A chance to reduce rage consumption of a skill by 50%
Lv.50 PvE Set upgrade to Legendary
Equipment | Basic Stats | Enchant (Max+27) | Additional Stats | Sockets |
![]() | PATK +396 | PATK +1204 | +5 Random | 2 open, 1 closed, 1 epic |
![]() | PDEF +288 DDEF +288 | PDEF +913 MDEF +913 | + 5 Random | 1 open, 2 closed, 1 epic |
![]() | HP +914 | HP +2603 | +5 Random | 1 open, 2 closed, 1 epic |
![]() | PDEF +232 MDEF +232 | PDEF +761 MDEF +761 | +5 Random | 1 open, 2 closed, 1 epic |
- Equip (2): Damage Dealt +300
- Equip (4): Bonus 10 rage points after each attack
Lv. 50 Jewelry & Ring upgrade to Legendary
- Harpy Jewel R and Harpy Jewel L (Jewelry) (Max +18)
- PATK +236 (Max +772)
- Equipe (2): Crit damage received reduced by -10%
- Harpy Ring R and Harpy Ring L (Ring) (Max +18)
- HP +528 (Max +1561)
- Equip (2): A chance to reduce rage consumption of a skill by 50%
Lv.55 PvP Set (Require Hornor Tittle Elite Warrior)
Equipment | Basic Stats | Enchant (Max+18) | Additional Stats | Sockets |
![]() | PATK +450 | PATK +900 | +5 Random | 2 open, 1 closed, 1 epic |
![]() | PDEF +327 MDEF +327 | PDEF +678 MDEF +678 | + 5 Random | 1 open, 2 closed, 1 epic |
![]() | HP +1038 | HP +1958 | +5 Random | 1 open, 2 closed, 1 epic |
![]() | PDEF +263 MDEF +263 | PDEF +563 MDEF +563 | +5 Random | 1 open, 2 closed, 1 epic |
- Equip (2): Endurance +150
- Equip (3): Initial rage minimum +30
- Equip (4): Ignor 2000 of enemy's PDEF points
Lv.60 PvE Set
Equipment | Basic Stats | Enchant (Max+18) | Additional Stats | Sockets |
![]() | PATK +495 | PATK +981 | +5 Random | 2 open, 1 closed, 1 epic |
![]() | PDEF +360 DDEF +360 | PDEF +738 MDEF +738 | + 5 Random | 1 open, 2 closed, 1 epic |
![]() | HP +1142 | HP +2145 | +5 Random | 1 open, 2 closed, 1 epic |
![]() | PDEF +290 MDEF +290 | PDEF +612 MDEF +612 | +5 Random | 1 open, 2 closed, 1 epic |
- Equip (2): Damage Dealt +500
- Equip (4): Bonus 10 rage points after each attack
Lv. 60 Jewelry & Ring
- Elven Jewel R and Elven Jewel L (Jewelry) (Max +18)
- PATK +295 (Max +621)
- Equipe (2): Crit damage received -10%
- Elven Ring R and Elven Ring L (Ring) (Max +18)
- HP +660 (Max +1278)
- Equip (2): A chance to reduce rage consumption of a skill by 50%
Lv.60 PvE Set upgrade to Legendary
Equipment | Basic Stats | Enchant (Max+30) | Additional Stats | Sockets |
![]() | PATK +495 | PATK +1635 | +5 Random | 2 open, 1 closed, 1 epic |
![]() | PDEF +360 DDEF +360 | PDEF +1230 MDEF +1230 | + 5 Random | 1 open, 2 closed, 1 epic |
![]() | HP +1142 | HP +3576 | +5 Random | 1 open, 2 closed, 1 epic |
![]() | PDEF +290 MDEF +290 | PDEF +1020 MDEF +1020 | +5 Random | 1 open, 2 closed, 1 epic |
- Equip (2): Damage Dealt +500
- Equip (4): Bonus 10 rage points after each attack
Lv. 60 Jewelry & Ring upgrade to Legendary
- Elven Jewel R and Elven Jewel L (Jewelry) (Max +18)
- PATK +295 (Max +1035)
- Equipe (2): Crit damage received -10%
- Elven Ring R and Elven Ring L (Ring) (Max +18)
- HP +660 (Max +2130)
- Equip (2): A chance to reduce rage consumption of a skill by 50%
Lv.70 PvE Set
Equipment | Basic Stats | Enchant (Max+21) | Additional Stats | Sockets |
![]() | PATK +618 | PATK +1403 | +5 Random | 2 open, 1 closed, 1 epic |
![]() | PDEF +450 DDEF +450 | PDEF +1050 MDEF +1050 | + 5 Random | 1 open, 2 closed, 1 epic |
![]() | HP +1427 | HP +3102 | +5 Random | 1 open, 2 closed, 1 epic |
![]() | PDEF +362 MDEF +362 | PDEF +865 MDEF +865 | +5 Random | 1 open, 2 closed, 1 epic |
- Equip (2): Damage Dealt +1000
- Equip (4): Bonus 10 rage points after each attack
Lv. 70 Jewelry & Ring
- King's Judgment and King's Authority (Jewelry) (Max +21)
- PATK +368 (Max +878)
- Equipe (2): Crit damage received reduced -10%, not applied when battling players
- Scared Prayer and Scared Blessing (Ring) (Max +21)
- HP +825 (Max +1838)
- Equip (2): A chance to reduce rage consumption of a skill by 50%
Lv.70 PvE Set upgrade to Legendary
Equipment | Basic Stats | Enchant (Max+36) | Additional Stats | Sockets |
![]() | PATK +618 | PATK +2405 | +5 Random | 2 open, 1 closed, 1 epic |
![]() | PDEF +450 DDEF +450 | PDEF +1800 MDEF +1800 | + 5 Random | 1 open, 2 closed, 1 epic |
![]() | HP +1427 | HP +5317 | +5 Random | 1 open, 2 closed, 1 epic |
![]() | PDEF +362 MDEF +362 | PDEF +1483 MDEF +1483 | +5 Random | 1 open, 2 closed, 1 epic |
- Equip (2): Damage Dealt +1000
- Equip (4): Bonus 10 rage points after each attack
Lv. 70 Jewelry & Ring upgrade to Legendary
- King's Judgment and King's Authority (Jewelry) (Max +36)
- PATK +368 (Max +1505)
- Equipe (2): Crit damage received reduced -10%, not applied when battling players
- Scared Prayer and Scared Blessing (Ring) (Max +36)
- HP +825 (Max +3150)
- Equip (2): A chance to reduce rage consumption of a skill by 50%
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