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- : Sovanpanha
Mage is a class that have MDEF more than PDEF and dealt Magic damage to enemies. Mages also have healing skill that can heal teammates and themselves during the team fight.
- LV1 States:
- 1 Strength
- 1 Armor
- 5 Intellect
- 5 Endurance
- 100 Charisma
- Each LV up gained stats:
- +3 Intellect
- +1 Armor
- +1 Endurance
- +10 Charisma
Table of Contents
- Active Skill
- Passive Skill
- Equipment
- Lv. 20 PvE Set
- Lv. 20 Jewelry & Ring
- Lv.30 PvE Set
- Lv. 30 Jewelry & Ring
- Lv.35 PvP Set
- Lv.40 PvE Set
- Lv. 40 Jewelry & Ring
- Lv.40 PvE Set upgrade to Legendary
- Lv. 40 Jewelry & Ring upgrade to Legendary
- Lv.45 PvP Set (Require Hornor Titttle Champion)
- Lv.50 PvE Set
- Lv. 50 Jewelry & Ring
- Lv.50 PvE Set upgrade to Legendary
- Lv. 50 Jewelry & Ring upgrade to Legendary
- Lv.55 PvP Set (Require Hornor Tittle Elite Warrior)
- Lv.60 PvE Set
- Lv. 60 Jewelry & Ring
- Lv.60 PvE Set upgrade to Legendary
- Lv. 60 Jewelry & Ring upgrade to Legendary
- Lv.70 PvE Set
- Lv. 70 Jewelry & Ring
- Lv.70 PvE Set upgrade to Legendary
- Lv. 70 Jewelry & Ring upgrade to Legendary
Active Skill
![]() | Name: Heart Elemental Require Lv: 22, Lv.2: Mana Master Cooldown: 60 sec Rage consumption: 30 |
Lv.1: Deals 400 magic damage to all enemies and boosts all damage received by the enemy by 4%, lasts 5 turns. | Max Lv.3: Deals 400 magic damage to all enemies and boosts all damage received by the enemy by 4%, lasts 5 turns. QTE: Rage consumption reduced by 5 |
![]() | Name: Lightning Bolt Require Lv: 1 Cooldown: 1 sec Rage consumption: No |
Lv.1: Deals 102% +15 damage to a single enemy, increases rage by 6 points. | Max Lv.5: Deals 110% +95 damage to a single enemy, increases rage by 6 points. |
![]() | Name: Rain of Fire Require Lv: 3, Lv.1: Lightning Bolt Cooldown: 10 sec Rage consumption: 16 |
Lv.1: Deals 85% magic damage to all enemies. | Max Lv.5: Deals 140% magic damage to all enemies. |
![]() | Name: Delphic Thunder Frenzy Require Lv: 10, Lv.1: Rain of Fire Cooldown: 60 sec Rage consumption: 80 |
Lv.1: Deals 225% +250 magic damage to front row enemies. | Max Lv.3: Deals 225% +250 magic damage to front row enemies. |
![]() | Name: Thunderer Require Lv: 20, Lv.1 Delphic Thuner Frenzy Cooldown: 2 sec Rage consumption: 50 |
Lv.1: Deals 220% +120 magic damage to a random enemy, 50% chance to reduce enemy casting speed by 100%, lasts 2 turns. | Max Lv.4: Deals 295% +215 magic damage to a random enemy, 50% chance to reduce enemy casting speed by 100%, lasts 2 turns. |
![]() | Name: Restoration Require Lv: 12 Cooldown: 15 sec Rage consumption: 35 |
Lv.1: Restore HP equal to 50% +100 of magic damage to the teammate with the smallest percentage of HP. | Max Lv.3: Restore HP equal to 50% +100 of magic damage to the teammate with the smallest percentage of HP. |
![]() | Name: Suntoria Require Lv: 20, Lv.1: Healing Empowerment Cooldown: 45 sec Rage consumption: 30 |
Lv.1: Adds a regan buff to all teammates that restores 4% of max HP with every attack, lasts 5 turns. | Max Lv.3: Adds a regan buff to all teammates that restores 4% of max HP with every attack, lasts 5 turns. |
![]() | Name: Purification Require Lv: 22, Lv.1: Meteoric Destroyer Cooldown: 30 sec Rage consumption: 20 |
Lv.1: Discharges 1 negative buffs for all teammates. | Max Lv.4: Discharges 3 negative buffs for all teammates. |
![]() | Name: Meteoric Destroyer Require Lv: 24, Lv.1: Castinator Cooldown: 15 sec Rage consumption: 30 |
Lv.1: Deals 98% magic damage to all enemies; 20% chance to deal an extra 200 damage. | Max Lv.3: Deals 142%% magic damage to all enemies; 35% chance to deal an extra 800 damage. |
![]() | Name: Blessed Light Require Lv: 34, Lv.1: Suntoria, Lv.1: Purification Cooldown: 60 sec Rage consumption: 60 |
Lv.1: Restores HP equivalent to 90% of magic damage +100 for all teammates and adds 10 rage. | Max Lv.2: Restores HP equivalent to 110% of magic damage +400 for all teammates and adds 10 rage. |
![]() | Name: Delphic Hell Thunder Require Lv: 24, Lv.1: Damnantion, Lv.1: Thunderer Cooldown: 60 sec Rage consumption: 100 |
Lv.1: Deals 240% +250 Magic Damage to all enemies; 10% chance to add binding effect causing inability to move for 1 turn. | Max Lv.2: Deals 270% +350 Magic Damage to all enemies; 10% chance to add binding effect causing inability to move for 1 turn. |
![]() | Name: Icebolt Require Lv: Class Advancement, Lv.2: Hell Thunder Cooldown: 10 sec Rage consumption: 30 |
Lv.1: Deals 160% +300 Magic Damage to a random single enemy. | Max Lv.2: Deals 180% +500 Magic Damage to a random single enemy. |
![]() | Name: Delphic-Flame Tornado Require Lv: Class Advancement, Lv.1: Icebolt Cooldown: 60 sec Rage consumption: 100 |
Lv.1: Deals 360% +1850 magic damage to all the enemies, damage is shared by the entire opposing team. | Max Lv.5: Deals 400% +2050 magic damage to all the enemies, damage is shared by the entire opposing team. |
![]() | Name: Mana Shield Require Lv: Class Advancement, Lv.1: Blessed Light Cooldown: 45 sec Rage consumption: 45 |
Lv.1: Generates a magic shield, decreases damage recived by 4%, lasts 2 turns. | Max Lv.4: Generates a magic shield, decreases damage recived by 16%, lasts 2 turns. |
![]() | Name: Anthem Require Lv: Class Advancement, Lv.2: Mana Shield Cooldown: 60 sec Rage consumption: All |
Lv.1: Consumes all rage to restore HP for the teammate with lowest HP, X rage restores x% HP (Max 30000). | Max Lv.3: Consumes all rage to restore HP for the teammate with lowest HP, X rage restores x% HP (Max 90000). |
Passive Skill
![]() | Name: Heart Elemental Require Lv: 7 |
Lv.1: Receive rage +1 each time you deal damage to an enemy. | Max Lv.2: Receive rage +2 each time you deal damage to an enemy. |
![]() | Name: Mana Master Require Lv: 8, Lv.1: Heart Elemental |
Lv.1: Magic Attack boost of 5% | Max Lv.3: Magic Attack boost of 15% |
![]() | Name: Healing Empowerment Require Lv: 20, Lv.1: Restoration |
Lv.1: Healing ability boost of 4%, magic defense boost of 10%. | Max Lv.2: Healing ability boost of 8%, magic defense boost of 20%. |
![]() | Name: Castinator Require Lv: 18 |
Lv.1: 6% chance to reduce rage consumption of next attack by 20 points. | Max Lv.2: 8% chance to reduce rage consumption of next attack by 20 points. |
![]() | Name: Rage Master Require Lv: Class Advancement |
Lv.1: Bonus 3 Rage when being healed by skill, ineffectual when being healed by Rune or buff. | Max Lv.3: Bonus 5 Rage when being healed by skill, ineffectual when being healed by Rune or buff. |
![]() | Name: Sturdy Require Lv: Class Advancement |
Lv.1: Increase Max HP by 2% | Max Lv.5: Increase Max HP by 10% |
Equipment
Lv. 20 PvE Set
Equipment | Basic Stats | Enchant (Max+9) | Additional Stats | Sockets |
![]() | MATK +145 | MATK +176 | +5 Random | 2 open, 1 closed, 1 epic |
![]() | PDEF +50 DDEF +120 | PDEF +90 MDEF +153 | + 5 Random | 1 open, 2 closed, 1 epic |
![]() | HP +343 | HP +354 | +5 Random | 1 open, 2 closed, 1 epic |
![]() | PDEF +92 MDEF +92 | PDEF +128 MDEF +128 | +5 Random | 1 open, 2 closed, 1 epic |
- Equip (2): Damage Dealt +20
- Equip (4): Bonus 5 rage pionts after each attack
Lv. 20 Jewelry & Ring
- Erebus Rage and Erebus Curse (Jewelry) (Max +9)
- MATK +79 (Max +117)
- Equipe (2): Crit damage received reduced by -3%
- Dakan Sacrifice and Dakan Sacrifice (Ring) (Max +9)
- HP +198 (Max +224)
- Equip (2): A chance to reduce rage consumption of a skill by 20%
Lv.30 PvE Set
Equipment | Basic Stats | Enchant (Max+12) | Additional Stats | Sockets |
![]() | MATK +239 | MATK +347 | +5 Random | 2 open, 1 closed, 1 epic |
![]() | PDEF +94 DDEF +222 | PDEF +173 MDEF +326 | + 5 Random | 1 open, 2 closed, 1 epic |
![]() | HP +495 | HP +654 | +5 Random | 1 open, 2 closed, 1 epic |
![]() | PDEF +126 MDEF +126 | PDEF +211 MDEF +211 | +5 Random | 1 open, 2 closed, 1 epic |
- Equip (2): Damage Dealt +80
- Equip (4): Bonus 10 rage points after each attack
Lv. 30 Jewelry & Ring
- Imortal Soul and Imortal Heart (Jewelry) (Max +12)
- MATK +118 (Max +202)
- Equipe (2): Crit damage received reduced by -5%
- Yaros Fire and Yaros Rage (Ring) (Max +12)
- HP +296 (Max +416)
- Equip (2): A chance to reduce rage consumption of a skill by 30%
Lv.35 PvP Set
Equipment | Basic Stats | Enchant (Max+12) | Additional Stats | Sockets |
![]() | MATK +262 | MATK +374 | +5 Random | 2 open, 1 closed, 1 epic |
![]() | PDEF +112 DDEF +266 | PDEF +194 MDEF +379 | + 5 Random | 1 open, 2 closed, 1 epic |
![]() | HP +594 | HP +773 | +5 Random | 1 open, 2 closed, 1 epic |
![]() | PDEF +151 MDEF +151 | PDEF +241 MDEF +241 | +5 Random | 1 open, 2 closed, 1 epic |
- Equip (2): Endurance +50
- Equip (3): Initial rage minimum +30
- Equip (4): Ignor 1000 of enemy's MDEF points
Lv.40 PvE Set
Equipment | Basic Stats | Enchant (Max+15) | Additional Stats | Sockets |
![]() | MATK +300 | MATK +525 | +5 Random | 2 open, 1 closed, 1 epic |
![]() | PDEF +131 DDEF +310 | PDEF +271 MDEF +540 | + 5 Random | 1 open, 2 closed, 1 epic |
![]() | HP +693 | HP +1114 | +5 Random | 1 open, 2 closed, 1 epic |
![]() | PDEF +176 MDEF +176 | PDEF +339 MDEF +339 | +5 Random | 1 open, 2 closed, 1 epic |
- Equip (2): Damage Dealt +200
- Equip (4): Bonus 10 rage points after each attack
Lv. 40 Jewelry & Ring
- Bender Jewel R and Bender Jewel L (Jewelry) (Max +15)
- MATK +165 (Max +323)
- Equipe (2): Crit damage received reduced by -7%
- Bender Ring R and Bender Ring L (Ring) (Max +15)
- HP +414 (Max +697)
- Equip (2): A chance to reduce rage consumption of a skill by 40%
Lv.40 PvE Set upgrade to Legendary
Equipment | Basic Stats | Enchant (Max+21) | Additional Stats | Sockets |
![]() | MATK +300 | MATK +735 | +5 Random | 2 open, 1 closed, 1 epic |
![]() | PDEF +131 DDEF +310 | PDEF +380 MDEF +756 | + 5 Random | 1 open, 2 closed, 1 epic |
![]() | HP +693 | HP +1560 | +5 Random | 1 open, 2 closed, 1 epic |
![]() | PDEF +176 MDEF +176 | PDEF +475 MDEF +475 | +5 Random | 1 open, 2 closed, 1 epic |
- Equip (2): Damage Dealt +200
- Equip (4): Bonus 10 rage points after each attack
Lv. 40 Jewelry & Ring upgrade to Legendary
- Bender Jewel R and Bender Jewel L (Jewelry) (Max +21)
- MATK +165 (Max +452)
- Equipe (2): Crit damage received reduced by -7%
- Bender Ring R and Bender Ring L (Ring) (Max +21)
- HP +414 (Max +974)
- Equip (2): A chance to reduce rage consumption of a skill by 40%
Lv.45 PvP Set (Require Hornor Titttle Champion)
Equipment | Basic Stats | Enchant (Max+15) | Additional Stats | Sockets |
![]() | MATK +360 | MATK +615 | +5 Random | 2 open, 1 closed, 1 epic |
![]() | PDEF +157 DDEF +372 | PDEF +310 MDEF +663 | + 5 Random | 1 open, 2 closed, 1 epic |
![]() | HP +831 | HP +1322 | +5 Random | 1 open, 2 closed, 1 epic |
![]() | PDEF +211 MDEF +211 | PDEF +391 MDEF +391 | +5 Random | 1 open, 2 closed, 1 epic |
- Equip (2): Endurance +100
- Equip (3): Initial rage minimum +30
- Equip (4): Ignor 1500 of enemy's MDEF points
Lv.50 PvE Set
Equipment | Basic Stats | Enchant (Max+18) | Additional Stats | Sockets |
![]() | MATK +396 | MATK +803 | +5 Random | 2 open, 1 closed, 1 epic |
![]() | PDEF +173 DDEF +409 | PDEF +401 MDEF +827 | + 5 Random | 1 open, 2 closed, 1 epic |
![]() | HP +914 | HP +1735 | +5 Random | 1 open, 2 closed, 1 epic |
![]() | PDEF +232 MDEF +232 | PDEF +507 MDEF +507 | +5 Random | 1 open, 2 closed, 1 epic |
- Equip (2): Damage Dealt +300
- Equip (4): Bonus 10 rage points after each attack
Lv. 50 Jewelry & Ring
- Magister Jewel R and Magister Jewel L (Jewelry) (Max +18)
- MATK +236 (Max +515)
- Equipe (2): Crit damage received reduced by -10%
- Magister Ring R and Magister Ring L (Ring) (Max +18)
- HP +528 (Max +1041)
- Equip (2): A chance to reduce rage consumption of a skill by 50%
Lv.50 PvE Set upgrade to Legendary
Equipment | Basic Stats | Enchant (Max+27) | Additional Stats | Sockets |
![]() | MATK +396 | MATK +1204 | +5 Random | 2 open, 1 closed, 1 epic |
![]() | PDEF +173 DDEF +409 | PDEF +602 MDEF +1240 | + 5 Random | 1 open, 2 closed, 1 epic |
![]() | HP +914 | HP +2603 | +5 Random | 1 open, 2 closed, 1 epic |
![]() | PDEF +232 MDEF +232 | PDEF +761 MDEF +761 | +5 Random | 1 open, 2 closed, 1 epic |
- Equip (2): Damage Dealt +300
- Equip (4): Bonus 10 rage points after each attack
Lv. 50 Jewelry & Ring upgrade to Legendary
- Magister Jewel R and Magister Jewel L (Jewelry) (Max +27)
- MATK +236 (Max +772)
- Equipe (2): Crit damage received reduced by -10%
- Magister Ring R and Magister Ring L (Ring) (Max +27)
- HP +528 (Max +1561)
- Equip (2): A chance to reduce rage consumption of a skill by 50%
Lv.55 PvP Set (Require Hornor Tittle Elite Warrior)
Equipment | Basic Stats | Enchant (Max+18) | Additional Stats | Sockets |
![]() | PATK +450 | PATK +900 | +5 Random | 2 open, 1 closed, 1 epic |
![]() | PDEF +196 MDEF +465 | PDEF +442 MDEF +927 | + 5 Random | 1 open, 2 closed, 1 epic |
![]() | HP +1038 | HP +1958 | +5 Random | 1 open, 2 closed, 1 epic |
![]() | PDEF +263 MDEF +263 | PDEF +563 MDEF +563 | +5 Random | 1 open, 2 closed, 1 epic |
- Equip (2): Endurance +150
- Equip (3): Initial rage minimum +30
- Equip (4): Ignor 2000 of enemy's MDEF points
Lv.60 PvE Set
Equipment | Basic Stats | Enchant (Max+18) | Additional Stats | Sockets |
![]() | PATK +495 | PATK +981 | +5 Random | 2 open, 1 closed, 1 epic |
![]() | PDEF +216 DDEF +511 | PDEF +478 MDEF +1009 | + 5 Random | 1 open, 2 closed, 1 epic |
![]() | HP +1142 | HP +2145 | +5 Random | 1 open, 2 closed, 1 epic |
![]() | PDEF +290 MDEF +290 | PDEF +612 MDEF +612 | +5 Random | 1 open, 2 closed, 1 epic |
- Equip (2): Damage Dealt +500
- Equip (4): Bonus 10 rage points after each attack
Lv. 60 Jewelry & Ring
- Sage Jewel R and Sage Jewel L (Jewelry) (Max +18)
- MATK +295 (Max +621)
- Equipe (2): Crit damage received -10%
- Sage Ring R and Sage Ring L (Ring) (Max +18)
- HP +660 (Max +1278)
- Equip (2): A chance to reduce rage consumption of a skill by 50%
Lv.60 PvE Set upgrade to Legendary
Equipment | Basic Stats | Enchant (Max+30) | Additional Stats | Sockets |
![]() | PATK +495 | PATK +1635 | +5 Random | 2 open, 1 closed, 1 epic |
![]() | PDEF +216 DDEF +511 | PDEF +793 MDEF +1683 | + 5 Random | 1 open, 2 closed, 1 epic |
![]() | HP +1142 | HP +3576 | +5 Random | 1 open, 2 closed, 1 epic |
![]() | PDEF +290 MDEF +290 | PDEF +1020 MDEF +1020 | +5 Random | 1 open, 2 closed, 1 epic |
- Equip (2): Damage Dealt +500
- Equip (4): Bonus 10 rage points after each attack
Lv. 60 Jewelry & Ring upgrade to Legendary
- Sage Jewel R and Sage Jewel L (Jewelry) (Max +30)
- MATK +295 (Max +1035)
- Equipe (2): Crit damage received -10%
- Sage Ring R and Sage Ring L (Ring) (Max +30)
- HP +660 (Max +2130)
- Equip (2): A chance to reduce rage consumption of a skill by 50%
Lv.70 PvE Set
Equipment | Basic Stats | Enchant (Max+21) | Additional Stats | Sockets |
![]() | PATK +618 | PATK +1403 | +5 Random | 2 open, 1 closed, 1 epic |
![]() | PDEF +270 DDEF +638 | PDEF +672 MDEF +1445 | + 5 Random | 1 open, 2 closed, 1 epic |
![]() | HP +1427 | HP +3102 | +5 Random | 1 open, 2 closed, 1 epic |
![]() | PDEF +362 MDEF +362 | PDEF +865 MDEF +865 | +5 Random | 1 open, 2 closed, 1 epic |
- Equip (2): Damage Dealt +1000
- Equip (4): Bonus 10 rage points after each attack
Lv. 70 Jewelry & Ring
- Creation's Wheel and Creation's Shift (Jewelry) (Max +21)
- MATK +368 (Max +878)
- Equipe (2): Crit damage received reduced -10%, not applied when battling players
- Samsara's Origin and Samsara's Finish (Ring) (Max +21)
- HP +825 (Max +1838)
- Equip (2): A chance to reduce rage consumption of a skill by 50%
Lv.70 PvE Set upgrade to Legendary
Equipment | Basic Stats | Enchant (Max+21) | Additional Stats | Sockets |
![]() | PATK +618 | PATK +2405 | +5 Random | 2 open, 1 closed, 1 epic |
![]() | PDEF +270 DDEF +638 | PDEF +1152 MDEF +2476 | + 5 Random | 1 open, 2 closed, 1 epic |
![]() | HP +1427 | HP +5318 | +5 Random | 1 open, 2 closed, 1 epic |
![]() | PDEF +362 MDEF +362 | PDEF +865 MDEF +865 | +5 Random | 1 open, 2 closed, 1 epic |
- Equip (2): Damage Dealt +1000
- Equip (4): Bonus 10 rage points after each attack
Lv. 70 Jewelry & Ring upgrade to Legendary
- Creation's Wheel and Creation's Shift (Jewelry) (Max +36)
- MATK +368 (Max +1505)
- Equipe (2): Crit damage received reduced -10%, not applied when battling players
- Samsara's Origin and Samsara's Finish (Ring) (Max +36)
- HP +825 (Max +3150)
- Equip (2): A chance to reduce rage consumption of a skill by 50%