Mage

mage

Mage is a class that have MDEF more than PDEF and dealt Magic damage to enemies. Mages also have healing skill that can heal teammates and themselves during the team fight.

  • LV1 States:
    • 1 Strength
    • 1 Armor
    • 5 Intellect
    • 5 Endurance
    • 100 Charisma
  • Each LV up gained stats:
    • +3 Intellect
    • +1 Armor
    • +1 Endurance
    • +10 Charisma

Active Skill

damnation
Name: Heart Elemental
Require Lv: 22, Lv.2: Mana Master
Cooldown: 60 sec
Rage consumption: 30
Lv.1: Deals 400 magic damage to all enemies and boosts all damage received by the enemy by 4%, lasts 5 turns.Max Lv.3: Deals 400 magic damage to all enemies and boosts all damage received by the enemy by 4%, lasts 5 turns.
QTE: Rage consumption reduced by 5

 

lightning_bolt
Name: Lightning Bolt
Require Lv: 1
Cooldown: 1 sec
Rage consumption: No
Lv.1: Deals 102% +15 damage to a single enemy, increases rage by 6 points.Max Lv.5: Deals 110% +95 damage to a single enemy, increases rage by 6 points.

 

rain_of_fire
Name: Rain of Fire
Require Lv: 3, Lv.1: Lightning Bolt
Cooldown: 10 sec
Rage consumption: 16
Lv.1: Deals 85% magic damage to all enemies.

Max Lv.5: Deals 140% magic damage to all enemies.
QTE: Damage boost of 25%

 

delphic_thunder_frenzy
Name: Delphic Thunder Frenzy
Require Lv: 10, Lv.1: Rain of Fire
Cooldown: 60 sec
Rage consumption: 80
Lv.1: Deals 225% +250 magic damage to front row enemies.

Max Lv.3: Deals 225% +250 magic damage to front row enemies.
QTE: +25% damage

 

thunderer
Name: Thunderer
Require Lv: 20, Lv.1 Delphic Thuner Frenzy
Cooldown: 2 sec
Rage consumption: 50
Lv.1: Deals 220% +120 magic damage to a random enemy, 50% chance to reduce enemy casting speed by 100%, lasts 2 turns.

Max Lv.4: Deals 295% +215 magic damage to a random enemy, 50% chance to reduce enemy casting speed by 100%, lasts 2 turns.
QTE: Magic damage boost of 25%

 

restoration
Name: Restoration
Require Lv: 12
Cooldown: 15 sec
Rage consumption: 35
Lv.1: Restore HP equal to 50% +100 of magic damage to the teammate with the smallest percentage of HP.

Max Lv.3: Restore HP equal to 50% +100 of magic damage to the teammate with the smallest percentage of HP.
QTE: Added 10% damage reduction buff for target, lasts 2 turns.

 

suntoria
Name: Suntoria
Require Lv: 20, Lv.1: Healing Empowerment
Cooldown: 45 sec
Rage consumption: 30
Lv.1: Adds a regan buff to all teammates that restores 4% of max HP with every attack, lasts 5 turns.

Max Lv.3: Adds a regan buff to all teammates that restores 4% of max HP with every attack, lasts 5 turns.
QTE: +2 Duration

 

purification
Name: Purification
Require Lv: 22, Lv.1: Meteoric Destroyer
Cooldown: 30 sec
Rage consumption: 20
Lv.1: Discharges 1 negative buffs for all teammates.

Max Lv.4: Discharges 3 negative buffs for all teammates.
QTE: Rage consumption reduced by 5 points

 

meteoric_destroyer
Name: Meteoric Destroyer
Require Lv: 24, Lv.1: Castinator
Cooldown: 15 sec
Rage consumption: 30
Lv.1: Deals 98% magic damage to all enemies; 20% chance to deal an extra 200 damage.

Max Lv.3: Deals 142%% magic damage to all enemies; 35% chance to deal an extra 800 damage.
QTE: Damage boost of 25%

 

blessed_light
Name: Blessed Light
Require Lv: 34, Lv.1: Suntoria, Lv.1: Purification
Cooldown: 60 sec
Rage consumption: 60
Lv.1: Restores HP equivalent to 90% of magic damage +100 for all teammates and adds 10 rage.

Max Lv.2: Restores HP equivalent to 110% of magic damage +400 for all teammates and adds 10 rage.
QTE: HP restoration +25%

 

delphic_hell_thunder
Name: Delphic Hell Thunder
Require Lv: 24, Lv.1: Damnantion, Lv.1: Thunderer
Cooldown: 60 sec
Rage consumption: 100
Lv.1: Deals 240% +250 Magic Damage to all enemies; 10% chance to add binding effect causing inability to move for 1 turn.

Max Lv.2: Deals 270% +350 Magic Damage to all enemies; 10% chance to add binding effect causing inability to move for 1 turn.
QTE: Damage boost of +25%

 

icebolt
Name: Icebolt
Require Lv: Class Advancement,
Lv.2: Hell Thunder
Cooldown: 10 sec
Rage consumption: 30
Lv.1: Deals 160% +300 Magic Damage to a random single enemy.

Max Lv.2: Deals 180% +500 Magic Damage to a random single enemy.
QTE: Damage boost of +15%

 

delphic_flame_tornado
Name: Delphic-Flame Tornado
Require Lv: Class Advancement,
Lv.1: Icebolt
Cooldown: 60 sec
Rage consumption: 100
Lv.1: Deals 360% +1850 magic damage to all the enemies, damage is shared by the entire opposing team.

Max Lv.5: Deals 400% +2050 magic damage to all the enemies, damage is shared by the entire opposing team.
QTE: Damage boost of +15%

 

mana_shield
Name: Mana Shield
Require Lv: Class Advancement,
Lv.1: Blessed Light
Cooldown: 45 sec
Rage consumption: 45
Lv.1: Generates a magic shield, decreases damage recived by 4%, lasts 2 turns.

Max Lv.4: Generates a magic shield, decreases damage recived by 16%, lasts 2 turns.
QTE: Damage boost of +15%

 

anthem
Name: Anthem
Require Lv: Class Advancement,
Lv.2: Mana Shield
Cooldown: 60 sec
Rage consumption: All
Lv.1: Consumes all rage to restore HP for the teammate with lowest HP, X rage restores x% HP (Max 30000).

Max Lv.3: Consumes all rage to restore HP for the teammate with lowest HP, X rage restores x% HP (Max 90000).

 

Passive Skill

heart_elemental
Name: Heart Elemental
Require Lv: 7
Lv.1: Receive rage +1 each time you deal damage to an enemy.Max Lv.2: Receive rage +2 each time you deal damage to an enemy.

 

mana_master
Name: Mana Master
Require Lv: 8, Lv.1: Heart Elemental
Lv.1: Magic Attack boost of 5%Max Lv.3: Magic Attack boost of 15%

 

healing_enpowerment
Name: Healing Empowerment
Require Lv: 20, Lv.1: Restoration
Lv.1: Healing ability boost of 4%, magic defense boost of 10%.Max Lv.2: Healing ability boost of 8%, magic defense boost of 20%.

 

castinator
Name: Castinator
Require Lv: 18
Lv.1: 6% chance to reduce rage consumption of next attack by 20 points.Max Lv.2: 8% chance to reduce rage consumption of next attack by 20 points.

 

rage_master
Name: Rage Master
Require Lv: Class Advancement
Lv.1: Bonus 3 Rage when being healed by skill, ineffectual when being healed by Rune or buff.Max Lv.3: Bonus 5 Rage when being healed by skill, ineffectual when being healed by Rune or buff.

 

sturdy
Name: Sturdy
Require Lv: Class Advancement
Lv.1: Increase Max HP by 2%Max Lv.5: Increase Max HP by 10%

 

Equipment

Lv. 20 PvE Set

EquipmentBasic StatsEnchant (Max+9)Additional StatsSockets
gloridon_staffMATK +145MATK +176+5 Random2 open, 1 closed, 1 epic
gloridon_robePDEF +50
DDEF +120
PDEF +90
MDEF +153
+ 5 Random1 open, 2 closed, 1 epic
gloridon_necklaceHP +343HP +354+5 Random1 open, 2 closed, 1 epic
gloridon_hatPDEF +92
MDEF +92
PDEF +128
MDEF +128
+5 Random1 open, 2 closed, 1 epic
  • Equip (2): Damage Dealt +20
  • Equip (4): Bonus 5 rage pionts after each attack

Lv. 20 Jewelry & Ring

  • Erebus Rage and Erebus Curse (Jewelry) (Max +9)
    • MATK +79 (Max +117)
    • Equipe (2): Crit damage received reduced by -3%
  • Dakan Sacrifice and Dakan Sacrifice (Ring) (Max +9)
    • HP +198 (Max +224)
    • Equip (2): A chance to reduce rage consumption of a skill by 20%

Lv.30 PvE Set

EquipmentBasic StatsEnchant (Max+12)Additional StatsSockets
lorekeeper_staffMATK +239MATK +347+5 Random2 open, 1 closed, 1 epic
lorekeeper_robePDEF +94
DDEF +222
PDEF +173
MDEF +326
+ 5 Random1 open, 2 closed, 1 epic
lorekeeper_broochHP +495HP +654+5 Random1 open, 2 closed, 1 epic
lorekeeper_hatPDEF +126
MDEF +126
PDEF +211
MDEF +211
+5 Random1 open, 2 closed, 1 epic
  • Equip (2): Damage Dealt +80
  • Equip (4): Bonus 10 rage points after each attack

Lv. 30 Jewelry & Ring

  • Imortal Soul and Imortal Heart (Jewelry) (Max +12)
    • MATK +118 (Max +202)
    • Equipe (2): Crit damage received reduced by -5%
  • Yaros Fire and Yaros Rage (Ring) (Max +12)
    • HP +296 (Max +416)
    • Equip (2): A chance to reduce rage consumption of a skill by 30%

Lv.35 PvP Set

EquipmentBasic StatsEnchant (Max+12)Additional StatsSockets
soulmaster_staffMATK +262MATK +374+5 Random2 open, 1 closed, 1 epic
soulmaster_robePDEF +112
DDEF +266
PDEF +194
MDEF +379
+ 5 Random1 open, 2 closed, 1 epic
soulmaster_broochHP +594HP +773+5 Random1 open, 2 closed, 1 epic
soulmaster_hatPDEF +151
MDEF +151
PDEF +241
MDEF +241
+5 Random1 open, 2 closed, 1 epic
  • Equip (2): Endurance +50
  • Equip (3): Initial rage minimum +30
  • Equip (4): Ignor 1000 of enemy's MDEF points

Lv.40 PvE Set

EquipmentBasic StatsEnchant (Max+15)Additional StatsSockets
bender_staffMATK +300MATK +525+5 Random2 open, 1 closed, 1 epic
bender_robePDEF +131
DDEF +310
PDEF +271
MDEF +540
+ 5 Random1 open, 2 closed, 1 epic
bender_broochHP +693HP +1114+5 Random1 open, 2 closed, 1 epic
bender_hatPDEF +176
MDEF +176
PDEF +339
MDEF +339
+5 Random1 open, 2 closed, 1 epic
  • Equip (2): Damage Dealt +200
  • Equip (4): Bonus 10 rage points after each attack

Lv. 40 Jewelry & Ring

  • Bender Jewel R and Bender Jewel L (Jewelry) (Max +15)
    • MATK +165 (Max +323)
    • Equipe (2): Crit damage received reduced by -7%
  • Bender Ring R and Bender Ring L (Ring) (Max +15)
    • HP +414 (Max +697)
    • Equip (2): A chance to reduce rage consumption of a skill by 40%

Lv.40 PvE Set upgrade to Legendary

EquipmentBasic StatsEnchant (Max+21)Additional StatsSockets
legendary_bender_staffMATK +300MATK +735+5 Random2 open, 1 closed, 1 epic
legendary_bender_robePDEF +131
DDEF +310
PDEF +380
MDEF +756
+ 5 Random1 open, 2 closed, 1 epic
legendary_bender_broochHP +693HP +1560+5 Random1 open, 2 closed, 1 epic
legendary_bender_hatPDEF +176
MDEF +176
PDEF +475
MDEF +475
+5 Random1 open, 2 closed, 1 epic
  • Equip (2): Damage Dealt +200
  • Equip (4): Bonus 10 rage points after each attack

Lv. 40 Jewelry & Ring upgrade to Legendary

  • Bender Jewel R and Bender Jewel L (Jewelry) (Max +21)
    • MATK +165 (Max +452)
    • Equipe (2): Crit damage received reduced by -7%
  • Bender Ring R and Bender Ring L (Ring) (Max +21)
    • HP +414 (Max +974)
    • Equip (2): A chance to reduce rage consumption of a skill by 40%

Lv.45 PvP Set (Require Hornor Titttle Champion)

EquipmentBasic StatsEnchant (Max+15)Additional StatsSockets
dakan_master_staffMATK +360MATK +615+5 Random2 open, 1 closed, 1 epic
dakan_master_robePDEF +157
DDEF +372
PDEF +310
MDEF +663
+ 5 Random1 open, 2 closed, 1 epic
dakan_master_broochHP +831HP +1322+5 Random1 open, 2 closed, 1 epic
dakan_master_hatPDEF +211
MDEF +211
PDEF +391
MDEF +391
+5 Random1 open, 2 closed, 1 epic
  • Equip (2): Endurance +100
  • Equip (3): Initial rage minimum +30
  • Equip (4): Ignor 1500 of enemy's MDEF points

Lv.50 PvE Set

EquipmentBasic StatsEnchant (Max+18)Additional StatsSockets
magister_staffMATK +396MATK +803+5 Random2 open, 1 closed, 1 epic
magister_robePDEF +173
DDEF +409
PDEF +401
MDEF +827
+ 5 Random1 open, 2 closed, 1 epic
magister_broochHP +914HP +1735+5 Random1 open, 2 closed, 1 epic
magister_hatPDEF +232
MDEF +232
PDEF +507
MDEF +507
+5 Random1 open, 2 closed, 1 epic
  • Equip (2): Damage Dealt +300
  • Equip (4): Bonus 10 rage points after each attack

Lv. 50 Jewelry & Ring

  • Magister Jewel R and Magister Jewel L (Jewelry) (Max +18)
    • MATK +236 (Max +515)
    • Equipe (2): Crit damage received reduced by -10%
  • Magister Ring R and Magister Ring L (Ring) (Max +18)
    • HP +528 (Max +1041)
    • Equip (2): A chance to reduce rage consumption of a skill by 50%

Lv.50 PvE Set upgrade to Legendary

EquipmentBasic StatsEnchant (Max+27)Additional StatsSockets
legendary_magister_staffMATK +396MATK +1204+5 Random2 open, 1 closed, 1 epic
legendary_magister_robePDEF +173
DDEF +409
PDEF +602
MDEF +1240
+ 5 Random1 open, 2 closed, 1 epic
legendary_magister_broochHP +914HP +2603+5 Random1 open, 2 closed, 1 epic
legendary_magister_hatPDEF +232
MDEF +232
PDEF +761
MDEF +761
+5 Random1 open, 2 closed, 1 epic
  • Equip (2): Damage Dealt +300
  • Equip (4): Bonus 10 rage points after each attack

Lv. 50 Jewelry & Ring upgrade to Legendary

  • Magister Jewel R and Magister Jewel L (Jewelry) (Max +27)
    • MATK +236 (Max +772)
    • Equipe (2): Crit damage received reduced by -10%
  • Magister Ring R and Magister Ring L (Ring) (Max +27)
    • HP +528 (Max +1561)
    • Equip (2): A chance to reduce rage consumption of a skill by 50%

Lv.55 PvP Set (Require Hornor Tittle Elite Warrior)

EquipmentBasic StatsEnchant (Max+18)Additional StatsSockets
pontiff_staffPATK +450PATK +900+5 Random2 open, 1 closed, 1 epic
pontiff_robePDEF +196
MDEF +465
PDEF +442
MDEF +927
+ 5 Random1 open, 2 closed, 1 epic
pontiff_broochHP +1038HP +1958+5 Random1 open, 2 closed, 1 epic
pontiff_hatPDEF +263
MDEF +263
PDEF +563
MDEF +563
+5 Random1 open, 2 closed, 1 epic
  • Equip (2): Endurance +150
  • Equip (3): Initial rage minimum +30
  • Equip (4): Ignor 2000 of enemy's MDEF points

Lv.60 PvE Set

EquipmentBasic StatsEnchant (Max+18)Additional StatsSockets
sage_staffPATK +495PATK +981+5 Random2 open, 1 closed, 1 epic
sage_robePDEF +216
DDEF +511
PDEF +478
MDEF +1009
+ 5 Random1 open, 2 closed, 1 epic
sage_broochHP +1142HP +2145+5 Random1 open, 2 closed, 1 epic
sage_hatPDEF +290
MDEF +290
PDEF +612
MDEF +612
+5 Random1 open, 2 closed, 1 epic
  • Equip (2): Damage Dealt +500
  • Equip (4): Bonus 10 rage points after each attack

Lv. 60 Jewelry & Ring

  • Sage Jewel R and Sage Jewel L (Jewelry) (Max +18)
    • MATK +295 (Max +621)
    • Equipe (2): Crit damage received -10%
  • Sage Ring R and Sage Ring L (Ring) (Max +18)
    • HP +660 (Max +1278)
    • Equip (2): A chance to reduce rage consumption of a skill by 50%

Lv.60 PvE Set upgrade to Legendary

EquipmentBasic StatsEnchant (Max+30)Additional StatsSockets
sage_staffPATK +495PATK +1635+5 Random2 open, 1 closed, 1 epic
sage_robePDEF +216
DDEF +511
PDEF +793
MDEF +1683
+ 5 Random1 open, 2 closed, 1 epic
sage_broochHP +1142HP +3576+5 Random1 open, 2 closed, 1 epic
sage_hatPDEF +290
MDEF +290
PDEF +1020
MDEF +1020
+5 Random1 open, 2 closed, 1 epic
  • Equip (2): Damage Dealt +500
  • Equip (4): Bonus 10 rage points after each attack

Lv. 60 Jewelry & Ring upgrade to Legendary

  • Sage Jewel R and Sage Jewel L (Jewelry) (Max +30)
    • MATK +295 (Max +1035)
    • Equipe (2): Crit damage received -10%
  • Sage Ring R and Sage Ring L (Ring) (Max +30)
    • HP +660 (Max +2130)
    • Equip (2): A chance to reduce rage consumption of a skill by 50%

Lv.70 PvE Set

EquipmentBasic StatsEnchant (Max+21)Additional StatsSockets
ethereal_staffPATK +618PATK +1403+5 Random2 open, 1 closed, 1 epic
ethereal_robePDEF +270
DDEF +638
PDEF +672
MDEF +1445
+ 5 Random1 open, 2 closed, 1 epic
ethereal_broochHP +1427HP +3102+5 Random1 open, 2 closed, 1 epic
ethereal_hatPDEF +362
MDEF +362
PDEF +865
MDEF +865
+5 Random1 open, 2 closed, 1 epic
  • Equip (2): Damage Dealt +1000
  • Equip (4): Bonus 10 rage points after each attack

Lv. 70 Jewelry & Ring

  • Creation's Wheel and Creation's Shift (Jewelry) (Max +21)
    • MATK +368 (Max +878)
    • Equipe (2): Crit damage received reduced -10%, not applied when battling players
  • Samsara's Origin and Samsara's Finish (Ring) (Max +21)
    • HP +825 (Max +1838)
    • Equip (2): A chance to reduce rage consumption of a skill by 50%

Lv.70 PvE Set upgrade to Legendary

EquipmentBasic StatsEnchant (Max+21)Additional StatsSockets
legendary_ethereal_staffPATK +618PATK +2405+5 Random2 open, 1 closed, 1 epic
legendary_ethereal_robePDEF +270
DDEF +638
PDEF +1152
MDEF +2476
+ 5 Random1 open, 2 closed, 1 epic
legendary_ethereal_broochHP +1427HP +5318+5 Random1 open, 2 closed, 1 epic
legendary_ethereal_hatPDEF +362
MDEF +362
PDEF +865
MDEF +865
+5 Random1 open, 2 closed, 1 epic
  • Equip (2): Damage Dealt +1000
  • Equip (4): Bonus 10 rage points after each attack

Lv. 70 Jewelry & Ring upgrade to Legendary

  • Creation's Wheel and Creation's Shift (Jewelry) (Max +36)
    • MATK +368 (Max +1505)
    • Equipe (2): Crit damage received reduced -10%, not applied when battling players
  • Samsara's Origin and Samsara's Finish (Ring) (Max +36)
    • HP +825 (Max +3150)
    • Equip (2): A chance to reduce rage consumption of a skill by 50%
Archers

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