Runes

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:   Sovanpanha

Runes

Runes are a type of battle skill and unlocked when players reached level 35. In battle, the two rune slots are placed on the left side next to the HP bar. Runestones can be used to increase rune EXP.

Rune Cooldown: A rune's cooldown depend on its rune level. The number of uses per fight also depend on rune level but is different for each type of rune. Note: When you have different runes and at different levels including runes, the difference between the coding times of both runes will be reflected in lower level rune.

LevelCooldown
175
270
365
460
555
655
750
850
945
1045

There are normal and advanced runes that are listed in detail below:

Normal Runes

brutatlity_rune Brutality Rune 
(Damage boost, last 2 turns)
LevelEffectUsage
1+3% +200 damage to players1
2+4% +400 damage to players1
3+5% +600 damage to players1
4+6% +800 damage to players1
5+7% +1000 damage to players1
6+8% +1200 damage to players2
7+9% +1400 damage to players2
8+10% +1600 damage to players2
9+12% +1800 damage to players3
10+15% +2000 damage to players3

 

blood_rune Blood Rune
(Causes a random enemy to bleed and lose HP)
LevelEffectUsage
1Lose 3% HP per turn. Lasts 3 turns. Causes maximum of 1500 damage1
2Lose 3% HP per turn. Lasts 4 turns. Causes maximum of 1500 damage1
3Lose 4% HP per turn. Lasts 4 turns. Causes maximum of 2500 damage1
4Lose 4% HP per turn. Lasts 5 turns. Causes maximum of 2500 damage1
5Lose 5% HP per turn. Lasts 5 turns. Causes maximum of 3500 damage1
6Lose 5% HP per turn. Lasts 6 turns. Causes maximum of 3500 damage2
7Lose 5% HP per turn. Lasts 7 turns. Causes maximum of 5000 damage2
8Lose 6% HP per turn. Lasts 7 turns. Causes maximum of 5000 damage2
9Lose 6% HP per turn. Lasts 8 turns. Causes maximum of 8000 damage3
10Lose 8% HP per turn. Lasts 8 turns. Causes maximum of 8000 damage3

 

healing_rune Healing Rune
(Immediately restores health)
LevelHP restored (%)Usage
110% HP1
212% HP1
314% HP1
416% HP1
518% HP2
620% HP2
722% HP2
824% HP2
926% HP3
1030% HP3

 

guardian_rune Guardian Rune
(Decrease received damage, lasts 2 turns)
LevelDamage Reduced (%)Usage
110% damage1
212% damage1
314% damage1
416% damage1
518% damage1
620% damage2
724% damage2
830% damage2
938% damage3
1050% damage3

 

purification_rune Purification Rune
(Dispels negative buff from random allies)
LevelEffectUsage
11 debuff from 1 random ally1
21 debuff from 1-2 random ally1
31 debuff from 1-2 random ally1
42 debuffs from 2 random allies1
52 debuffs from 2 random allies1
62 debuffs from 2-3 random allies2
72 debuffs from 2-3 random allies2
82 debuffs from 3-4 random allies2
93 debuffs from 3-4 random allies3
103 debuffs from all allies3

 

rage_rune Rage Rune
(Immediately restores Rage)
LevelRage RestoredUsage
130 rage1
235 rage1
340 rage1
445 rage1
550 rage1
655 rage2
760 rage2
865 rage2
970 rage3
1080 rage3

 

chaos_rune Chaos Rune
(Deals damage to a random enemy (attack player first). Target's attacks have chance to hit a random target (can be an ally))

LevelEffectUsage
1Deals 90% damage to a random enemy (attack player first). Target's attacks have 30% chance to hit a random target (can be an ally). Lasts 1 turn.1
2Deals 100% damage to a random enemy (attack player first). Target's attacks have 30% chance to hit a random target (can be an ally). Lasts 1 turn.1
3Deals 100% damage to a random enemy (attack player first). Target's attacks have 40% chance to hit a random target (can be an ally). Lasts 1 turn.1
4Deals 100% damage to a random enemy (attack player first). Target's attacks have 50% chance to hit a random target (can be an ally). Lasts 2 turns.1
5Deals 100% damage to a random enemy (attack player first). Target's attacks have 55% chance to hit a random target (can be an ally). Lasts 2 turns.2
6Deals 100% damage to a random enemy (attack player first). Target's attacks have 60% chance to hit a random target (can be an ally). Lasts 2 turns.2
7Deals 100% damage to a random enemy (attack player first). Target's attacks have 65% chance to hit a random target (can be an ally). Lasts 2 turns.2
8Deals 100% damage to a random enemy (attack player first). Target's attacks have 70% chance to hit a random target (can be an ally). Lasts 3 turns.2
9Deals 100% damage to a random enemy (attack player first). Target's attacks have 75% chance to hit a random target (can be an ally). Lasts 3 turns.2
10Deals 100% damage to a random enemy (attack player first). Target's attacks have 100% chance to hit a random target (can be an ally). Lasts 3 turns.3

 

amnesia_rune Amnesia Rune
(Deals damage to a random target (attack players first). Chance to prevent the target from using a skill (including Holy Seal and Runes). Effects do not work on party leader if party leader is a monster)
LevelEffectUsage
1Deals 90% damage, 50% chance to prevent the target from using 1 skill. Lasts 1 turn1
2Deals 100% damage, 55% chance to prevent the target from using 1 skill. Lasts 1 turn1
3Deals 100% damage, 60% chance to prevent the target from using 2 skills. Lasts 1 turn1
4Deals 100% damage, 70% chance to prevent the target from using 2 skills. Lasts 2 turns1
5Deals 100% damage, 80% chance to prevent the target from using 2 skills. Lasts 2 turns2
6Deals 100% damage, 90% chance to prevent the target from using 3 skills. Lasts 2 turns2
7Deals 100% damage, 100% chance to prevent the target from using 3 skills. Lasts 2 turns2
8Deals 100% damage, 100% chance to prevent the target from using 4 skills. Lasts 2 turns2
9Deals 100% damage, 100% chance to prevent the target from using 4 skills. Lasts 3 turns3
10Deals 100% damage, 100% chance to prevent the target from using 5 skills. Lasts 3 turns3

 

deceleration_rune Deceleration Rune
(Deals damage to a random target. Chance to reduce casting speed by 100% (work on both players and monsters))
LevelEffectUsage
1Deals 90% damage to a random target. 30% chance to reduce casting speed by 100%. Lasts 2 turns1
2Deals 100% damage to a random target. 30% chance to reduce casting speed by 100%. Lasts 2 turns1
3Deals 100% damage to a random target. 40% chance to reduce casting speed by 100%. Lasts 2 turns1
4Deals 100% damage to a random target. 50% chance to reduce casting speed by 100%. Lasts 2 turns2
5Deals 100% damage to a random target. 60% chance to reduce casting speed by 100%. Lasts 2 turns2
6Deals 100% damage to a random target. 65% chance to reduce casting speed by 100%. Lasts 3 turns3
7Deals 100% damage to a random target. 70% chance to reduce casting speed by 100%. Lasts 3 turns3
8Deals 100% damage to a random target. 75% chance to reduce casting speed by 100%. Lasts 3 turns3
9Deals 100% damage to a random target. 80% chance to reduce casting speed by 100%. Lasts 3 turns3
10Deals 100% damage to a random target. 100% chance to reduce casting speed by 100%. Lasts 3 turns3

 

Advanced Runes

advanced-brutality-rune Advanced Brutality Rune
(Damage boost, last 2 turns, can't be dispelled)
LevelEffectUsage
1+16% +2000 damage to players3
2+17% +2000 damage to players3
3+18% +2000 damage to players3
4+19% +2000 damage to players3
5+20% +2000 damage to players3
6+21% +2000 damage to players4
7+23% +2000 damage to players4
8+25% +2000 damage to players2

 

advanced_blood_rune Advanced Blood Rune
(Causes a random enemy to bleed and lose HP)
LevelEffectUsage
1Lose 8% HP per turn. Lasts 8 turns. Causes maximum of 8000 damage3
2Lose 8% HP per turn. Lasts 9 turns. Causes maximum of 8000 damage3
3Lose 8% HP per turn. Lasts 9 turns. Causes maximum of 9000 damage3
4Lose 9% HP per turn. Lasts 9 turns. Causes maximum of 9000 damage3
5Lose 9% HP per turn. Lasts 9 turns. Causes maximum of 10000 damage3
6Lose 9% HP per turn. Lasts 10 turns. Causes maximum of 10000 damage3
7Lose 10% HP per turn. Lasts 10 turns. Causes maximum of 10000 damage4
8Lose 10% HP per turn. Lasts 10 turns. Causes maximum of 11000 damage4

 

advanced_healing_rune Advance Healing Rune
(Immediately restores health)
LevelHP restored (%)Usage
132% HP3
234% HP3
336% HP3
438% HP3
540% HP3
642% HP3
745% HP4
850% HP4

 

advanced_guardian_rune Advanced Guardian Rune
(Decrease received damage, lasts 2 turns)
LevelDamage Reduced (%)Usage
152% damage3
254% damage3
356% damage3
458% damage3
560% damage3
662% damage3
765% damage4
870% damage4