Find out Pokemon Unite Mr Mime build featuring best move, items, and synergies for this character here.
Table of Contents
Mr Mine Stats & Evolution
In Pokemon Unite Mr Mime is a Melee Supporter with a supportive utility that displacing, stunning, debuffing and has great Endurance.
Mr Mime Stats
Mr Mime Evolution
In Pokemon Unite Mr Mime has no evolution, it starts from level 1 to 15 as Mr Mime.
Mr Mime Builds
Best Moves For Mr Mime
The best Mr Mime movesets build in Pokemon Unite start with Fake Out & Light Screen then upgrade to Psychic (Lv 4) and Barrier (Lv6).
From Level 1 to 3 strategies: You can use Fake Out to stun and deal AOE Damage after use Light Screen or use Light Screen to block enemies from farm or block them.
After Level 6 strategies: Using Barrier to block the enemies way and use Confusion to stun them.
After Level 9 strategies: During team fight, use Barrier to block enemies from escape and launch Showtime for Area damage.
Best Items For Mr Mime
After using a Unite move, your Pokémon deal more damage for a short period.
AEOS Energy gather rate: 6%
Move cooldown: +4.5%
Greatly Increase special attack damage when using special moves.
Recovers health for a short period when Pokémon HP is low by taken damage.
Special Defense: +30
Quickly moves your Pokemon in the designated direction.
Best Synergies For Mr Mime
Mr Mime Moves List
Mr Mime Basic Attack
|Basic Attack||Becomes a boosted attack with every third attack, dealing increased damage and throwing enemies when it hits.|
Mr Mime Passive Ability
|Filter||Reduced damage received for a short time after using a move.|
Mr Mime First Move
|Slap its hands together, shoving enemies in front of it.|
|Upgrade Choices (Level 4)|
Attacks straight in front of the user, dealing damage to enemies and shoving them. If an enemy shoved by this move hits an obstacle, it receives increased damage from this move and is left unable to act for a short time. If the enemy is currently guard-swapped, it is not shoved but receives increased damage from this move and is left unable to act for a short time.
Level 11: Increased damage.
Centers one telekinetic blast each on the user, any guard-swapped enemies, and any Light Screen or Barrier walls created by the user, damaging all enemies caught in the blasts and lowering their Sp. Defense for a short time. If an enemy is hit by multiple overlapping blasts, that enemy is also left unable to act for a short time.
Level 11: Also decreases the movement speed of enemies for a short time.
Mr Mime Second Move
|Create a wall of light in the designated area that prevents enemies from passing.|
|Upgrade Choices (Level 6)|
Create a translucent wall in the designated location that prevents enemies from passing. A maximum of two uses can be kept in reserve for this move.
Level 13: Increases the max number of uses that can be kept in reserve.
Swaps the user's Defense and Sp. Defense stats with those of another Pokemon for a short time when it hits. Swapping with an enemy deals damage over time and decreases their movement speed while increasing the user's movement speed for short time. Swapping with an ally increases the movement speed of that ally and the user for a short time.
Level 13: Also continually restores the HP of the user and the ally while this move is in effect.
Mr Mime Unite Move
|Jump to the designated location and start a pantomime performance, dealing damage over time to enemies in the area of effect and leaving them unable to act for a short time.|
End of Mr Mime Guides.