In League of Legends Wild Rift Orianna is a Mage that highly play in Mid lane. View Orianna Best build, Runes, Matchups, and more here!
Orianna Build Guide
|Luden's Echo||Awakened Soulstealer||Ionian Boots of Lucidity|
|Rabadon's Deathcap||Morellonomicon||Void Staff|
Enchantment: Protobelt is an item that Orianna should build.
This Orianna full build works well against opponents Mage, Marksman, Fighter, and Tank.
The items provide Ability Power, Mana, Ability Haste, Magic Penetration, and Mobility.
Build Vs Assassin
|Luden's Echo||Ionian Boots of Lucidity||Awakened Soulstealer|
|Rabadon's Deathcap||Morellonomicon||Void Staff|
Playing against Assassin champion in Mid lane you may need to buy Stasis Enchant after you get your first items for serving from assassin's combo.
Other Items Options
|Liandry's Torment||Archangel's Staff||Rod of Ages|
|Rylia's Crystal Scepter||Infinity Orb|
The Best Wild Rift Orianna Runes are Electrocute keystone with Brutal, Regeneration, and Manaflow Band.
|Electrocute||Hitting a champion with successive attacks or abilities deals bonus magic damage.|
|Brutal||Gain AD/AP and penetration. (Adaptive)|
|Regeneration||Periodically regen your missing health or mana based on whichever percentage is lower.|
|Manaflow Band||Hitting an enemy champion with an ability permanently increases your max mana.|
|Flash||Teleport a short distance forward or towards the aimed direction.|
|Ignite||Ignites target enemy champion, dealing 60 true damage (60-410) over 5 seconds and inflicting them with Grievous Wounds.|
Grievous wounds reduce healing effects by 50%.
Orianna Skill Guide
Orianna's Ball acts as a focal point for her abilities. Its automatically returns to her if she is too far away from it.
Attack deal 13 bonus magic damage (13 + 15% AP). Subsequent attacks against the same target within 4 seconds deal an additional 3 magic damage (3 + 3% AP). Stacks up to 2 times.
Commands the Ball to fire toward a target location, dealing 60 magic damage (60 + 50% AP) to targets along the way. The damage decreases by 10% for each unit it hits (Minimum 50%).
The Ball remains at the target location afterward.
Cooldown: 6/ 5/ 4/ 3
Mana Cost: 30/ 40/ 50/ 60
Commands the Ball to release an electric pulse, dealing 60 magic damage (60 + 60% AP) to nearby enemies.
The pulse leaves behind an energy field for 3 seconds, slowing enemies by 20% and speeding allies up by 20% for 2 seconds. The effect diminishes over time.
Mana Cost: 70/ 80/ 90/ 100
Active: Commands the Ball to attach to an allied champion, granting a shield that absorbs 60 damage (60 +40% AP) for 4s, dealing 60 magic damage (60 + 30% AP) to enemies it passes through.
Passive: The Ball grants 10 Armor and Magic Resist to the champion it is attached to.
Mana Cost: 60
Commands the Ball to unleash a shockwave, dealing 150 magic damage (150 + 70% AP) and launching nearby enemies toward the Ball after a brief delay.
Cooldown: 70/ 60/ 50
Mana Cost: 100
|Command: Attack||Command: Dissonance||Command: Protect||Command: Shockwave|
1. Command: Attack > Command: Dissonance
2. Command: Attack > Command: Dissonance > Command: Protect
3. Command: Attack > Command: Dissonance > Command: Shockwave
4. Command: Attack > Command: Shockwave > Command: Dissonance
|Annie||Orianna has higher range than Annie with both skill and auto-attack. This advantage makes Orianna win in her lane against Annie. Orianna can also protect herself from gank with Dissonance and Protect.|
|Fizz||Playing Orianna against Fizz in mid lane is a choice. Fizz is a melee champion while Orianna is a range champion with the power full auto-attack that makes Fizz hard to farm in the early game.|
|Akali||Orianna is a good mage to play against melee champions in mid lane including Akali. The combination of auto-attack and passive makes Orianna ahead in gold while farming in the lane.|
|Yasuo||Yasuo is another melee champion that Orianna can counter. It's not different from other melee champions above. However, Yasuo has Wind Wall to block all projectiles so that blocks some damage dealing from Orianna.|
|Zed||Zed is a powerful assassin champion in mid lane with instant kill abilities. It's a bit hard for him to play against Orianna in the early game but he will be good in Mid or Late game.|
|Ahri||Playing Ahri against Orianna is a good pick. She has a high range ability compare to Orianna. Her dashing ability Spirit Rush can get close to Orianna to release Charm effectively.|
|Ziggs||Ziggs is also a mid lane champion with poke ability Bouncing Bomb. The ability can poke Orianna and also can clear up minion wave very fast.|
Orianna Pros and Cons
|1. Powerful auto-attack|
|2. Brings a lot of utility & damage|
|3. Huge ultimate skill that can CC enemies in the area.|
|4. Have abilities to support teammates|
|1. High difficulty|
|2. Need a good skill landing|
More Champion Guide