Find out Wild Rift Janna guide in Season 1 featuring various build techniques, runes, skill order & combo in this article.
Table of Contents
Janna Build Guide
Full Build
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In Wild Rift Janna builds this item to increases ability power, armor, magic resistance so she can output magic damage as well as support her teammate.
Enchanment: Shadows Enchant is an item that Janna should upgrade from the boot.
Core Items
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Janna core items are Ardent Censer, Ionian Boots of Lucidity, and Harmonic Echo.
The core items increases ability power, health and CD reduction.
Other Options
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Down below are different techniques to build on Janna against enemy matchups.
Build Vs Fighter
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Build Rylai Crystal Scepter to get more ability power and slow enemies
Build Randuins to get more armor and reduce enemies attack speed.
Build Vs Assassin
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Build Randuins to get more armor and reduce enemies attack speed.
Build Vs Mage
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Build Morellonomicon to get more ability, health and reduces enemy healing
Build Vs Marksman
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Build Guardian Angel to get more Armor and revive.
Build Vs Tank
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Build Void Staff to ability and magic penetration.
Janna Runes
The best Wild Rift Janna Runes are Aery, Weakness, Regeneration, and Mana Flowband.
![]() | Aery |
![]() | Weakness |
![]() | Regeneration |
![]() | Mana Flowband |
Summoner Spells
![]() | Flash |
![]() | Ignite |
Janna Skill Guide
Detail of Wild Rift Janna abilities, order and combo:
Skill Order
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3 | 1 | 2 | 5 |
10 | 4 | 7 | 9 |
12 | 6 | 8 | 13 |
15 | 11 | 14 |
Skill Combo
1. Zephyr >
Howling Gale
Skill Detail
Tailwind
Passively gain 8% Movement Speed. Nearby allied champions also gain this bonus when moving towards Janna.
Howling Gale
Summons a whirlwind that gains damage,range, and knock up duration as it charges up ( max charge at 3 seconds).
Re-cast: Launches a whirlwind, dealing 60 to 120 magic damage (60+40% Magic Damage to 120+85% Magic Damage) and knocking up enemies in its path for 0.5 to 1.25 seconds. Each seconds charged increases damage by 20(20+ 15% Magic Damage), knock up duration by 0.25 seconds and travel range by 25%.
The whirlwind always reaches its destination in 1.5 seconds.
Zephyr
Passive: While Zephyr is not on cooldown, gain 6% Movement Speed and deal an additional 0 magic damage (25% bonus movement) with attacks.
Active: Deal 55 magic damage (55+50% Magic Damage+25% bonus Movement) and slows the target by 30%(30%+0.06 Magic Damage) for 2 seconds.
Eye of The Storm
Blesses an allied champion or turret with a shield that absorbs 80 damage(80+80 Magic Damage) and grants 10 attack damage (10+10 Magic Damage) while it holds. The shield decays over 5 seconds.
Monsoon
Calls forth mighty winds of salvation to knock back surrounding enemies and restore 100 Health (100+50% Magic) to nearby allies each second for 3 seconds.
Janna Match Ups & Partners
Enemy Matchups
Good Against | Bad Against |
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Marksman Partner
Rank | Name |
1 | Ashe |
2 | Vayne |
3 | Graves |
4 | Miss Fortune |
5 | Ezreal |
6 | Varus |
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