v9.40 Patch Notes

Welcome to v9.40 Patch Notes Update Page! Wanna know what's new in this update check out more information below:

Tactical Shotgun

The tac is back in an all-new form. Drop-in and try out the Epic And Legendary variants now!

  • New Epic and Legendary Tactical Shotgun
    • 83/87 maximum damage
    • 1.5 shots per second.
    • Holds 8 shells
    • Headshot multiplier of 2.25
    • Available from Floor Loot, Chests, Supply Drops, Loot Carriers, and Vending Machines.

Weapons + Items

  • Semi-Auto Sniper Rifle now has reduced zoom while scoped.
    • This is a Quality of Life change to help improve the usability and feel of this weapon.
  • Combat Shotgun changes
    • Reduced Headshot multiplier from 1.7 to 1.5.
    • Reduced the long-range effectiveness of the Combat Shotgun
      • Reduced the falloff curve ranges from:
        • 2.44 tiles(unchanged)
        • 4.88 tiles to 4.39 tiles.
        • 9.77 tiles to 6.84 tiles.
        • 19.53 tiles to 11.72 tiles.
    • After observing recent changes to damage falloff, we decided to further reduce its long-range effectiveness and alter the curve to fall a bit more in line with other shotguns but still retain its unique flavor.
  • Vaulted
    • Suppressed Bolt-Action Sniper Rifle
      • Epic and Legendary variants.
  • Unvaulted
    • Bolt-Action Sniper Rifle
      • Rare, Epic and Legendary variants

Gameplay

  • Picking up an item that fills a stack and creates an overflow will no longer result in the currently equipped item being dropped.
    • Instead of causing the currently equipped weapon to be dropped, the overflow will be dropped.
  • Players will now automatically pick up a consumable if it is already in their inventory and now maxed out.
    • If the auto pickup fills a stack the overflow will be dropped.
  • A new Glider and Harvesting Tool have been added for Save the World Founder's Pack owners.

Competitive

  • New Tournament: Xbox Cup(July 20th & 21st) [$1,000,000 in Cash Prizes]
    • Solo Game Mode
    • This tournament is open to all players on Xbox One and does not require reaching any division in Arena.
    • The prize pool will be distributed across all server regions, with official rules and details released later this week. Check the tournament inside the game client for exact times.
    • Format
      • July 20th - Round one: All Eligible Players
      • July 21st - Round Two: Top 1500 Players from Round one
  • New tournament: Squads Cash Cup (July 21st)[$1,000,000 in Cash Prizes]
    • Squads Game Mode
    • Participation in this event requires players to have reached Champion League in Arena play prior to the start of the event.
    • The Prize pool will be distributed across all server regions, with official rules and details released later this week. Check the tournament inside the game client for exact times.
    • Format:
      • Single Day Tournament - July 21st
        • Round one: All Eligible Players
        • Round Two: Top 100 squads from Round one
  • Players can now choose a flag to display on their career profile.
    • This flag can be selected and changed from a player's profile
    • After changing or selecting their flag, players can not change flags again for 30 days.
    • A player's flag visible to others when visiting a player's profile and on tournament leaderboards.
    • For teams of two or more players, the flag chosen by the majority of the team will be displayed. If there is no majority, the globe flag will be displayed.
    • We are launching with an initial set of 37 total flags. Any additional flags added in the future will be announced in future updates.

Performance

  • Improved server performance of Zipline.
  • Improved client performance of Chug Jug.
  • Optimized the way pickaxes are spawned to reduce the chance of loading issues during the initial skydive landing.

Audio

  • Improved enemy footstep volume consistency, and changed volume falloff to logarithmic to make the sound diminish more naturally.
  • Decreased volume of a few sounds.
    • Chug Splash explosion
    • Proximity launcher explosion
    • Ambient hum of the Slipstream platforms.
  • Added a wall impact audio layer for close-quarters combat as an additional warning that an enemy is shooting a structure you are on the opposite side of.

UI

  • Escape Menu & Social Panel updates:
    • The input action that would bring up either the escape Menu or Social Panel will now bring up both of them in the lobby and while in a match.
    • A third tab has been added to the Social Panel. It contains all voice chat-related functionalities.
    • The Escape Menu and Top Bar received a visual update.

Mobile

  • Added new edit from touch setting to enable/disable editing from touches(defaulted to enabled)
  • Bluetooth microphones have been enabled to support voice chat.
  • The emote wheel buttons are now bigger.

Bug Fixes

Weapons + Items

  • Drum Shotgun now has the correct environmental damage falloff.
  • Fixed a bug in which a LaunchPad couldn't be destroyed by a pickaxe.

Gameplay

  • Fixed an issue involving Supply Drone Boxes not being visible after players shoot down the Supply Drone.
  • Supply Drones no longer remain stationary after getting stuck for too long.
  • Changed Invert "Aircraft Keyboard Controls" to"Invert Airborne Keyboard Controls" in the options menu to reflect the fact that airborne land vehicles controls become inverted in the air.
  • Fixed some edge cases involving damage number display rounding down for some shotgun hits.
  • Blueprint doors now consistently render when players are building.
  • Players can now pick up items more easily when standing on top of them.
  • Foot controllers now properly allow players to rotate the next and previous weapon.
  • Bushes no longer block players from being healed by a Chug Splash.
  • If a player using a Shadow Bomb enters a vehicle, the Shadow Bomb effect will no longer remain active after the effect should have ended.
  • The Chug Splash now properly auto-sorts to the rightmost inventory slot when picked up, like other consumables.
  • Fixed an issue in which players would experience abnormally slow gliding after using a Rift-to-Go.
  • Consumables associated with a bar(Shield Potion, Med Kit, etc)are now consistently usable by players riding a Zipline.
  • Fixed a rare issue involving Shadow Bombs not allowing for wall jumps at certain angles.
  • Players can no longer wall jump off of the cornfields while using a Shadow bomb.
  • Players can no longer wall jump off of Slipstreams while using a Shadow Bomb.
  • Fixed an issue in which the rings for Fortbytes 4,67,70 and 89 would not appear even though the player was wearing the correct cosmetic.
  • To prevent players from exploiting the deep dab emote, it now has a delay before players are able to shoot after starting it.

Audio

  • Wood/stone/metal bullet impacts are no longer silent on Mobile/Switch
  • Revolver equip sound is no longer silent on Mobile/Switch

Mobile

  • Air Strike shots no longer create large polygonal outlines
  • Fixed an issue involving Pump and Combat Shotguns not correctly firing while Auto-Fire is selected
  • Resolved voice chat issue when joining another player's party
  • The chest located in the Neo Tilted hotel is now openable
  • Live spectating on mobile will display the spectator's UI
  • Players no longer remain logged into their account when they close the game.
  • Wallet in the lifetime refund Screen will now correctly display
  • Leaving the "Show help"open in the warm-up stage won't cause the button to remain present during the match.
  • The "Tournament Region" text in the compete tab is bigger.
  • Map marker HUD layout won't be displayed when in the Battle Bus
  • Emote HUD Layout will be displayed only in vehicles where it is possible emote
  • Storm eye glider and storm bolt harvesting tool will display proper VFX
  • Graphical improvement of the Flutter outfit
  • Graphical improvement on the String Lights contrail
  • Lantern contrail will display properly in-game.

Credit Story to: Epic Games

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