Welcome to v9.40 Patch Notes Update Page! Wanna know what's new in this update check out more information below:
Table of Contents
Tactical Shotgun
The tac is back in an all-new form. Drop-in and try out the Epic And Legendary variants now!
- New Epic and Legendary Tactical Shotgun
- 83/87 maximum damage
- 1.5 shots per second.
- Holds 8 shells
- Headshot multiplier of 2.25
- Available from Floor Loot, Chests, Supply Drops, Loot Carriers, and Vending Machines.
Weapons + Items
- Semi-Auto Sniper Rifle now has reduced zoom while scoped.
- This is a Quality of Life change to help improve the usability and feel of this weapon.
- Combat Shotgun changes
- Reduced Headshot multiplier from 1.7 to 1.5.
- Reduced the long-range effectiveness of the Combat Shotgun
- Reduced the falloff curve ranges from:
- 2.44 tiles(unchanged)
- 4.88 tiles to 4.39 tiles.
- 9.77 tiles to 6.84 tiles.
- 19.53 tiles to 11.72 tiles.
- Reduced the falloff curve ranges from:
- After observing recent changes to damage falloff, we decided to further reduce its long-range effectiveness and alter the curve to fall a bit more in line with other shotguns but still retain its unique flavor.
- Vaulted
- Suppressed Bolt-Action Sniper Rifle
- Epic and Legendary variants.
- Suppressed Bolt-Action Sniper Rifle
- Unvaulted
- Bolt-Action Sniper Rifle
- Rare, Epic and Legendary variants
- Bolt-Action Sniper Rifle
Gameplay
- Picking up an item that fills a stack and creates an overflow will no longer result in the currently equipped item being dropped.
- Instead of causing the currently equipped weapon to be dropped, the overflow will be dropped.
- Players will now automatically pick up a consumable if it is already in their inventory and now maxed out.
- If the auto pickup fills a stack the overflow will be dropped.
- A new Glider and Harvesting Tool have been added for Save the World Founder's Pack owners.
Competitive
- New Tournament: Xbox Cup(July 20th & 21st) [$1,000,000 in Cash Prizes]
- Solo Game Mode
- This tournament is open to all players on Xbox One and does not require reaching any division in Arena.
- The prize pool will be distributed across all server regions, with official rules and details released later this week. Check the tournament inside the game client for exact times.
- Format
- July 20th - Round one: All Eligible Players
- July 21st - Round Two: Top 1500 Players from Round one
- New tournament: Squads Cash Cup (July 21st)[$1,000,000 in Cash Prizes]
- Squads Game Mode
- Participation in this event requires players to have reached Champion League in Arena play prior to the start of the event.
- The Prize pool will be distributed across all server regions, with official rules and details released later this week. Check the tournament inside the game client for exact times.
- Format:
- Single Day Tournament - July 21st
- Round one: All Eligible Players
- Round Two: Top 100 squads from Round one
- Single Day Tournament - July 21st
- Players can now choose a flag to display on their career profile.
- This flag can be selected and changed from a player's profile
- After changing or selecting their flag, players can not change flags again for 30 days.
- A player's flag visible to others when visiting a player's profile and on tournament leaderboards.
- For teams of two or more players, the flag chosen by the majority of the team will be displayed. If there is no majority, the globe flag will be displayed.
- We are launching with an initial set of 37 total flags. Any additional flags added in the future will be announced in future updates.
Performance
- Improved server performance of Zipline.
- Improved client performance of Chug Jug.
- Optimized the way pickaxes are spawned to reduce the chance of loading issues during the initial skydive landing.
Audio
- Improved enemy footstep volume consistency, and changed volume falloff to logarithmic to make the sound diminish more naturally.
- Decreased volume of a few sounds.
- Chug Splash explosion
- Proximity launcher explosion
- Ambient hum of the Slipstream platforms.
- Added a wall impact audio layer for close-quarters combat as an additional warning that an enemy is shooting a structure you are on the opposite side of.
UI
- Escape Menu & Social Panel updates:
- The input action that would bring up either the escape Menu or Social Panel will now bring up both of them in the lobby and while in a match.
- A third tab has been added to the Social Panel. It contains all voice chat-related functionalities.
- The Escape Menu and Top Bar received a visual update.
Mobile
- Added new edit from touch setting to enable/disable editing from touches(defaulted to enabled)
- Bluetooth microphones have been enabled to support voice chat.
- The emote wheel buttons are now bigger.
Bug Fixes
Weapons + Items
- Drum Shotgun now has the correct environmental damage falloff.
- Fixed a bug in which a LaunchPad couldn't be destroyed by a pickaxe.
Gameplay
- Fixed an issue involving Supply Drone Boxes not being visible after players shoot down the Supply Drone.
- Supply Drones no longer remain stationary after getting stuck for too long.
- Changed Invert "Aircraft Keyboard Controls" to"Invert Airborne Keyboard Controls" in the options menu to reflect the fact that airborne land vehicles controls become inverted in the air.
- Fixed some edge cases involving damage number display rounding down for some shotgun hits.
- Blueprint doors now consistently render when players are building.
- Players can now pick up items more easily when standing on top of them.
- Foot controllers now properly allow players to rotate the next and previous weapon.
- Bushes no longer block players from being healed by a Chug Splash.
- If a player using a Shadow Bomb enters a vehicle, the Shadow Bomb effect will no longer remain active after the effect should have ended.
- The Chug Splash now properly auto-sorts to the rightmost inventory slot when picked up, like other consumables.
- Fixed an issue in which players would experience abnormally slow gliding after using a Rift-to-Go.
- Consumables associated with a bar(Shield Potion, Med Kit, etc)are now consistently usable by players riding a Zipline.
- Fixed a rare issue involving Shadow Bombs not allowing for wall jumps at certain angles.
- Players can no longer wall jump off of the cornfields while using a Shadow bomb.
- Players can no longer wall jump off of Slipstreams while using a Shadow Bomb.
- Fixed an issue in which the rings for Fortbytes 4,67,70 and 89 would not appear even though the player was wearing the correct cosmetic.
- To prevent players from exploiting the deep dab emote, it now has a delay before players are able to shoot after starting it.
Audio
- Wood/stone/metal bullet impacts are no longer silent on Mobile/Switch
- Revolver equip sound is no longer silent on Mobile/Switch
Mobile
- Air Strike shots no longer create large polygonal outlines
- Fixed an issue involving Pump and Combat Shotguns not correctly firing while Auto-Fire is selected
- Resolved voice chat issue when joining another player's party
- The chest located in the Neo Tilted hotel is now openable
- Live spectating on mobile will display the spectator's UI
- Players no longer remain logged into their account when they close the game.
- Wallet in the lifetime refund Screen will now correctly display
- Leaving the "Show help"open in the warm-up stage won't cause the button to remain present during the match.
- The "Tournament Region" text in the compete tab is bigger.
- Map marker HUD layout won't be displayed when in the Battle Bus
- Emote HUD Layout will be displayed only in vehicles where it is possible emote
- Storm eye glider and storm bolt harvesting tool will display proper VFX
- Graphical improvement of the Flutter outfit
- Graphical improvement on the String Lights contrail
- Lantern contrail will display properly in-game.
Credit Story to: Epic Games
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