v9.10 Patch Notes

v9.10 Patch Notes | Fortnite - zilliongamer

Welcome to v9.10 Patch Notes Update Page! Wanna know what's new in this update check out more information below:

Hot Spots

Randomly selected locations on the map that have a high loot rate with an increase of Supply Drops!

Hot Spots | Fortnite - zilliongamer

Limited Time Mode Rotation

Sniper Shootout Duos

Sniper Rifles only.Downed Players are eliminated instantly.May the best aim win!

Unvaulted Squads

Battle Royale gameplay with a limited set of weapons made up entirely of items that are vaulted in the Standard modes.

Close Encounters Squads

Close quarters combat with Shotguns & Jetpacks!

Weapons + Items

  • Shadow Bombs
    • Reduced availability from floor loot from .835% to .677%.
    • Reduced availability from chests from 4.65% to 3.98%.
    • Reduced drop count from 3 to 2.
  • Unvaulted Semi-Auto Sniper Rifle
    • Available in Vending Machines,Chests, and Floor Loot
    • Available in Uncommon and Rare variants.
  • Combat Shotgun
    • Reduced the availability from floor loot from 2.015% to 1.409%
    • Reduced the availability from chest loot from 2.183% to 1.846%

Gameplay

  • Introducing Hot Spots!
    • Every match, select named locations will be marked in gold text on the map.
      • These hot spots represent the presence of loot Carries.Shoot down the carriers for additional high-quality weapons.
      • Minimum of one Hot Spot
      • 25% chance for 2 hot Spots
      • 5% chance for 3 Hot Spots
    • Loot Carriers
      • Loot carriers drop a weapon of Rare or higher quality along with two stacks of ammo.
      • Hot Spots will have between 12 and 16 loot Carriers depending on the size of the location.
  • Equipping the blueprint to start building has improved in high latency situations.
  • Added crosshair dot while skydiving to allow for more precise map marking.

Audio

  • Improved enemy jump sounds.
  • Reduced the time that it takes the enemy in-air audio loop to kick on,for better awareness of an enemy dropping in on you from above.
  • Boosted the volume of nearby footsteps and landing sounds of enemies not in lime of sight.
  • Tighter spatialization of close-range pickaxe sounds from other players.
  • Added clearer sound when an enemy confirms and edit on a building piece within 2 tiles of your position.
  • Removed glider audio tell for players traveling through a Slipstream.
  • Your emote music is now prioritized over the other players emotes in the front-end.
  • Emotes music is now full stereo when in the front-end.
  • Added a new Headshot + Shield Break Sound,for when the two events occur at the same time.
  • Lowered the minimum velocity required to trigger a landing sound. 

UI

  • Changed "Return To lobby" to "Leave Match"
  • Adjusted the "damage" color when taking shield damage back to an increased-contrast version of the original.

Mobile

  • Removed the HUD when respawning
  • We've made improvements to the UI by adding an exit button to the following:
  • Squad Formation in the lobby.
  • Playground match options
  • Events screen
  • Removed vibration toggle settings for devices that do not support vibration.

Bug Fixes

Weapons + Items

  • Dropping part of consumable item stack no longer interrupts using the consumable.
  • Shadow Bombs correctly leave the players inventory when no charges are left.
  • Shadow Bombs are consumed properly when quickly picking up a replacement item during activation.
  • Combat shotgun now applies appropriate environmental damage falloff.
  • Ability to move is no longer lost if Rift-to-go was used with Balloons.
  • The Bush now correctly attaches to players in specific animations,such as skydiving.
  • Resolved inconsistent behavior while using Flint-Knock pistol during crouch.
  • Air vent audio is now correctly removed upon on destruction.
  • Boogie Bombs now properly prevent affected players from skydiving.
  • Camera issues when exiting a Mounted Turret have been resolved.
  • Remote Explosives will now open and close with doors they are stuck to.

Gameplay

  • Players were not able to exit vehicles in some cases.
  • Fixed an issue with auto material swap cancelling turbo build if the client can not predict the material amount quick enough
  • Updated Environmental and Cozy Campfire Trap collision to better allow players to walk over campfires.
  • Players can no longer fire/reload weapons while reviving a DBNO teammate.
  • Contrails are no longer stuck on the player if they dropped from the bus directly into a Slipstream.

Performance

  • Fixed a regression in level streaming performance introduced in v9.0 This should significantly improve loading times for buildings,and reduce instances of players landing on low-LOD meshes.
  • Reduced hitches shortly after landing,especially on lower-end hardware.

Audio

  • Walking up on the edge of a building piece plays correct material specific footstep audio.
  • Enemy pickaxe sound now plays correctly from impact point and not from player using the pickaxe.
  • The BoomBow's fire sound has been fixed to not cut off when switching weapons immediately after shooting.
  • Firing weapons no longer lowers building sounds.

UI

  • Party Leader who left their party's current match could start a new match and take the entire party with them.

Spectating

  • Focus no longer changes when watching a server replay during the bus phase.
  • Watching live games will no longer change players when joining the Battle Bus.

Mobile

  • Players ammo count now correctly display in all languages.
  • The mini map has been adjusted to fit correctly in large team LTM's.
  • Bluetooth headset sound quality has been improved.
  • The interaction loading bar no longer progresses counter-clockwise.
  • Start game widget in creative no longer overlaps with the inventory hot bar.
  • Phase Mode Button now correctly displays in Creative.
  • FPS counter not being fully displayed on curved screen.
  • Emote audio now plays for the full duration on the nintendo switch.
  • Scoped weapon fixes:
    • ADS perspective could remain on-screen when switching weapons.
    • Player's view could be inverted when aiming.

Story Credit to: Epic Games

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