v8.30 Patch Notes

Welcome to v8.30 Patch Notes Update Page! Wanna know what's new in this update check out more information below:

Reboot Van 

Reboot Van | Fortnite - zilliongamer

Never give up, never surrender! Bring eliminated teammates back into battle with the Reboot Van! Drop-in now and become the here your team needs.

For More Details About Reboot Van click here!

Buccaneer's Bounty Event

Buccaneer's Bounty Event | Fortnite - zilliongamer

Avast ye mateys...Drop-in and arm yourselves during the Buccaneer's Bounty event! Test your skills in a fresh LTM every single day and collect your very own treasure in the form of in-game rewards by completing free Challenges.

  • Buccaneer's Bounty Event
    • A different Limited Time Mode rotates every day from April 10 - April 15.
    • Drop-in and Complete free Challenges to earn in-game rewards.
    • Increased the Spawn rate of Treasure maps for the duration of this event:
      • Floor loot: Increased availability from .25% to .5%.
      • Chests: Increased availability from 1.55% to 3.05%.

Limited Time Mode: Fly Explosives

This mode combines the explosive fun of the High Explosives LTM with the jetpack. Take to the skies and blast everyone else back to the lobby!

Mode Details

  • Only explosive weapons can be found in this mode.
  • Floor Loot spawners will occasionally spawn Jetpacks.
    • Jetpacks are only available in this mode in Battle Royale.
  • Reduced storm wait times.
  • Rocket Ammunition capped at 120.

Limited Time Mode: Team Rumble

Mode Details

  • Increased Eliminations to win the match from 100 to 150
  • Decreased the final circle radius from 20000 to 12500 to promote a more chaotic late game
  • Removed one minute from first circle shrink time to force combat to occur sooner
  • Increased chest and floor loot spawn chances from 80-90% to 100%
  • Increased Assault Rifle spawn chances by 67% in chests
  • Decreased Suppressed Pistol spawn chances by 75%
  • Supply drops now drop two legendary weapons and two additional consumables
  • Increased Compact SMG and shotgun drop chances by 50% in supply drops
  • Decreased Rocket Launcher spawn chances by 50% in chests and 67% in supply drops
  • Lowered Spike Trap drop chance by 50% (resulting in an increase to launch pads and campfires)

Weapons + Items

  • Infantry Rifle 
    •  
    • Damage decreased from 40/42 to 38/40.
    • Fall-off damage at maximum range increased from 26/28 to 32/34.
  • Poison Dart Trap damage ticks will no longer cause the camera to shake repeatedly.

Gameplay

  • All aspect ratios will have the same vertical FOV on Mac and PC.
    • In the near future, ultrawide monitors will be limited to 16:9 in competitive game modes.
  • Added separate controller sensitivities for building and editing structures.
  • The Glider Redeploy item is now sorted to the right along with other consumables when"Auto sort consumables to the right" is enabled.
  • Added ability to cycle Hotbar items while gliding.
  • Hit markers are now server authoritative.
  • Fixed sniper damage not causing damaged players to play a reaction animation.
  • Adjusted how storm damage is applied so that players entering the Storm will have a set amount of time before damage is applied.
    • The initial instance of damage will start 1 second after entering the Storm.

Performance

  • Various level streaming performance optimizations for Switch and Xbox One to reduce cases where players see blurry buildings.
  • Improved texture streaming performance and memory overhead on Switch.
  • Improved performance for Traps.
  • Improved performance of the Challenges UI.

Audio

  • New separate in-air audio tell for enemies.
    • More of an "incoming" audio tell that should give more awareness when an enemy drops in on you from above.
  • Reduced volume of building audio loops while being structures are being built.
    • This sound is now ducked by enemy footsteps and gunfire.
    • Prevents unnecessary noise when lots of buildings are placed in quick succession.
  • Slightly increased the volume of footsteps below the player.
  • Increased volume of the landing sounds of enemy footsteps.

UI

  • Vehicle controls can now be hidden in the HUD Options.
  • Added minimum and maximum values to the in-game FPS overlay and added the option to "Show FPS" on all supported platforms.
  • Push to Talk
    • Enabling the menu option for consoles.
    • Defaulting the option to Off for consoles.
    • Wraps can now be applied to most types of weapons, everything that doesn't fit elsewhere is now covered by a catch-all "Misc" slot in the locker.
  • The health bar for vehicles has been adjusted to now display the health values of vehicles.

Mobile

  • HUD elements such as the menu button will no longer be dragged off the entire screen in the HUD Layout Tool.

Bug Fixes

Weapons + Items

  • Fixed an issue that occasionally prevented weapon fire from queuing for shotguns after switching weapons without re-pressing the fire key.
  • Fixed an issue where if a Clinger is attached to a player and they entered a Baller that it wouldn't deal damage.
  • Fixed snipers rifles playing fire animations twice per shot from the point of view of other players.
  • Fixed grenade projectile trajectories lagging behind slightly when moving and rotating.
  • Fixed traps not activating if a player blocks line of sight with a structure but then the structure is destroyed.
  • Fixed Balloon sound effects occasionally playing when entering a vehicle without Balloons active.
  • Fixed an issue with single-shot weapons not reloading properly while in targeting mode.
  • Fixed Peppers not granting movement speed while walking.
  • Fixed Minigun Rev Up/Down sound effects persisting after boosting on a Drift board.
  • Fixed an issue with Ziplines after using a LaunchPad that could cause the player to jump higher.
  • Fixed an issue with players getting knocked backward when firing the Pirate Cannon upwards.
  • Fixed Pirate Cannons getting stuck in an indefinite horizontal rotation.
  • Fixed an issue with Boom Bow not showing up with the Visualize sound effects option.
  • Fixed an issue with vehicles shot by Boom Bow not playing hit notification sound effects.
  • Fixed an issue with Boom Bow having longer than expected projectile trail effects.
  • Fixed an issue with the Boom Bow projectile effects occasionally flying through enemies.
  • Fixed a spelling error in the elimination feed with Boom Bow.

Gameplay

  • Fixed an issue where players would incorrectly edit structure behind them when backed up closed to a player built wall.
  • Players dropping in warm-up will not award eliminations if another player caused them to receive fall damage.
  • Fixed Traps being hidden underneath certain floor pieces that don't completely align with the grid.

Performance

  • Fixed a source of hitches due to spawning weapon drops.
  • Fixed a source of hitches due to replay recording.
  • Implemented a fix that should resolve cases of invisible characters after skydiving.

Audio

  • Fixed a bug where all offscreen enemy footsteps and weapon switches/reloads would be silent when more than 5 players were nearby.
  • Fixed a bug where the Boom Bow wasn't playing the correct vehicle damage notification sound.

UI

  • Fixed an issue with the friend list was always displaying a notification symbol in the frontend.

Replay

  • Fixed a rare crash that was occurring when loading effects when viewing a replay.

Spectating

  • Fixed certain items such as gliders not displaying their count properly for spectators.

Mobile

  • Improved stability by fixing GPU crashes.
  • Fixed an issue that was allowing touch inputs while using a controller.
  • Fixed an issue that was preventing players from using emotes while in build/edit mode.
  • Fixed an issue causing items on the quick bar to be difficult to drag and drop.
  • Fixing an issue causing players to get stuck in edit mode when entering and confirming edits quickly.
    • Also fixed an issue where players could get stuck in edit mode when alternating between build/edit mode quickly.
  • Fixed trajectory line for throwable items always being visible when using a glider on mobile.
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