Fortnite Hype Nite: Chapter 2 Season 1 Official Rules
1.Introduction and Acceptance
These Fortnite Hype Nite Official Rules ("Rules") govern all stages of the Fortnite Hype Nite for Chapter 2 Season 1("Hype Nite" or "Event").
These Rules have been designed to ensure the integrity of competitive play of Fortnite (the"Game") in connection with the Event, and are intended to promote vigorous competition and to help ensure that all competitive play of the game is fun, fair, and free from Toxic Behavior (as defined below).
To participate in the Event, each player must agree (or, if under 18 years of old or the age of majority as defined in such player's country of residence (a"Minor")) such player's parent or legal guardian must agree on such player's behalf) to follow these Rules at all times, including the Code of Conduct in Section 8. A player (or, if minor, such player's parent or legal guardian) may accept these rules by clicking to accept or agree to these Rules, where this option is made available to you by Epic Games, Inc. ("Epic") in the Game client. By participating in any game or match that is part of the Event, a player is confirming that he or she (or, if a Minor, His or her parent or legal guardian) has accepted these Rules pursuant to this Section 1.2
Epic will have primary responsibility for enforcing these Rules for all players at the Event and may, working with the Event Administrators (as defined below), hand out penalties to players for violations of these Rules, as further described in Section 9.
Epic may update, revise, change, or modify these Rules from time to time. For each player, his or her participation in the Event after any update, revision, change, or modification to these rules will be deemed acceptance by such player (or, if a Minor, such player's parent or legal guardian) of these Rules as updated, revised, changed, or modified.
2. Event Structure
2.1 Definition of Terms
Fortnite's ranked, competitive mode composed of three (3) leagues (each, a "League") separated into ten (10) divisions (each, a " Division ") as follows:
Open League: Division I (0- 499 Hype points(" Hype "))
Open League: Division II(500 - 999 Hype)
Open League: Division III (1000 - 1499 Hype)
Open League: Division IV (1500 - 1999 Hype)
Contender League: Division I (2000 - 2999 Hype)
Contender League: Division II (3000 - 4499 Hype)
Contender League: Division III (4500 - 6499 Hype)
Champion League: Division I (6500 - 9999 Hype)
Champion League: Division II (10000 - 13999 Hype)
Champion League: Division III (14000 + Hype)
An occurrence where one player depletes the HP and Shield (if any) of another player. Subject to Section 7.1.2, elimination credit is determined by (a) the action feed located at the bottom left corner of the gameplay screen, and (b) the UI illustrating total number of eliminations earned during a single match; provided, that, in no event shall elimination credit be awarded to a player for any portion of a match following such player's elimination.
2.1.3 Event Administrator
Any Epic employee or member of the admin team, broadcast team, production team, event staff, or anyone else otherwise employed or contracted for the purpose of running the event.
2.1.4 Game Mode
A specific ruleset, set of gameplay elements, or win conditions for a given match. Game modes can be very broad and may or may not differ from one match to the next. Event Administrators will explain the specific parameters for each game mode before the beginning of a match.
A single instance of competition within Fortnite that is played until a player or team either achieves a Victory Royale (as defined below) or certain victory conditions are otherwise met.
A player's or team's time spent in play in a match, relative to that of other players or teams in such match, prior to being eliminated. Placement rank is illustrated in the UI after being eliminated.
A set of matches that are played until a winner or multiple winners are determined by one of the following methods: (a) completion of a set number of matches or (b) completion of a set time period.
2.1.8 Victory Royale
An occurrence where a player or team meets the victory conditions of the current game mode of the match played. More typically, this refers to obtaining a first place placement finish.
2.2 Schedule - All Final Times Listed in Game
Each Saturday from November 2 - November 23, 2019, Hype Nite [All Regions]
Epic may, in its sole discretion, reorder the schedule and/or change the date for any match or session of the Event (or change any game mode to be played in connection therewith). However, if the Event schedule is so modified, Epic will inform all players at its earliest convenience.
2.4 Event Format and Scoring - Hype Nite
Subject to the terms and conditions of these Rules, any eligible Squads team (as determined by Epic in accordance with these Rules) may queue up and participate in a Hype Nite Session during their respective region's single session window as listed in-game.
For each applicate Hype Nite, all eligible players (as determined by Epic in accordance with these Rules) must rank in the Open League (Division I, II, or III) within Arena in their respective region by the start of such Hype Nite to be eligible to queue up and compete during their respective region's session window as listed in-game.
Each session will last approximately three (3) hours. Players may participate in a maximum of ten (10) matches during any session. Players will earn points based on the scoring system listed in Sections 2.4.2 and 2.4.3 (as applicable). Matches for a session will count only if the match begins before such session window closes.
For clarity, players may only participate in a single region for any Hype Nite.
At the conclusion of this session, and subject to the terms and conditions herein, the top points earners as listed on the in-game leaderboard (" Leaderboard ") from each region will be awarded prizes as set out in sections 2.5.
2.4.2 Scoring System
Victory Royale: 15 Points
2nd: 12 Points
3rd-4th: 9 Points
5th-6th: 6 Points
7th-8th: 3 Points
Each Elimination: 1 Points
Tiebreakers will be determined in the order presented here: (1) total points scored; (2) total Victory Royale in the session; (3) average eliminations in the session; (4) average placement per match in the session; (5) total seconds survived across all matches; and finally (6) a coin flip.
2.5.1 Hype Nite
The following prizes will be awarded to each member of a winning team based on that team's final placement within the leaderboard as compared against all other participating teams at the conclusion of the applicate Hype Nite session.
Weekly Event Prizes - All regions
Percentile Rank Prize
99th Percentile 2000 Hype
95th Percentile 1500 Hype
90th Percentile 1000 Hype
80th Percentile 750 Hype
50th Percentile 500 Hype
2.5.2 Prizing Information
Only the Highest scoring players as determined by Epic pursuant to these Rules (collectively, " Winning Players") will be eligible to receive the prizes set forth in Section 2.5.1. No other player with a score lower than the Winning Players shall be, at any time or under any circumstances, entitled to win any prizes in connections with the Event.
The Winning players will receive the applicable prizes set forth in Section 2.5.1 at the conclusion of the applicable Hype Nite.
3. Player Eligibility
3.1 Player Age
3.1.1 To be eligible to participate in any Hype Nite match, a player must be at least 13 years old (or such other age, if greater, as may be required in such player's country of residence). Minors must have permission from a parent or legal guardian in order to participate in the Event.
3.1.2 Ineligible players who mislead or attempt to mislead Event Administrators by providing false eligibility information will be subject to disciplinary actions as further described in Section 9.2
3.2 Fortnite EULAj
Each player must follow the Fortnite End-User License Agreement (" Fortnite EULA ")
4. Player/Team Formation Rules
4.2.1 Each Squad Player (or, if a Minor, such player's or legal guardian) must acknowledge and accept these Rule in-game
4.2.2 During the event all players on the team must be present and partied up together in order to participate. Players on a team may not play Solo, Duo, or Trio. If a team does not have all four (4) members present and partied up together by the start time for a given match, it will be considered to have finished at last place in the last price with zero eliminations for that match.
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