Creative Developer Update | Fortnite

What's New?

Time Objective

It's a race against time as players fight a tug-of-war over a ticking clock. This new objective device opens up a whole host of possibilities for new game modes and nail-biting gameplay.

Time Objective | Fortnite - zilliongamer

Map Indicator

Now you can really make your mark - and what's more, you can give it a name! Use the Map Indicator device to place and name your own POIs (Points of Interest) on your islands (alliteration is optional).

Map Indicator | Fortnite - zilliongamer

Damage Amplifier (UDamage)

In honor of Unreal Tournament's 20th anniversary, Epic Games are adding the UDamage power-up from UT into Creative! Players will notice when another player has the UDamage equipped, but by then it may be too late for them.

Snowmen Galleries

Do you want to build a snowman? Use either the premade ones or make your own snowman for your #FrostyFortnite creations.

Islands

Bug Fixes

  • The minimap will properly display Sandbar or Volcano islands when on mobile devices.
  • Players will now take damage from the lava in Caldera Island while moving.
  • Players can no longer walk on certain areas of the water on Tropical Island.

Gameplay

  • Certain Game Settings options will now automatically turn off UI elements that are not needed- eg. Allow Building: None will remove the building icons from the UI during the game.
  • Added additional values to the Allow Building option in the Game Settings menu.
    • Trap Only - Building is disabled but trap placement is allowed.
    • No traps - Building is allowed but trap placement is disabled.
  • Added additional values to the Score for End option in Game Settings.
    • 25,35,45.
  • Added new options to show or hide resources on the UI in the Game Settings menu.
    • Wood Resource Widget is Visible: Yes, No (Default: Yes).
    • Stone Resource Widget is Visible: Yes, No (Default: Yes).
    • Metal Resource Widget is Visible: Yes, No (Default: Yes).
    • Gold Resource Widget is Visible: Yes, No (Default: No).
  • Added Show Cumulative Stat Value on HUD: Whether to show the cumulative total for the chosen HUD stat for multi-round games in addition to the current round total.
    • Yes, No (Default: Yes)

Bug Fixes

  • Fixed an issue that could cause excessive jittering when loading onto an elevated spawn pad on high memory islands.
  • Fixed an issue where ending a game with spectators caused them to enter a bugged state, unable to leave spectator mode or return to the hub.
  • Players returning to the Hub while spectating should now properly exit spectator mode an spawn on the Hub, rather than under it.
  • Players who enter or return to the Playground Hub will no longer spawn over water rather than on the Hub.
  • Fixed an issue where spectators would see player's Health Bars depleted after they respawned during a game.
  • Fixed an issue where players could enter Down But Not Out in Cooperative matches where they were the only players in the game.
  • Fixed an issue where players wearing consumables (Bush/Sneaky Snowman) would be invulnerable to damage when Building Damage was set to None in the Game Settings menu.
  • Fixed an issue where Low Exposure post-process would appear extremely dark on Mobile devices.

Weapons + Items

  • Added the Harpoon Gun to the Creative Inventory.
  • Added the Uncommon Scoped Assault Rifle to the Creative Inventory.
  • Added a new resource: Gold
    • This is a non-building and non-harvestable resource that can be collected or awarded to players through devices or granted directly for eliminations via the Game Settings menu or the Team Settings & Inventory device.
    • Gold can be found in the Consumables tab in the Content Browser and dropped onto devices like other consumables.
    • Gold can be used as a purchasing resource in Vending Machines.
    • Gold can be award per round in the Round Setting Device.
    • Gold can be granted per elimination in the game settings.
    • Known Issue: Gold has not yet been added to the Item Spawner.

Bug Fixes

  • Fixed an issue where Remote Explosive could not be selected with the Phone tool after leaving the session in which they were placed.
  • Remote Explosives are no longer saved with the island.
  • Remote Explosive will now do damage when attached to terrain, some walls, and indestructible buildings.

Creative Tools + Phone

  • Added Building To Prop feature to the Quick Menu.
    • When enabled, anything currently selected with the Phone Tool will become a prop that can be resized, rotated, and placed in any location.
    • Important Note: Once something is converted to a prop it loses the ability to be used as a supporting structure and adhere to the grid.
  • Added back the hotkey for Grid Snap to " V " and D-Pad left.

Bug Fixes

  • Remapped the Quick Menu keyboard binding to default to " B " instead of " T ".
  • The "Dusty Rocket Piece" will now turn green when multi-selected.
  • Fixed an issue where players would be unable to fly in " island Inspector" on Kevin Floating Islands.
  • Fixed an issue where the Default Camera image for Ice Lake island would be obstructed by terrain when using Island Inspector.
  • Fixed an issue where the Drop option would not function on Mobile Devices.

Prefabs & Galleries

  • 8 New Galleries
    • Village Roof Gallery - Village Roofs without snow.
    • Snowman Gallery
    • Snowman Prop Gallery.
    • Decal Gallery - Decals that can be placed up against walls.
    • Variant Foliage Gallery B - The previous Variant Foliage gallery has been split into Variant Foliage Gallery A & B, to address memory concerns.
    • Winter Variant Foliage Gallery A.
    • Winter Variant Foliage Gallery B.
    • Autumn Variant Foliage Gallery.

Bug Fixes

  • Re-added missing color variants to the Neo Tilted Car Gallery.
  • Fixed an issue where Village Prefabs and Gallerie were missing snow.
  • Fixed an issue with the Chicken leg and Feather assets in the Cabins Prop Gallery having health values that were too high.
  • Fixed an issue where players would see a default texture when destroying the Christmas Tree.
  • Fixed an issue where the Variant Foliage Gallery could not be placed on certain platforms.
  • Fixed an issue where Damage textures would not appear on vehicles that appear in Galleries or Prefabs.
  • The Lucky Tower and Lucky Cafe prefabs will no longer spawn with Chests.

Devices

  • Added Map Indicator device
    • This device allows you to create custom points of interest on your map which will appear on both the Overview Map and Minimap.
    • Basic Options
      • Enabled On Game Start:
        • Yes, No (Default: Yes).
      • Icon: Selects an icon to be displayed on the map and minimap at the device's location.
        • None, A, B, C, D (Default: A).
      • Icon Color:
        • White, Red, Orange, Yellow, Green, Teal, Blue, Purple (Default: White).
      • Text: Specifies the text to appear above the icon (150 Character Limit)
      • Text Color:
        • White, Red, Orange, Yellow, Green, Teal, Blue, Purple (Default: White).
    • Advanced Options
      • Team: Specifics which teams can see the icon/text.
        • All, Team 1-16 (Default: All).
      • Show on Maps:
        • Both, Minimap, Overview Map (Default: Both)
      • Enabled When Receiving From:
        • No Channel, Channel  1-75 (Default: No Channel).
      • Disabled When Receiving From:
        • No Channel, Channel 1-75 (Default: No Channel).
  • Added Timed Objective device
    • This is a timer-based objective which can be contested by teams. With lots of support for triggers and receivers, it's a versatile new objective which can be used for lots of new game modes.
    • Basic Options
      • Time: Specifies the length of the timer.
        • 1 second, 2 seconds, 3 seconds, 4 seconds, 5 seconds, 10 seconds, 15 seconds, 30 seconds, 45 seconds, 1 minute, 1.5 minutes, 2 minutes, 2.5 minutes, 3 minutes, 4 minutes, 5 minutes, (Default: 10 seconds).
      • Start Score: Specifies the amount of score to be awarded for starting the timer.
        • None, 1-10,20,30,40,50,100 (Default: None).
      • Stop Tea, Filter: Specifies which teams are capable of stopping the timer.
        • None, All, Team 1-16 (Default: All).
      • Stop Score: Specifics the amount of score to be awarded for stopping the timer.
        • None, 1-10,20,30,40,50,100 (Default: None).
      • Completed Score: Specifies the amount of score to be awarded when the timer completes.
        • None, 1-10,20,30,40,50,100 (Default: None).
      • Advanced Options
        • Timer Lable Text: Specifies the text which will appear in front of the countdown when the timer is active (150 characters limit).
        • Timer Lable Text Style:
          • Default, Small, Large, Bold, Extra, Large, Blue, Bold Blue, Orange, Red, Red Outline (Default: Bold).
        • Hologram Until Activated: Specifies whether the objective device is displayed as a hologram before activation rather than a solid object.
          • Yes, No (Default: Yes) - Visibility During Game: Visible, Hidden, (Default: Visible).
        • Countdown Visible on HUD: Visible, Hidden (Default: Visible) - specifies whether the Timer Label Text is shown on the HUD when countdown is active.
        • Completion Behaviour: Specifics what the device does once the timer completes.
          • Disable - the device becomes disabled and cannot be used again unless reset via receiver/
          • Rest - the device immediately becomes ready for use again with the original timer value.
          • Restart - the device immediately restarts the countdown again from the original timer value.
        • Urgency Mode: Determines whether the device begins to give additional visual and audio feedback when it gets close to completion.
          • Enabled, Disabled (Default: Enabled)
        • Urgency Mode Start Time: Urgency Mode will begin when there are this many seconds left on the timer.
          • 1-300 (Default: 5)
        • Start Interact Text: Specifies the label text shown on the device when a player can start the timer.
          • Text field 150 character limit (Default: "Start")
        • Start Interact Time: Specifies the label text shown on the device when a player can start the timer.
          • Text field 150 character limit (Default: " Start ")
        • Start Interact Time: Specifies the length of the interaction required to start the timer.
          • Instant, 1 second, 2 seconds, 3 seconds, 4 seconds, 5 seconds, 10 seconds, 15 seconds, 20 seconds (Default: 3 seconds).
        • Start Team Filter: Specifies which teams are capable of starting the timer.
          • None, All, Team 1-16 (Default: All)
        • Stop Interact Text: Specifies the label text shown on the device when a player can stop the timer.
          • Text field 150 character limit (Default: " Start ")
        • Stop Interact Time: Specifies the length of the interaction required to stop the timer.
          • Instant, 1 second, 2 seconds, 3 seconds, 4 seconds, 5 seconds, 10 seconds, 15 seconds, 20 seconds, (Default: 3 seconds)
        • Restart Interact Text: Specifies the label Text shown on the device when a player can restart it.
          • Text field 150 character limit (Default: " Restart ")
        • Restart Team Filter: Specifies which teams are capable of restarting the timer.
          • None, All, Team 1-16 (Default: All)
        • Restart Team Filter: Specifies which teams are capable of restarting the timer.
          • None, All, Team 1-16 (Default: All)
        • Restart Score: Specifics the amount of score to be awarded for restarting the timer.
          • Instant, 1 second, 2 seconds, 3 seconds, 4 seconds, 5 seconds, 10 seconds, 15 seconds, 20 seconds (Default: 3 seconds).
        • Pause Score: Specifies the amount of score to be awarded for pausing the time.
          • None, 1-10,20, 30, 40, 50, 100 (Default: None)
        • Pause Interact Time: Specifies the length of the interaction required to pause the timer.
          • Instant, 1 second, 2 seconds, 3 seconds, 4 seconds, 5 seconds, 10 seconds, 15 seconds, 20 seconds (Default: All)
        • Resume Interact Text: Specifies the label text shown on the device when a player can resume the timer.
          • Text field (150 Chars, Default: " Pause")
        • Resume Score: Specifies the amount of score to be awarded for resuming the timer.
          • Instant, 1 second, 2 seconds, 3 seconds, 4 seconds, 5 seconds, 10 seconds, 15 seconds, 20 seconds (Default: 3 seconds)
        • Resuming Team Filter: Specifies which teams are capable of pausing the timer.
          • Text Field (150 chars, Default: " Pause ")
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