- B.R.U.T.E updates:
- Added a targeting laser that appears as players load and fire missiles.
- In addition to the B.R.U.T.E's gunner,this laser is visible to opponents and teammates.
- This is to help give clarity to all players on where a gunner is aiming their rockets before they are fired.
- Improved visual and audio feedback during the self-destruct sequence.
- B.R.U.T.E.s can now be entered directly from glider mode.
- Updated B.R.U.T.E spawn logic for large team respawn game modes.
- B.R.U.T.E.s will now spawn intermittently throughout the match instead of waiting for Storm phases to end.
- B.R.U.T.E.s abandoned in the Storm will self-destruct after 30 seconds.
- B.R.U.T.E.s will reappear on the minimap after 15 seconds if no players is in either seat.
- Added a targeting laser that appears as players load and fire missiles.
- B.R.U.T.E Bug Fixes
- Fixed an issue in which opponents'B.R.U.T.E.s would sometimes not be visible.
- B.R.U.T.E.s can no longer be used to traverse the map faster than intended.
- The turn rate of B.R.U.T.E.'s turret is no longer framerate-dependent.
Jump To The Full V10.10 Patch Notes Here.
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