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- : try-kimheng
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According to Epic Games that just update the new v8.00 Patch Notes in Fortnite Battle Royale! Wanna know what's new in this update let's check out this post below:
Season 8 Battle Pass
New Season,new Battle Pass. 100 levels,over 100 new rewards.Available in-game right now for 950 v-bucks.Check Out the video below:
Explore new points of interest that emerged with the volcano,such as sunny steps and lazy lagoon.
Damage enemy location or structures by launching a cannonball or become a special delivery by launching yourself.
- Added Lava
- Lava will deal 1 damage per touch and will cause players to bounce off the surface.Watch Out!
- Added Volcanic Vents
- Volcanic Vents will boost players and vehicles into the sky in a gust of hot air!
- Party Assist Added
- Prior to a match, enable Party Assist on a Daily or Weekly challenge to complete it with the assistance of everyone in your party.
- Party members are able to provide progress to the selected challenge in addition to yourself.
- This functionality excludes"fill" players who are added into the party during matchmaking or teammates from large team modes such as Team Rumble.
- Increased Infinite Dab duration from 11 hours to 12 hours in the lobby.
- Cozy Campfire now glows while active when viewed through a Thermal Scope.
- Starting in Season 8,Daily quests will be automatically claimed once they have been completed.
- Any Challenges that were ready to be collected will be auto completed and all rewards will be delivered.However,at this time there will be no in-game notification for you receiving these rewards.
Weapons + Items
- Pirate Cannon
- Push the Cannon into position,take aim,and fire! Alternatively,climb into the barrel and launch yourself.
- The cannon will fire cannonballs or players a great distance.Cannonballs and players can plow through a number of objects before stopping with a bang causing damage and knockback to nearby players.
- Deals 100 damage to enemies on a direct hit and 50 damage to enemies within a small radius.
- Found throughout the environment.
- Sneaky Snowman
- Chiller Grenade
- X-4 Stormwing
- Shopping Cart
- All Terrain Kart
- Updated Hunting Rifle Icon
- Reduced the availability of high tier Assault Rifles
- Total number of Assault Rifles available remains unchanged
- Increased chance of receiving a Common quality assault rifle from 48.56% to 56.30%
- Increased chance of receiving an Uncommon quality assault rifle from 26.83% to 28.15%
- Reduced the chance of receiving a Rare quality assault rifle from 16.17% to 10.91%
- Reduced the chance of receiving an Epic quality assault rifle from 7.02% to 3.52%
- Reduced the chance of receiving a Legendary quality assault rifle from 1.82% to 1.13%
- Total number of Assault Rifles available remains unchanged
Limited Time Mode: 50v50
Two teams of fifty players fight to the finish
- Each team has bus,approaching the island from opposite directions. On the map, the friendly bus has a blue outline,enemy has red.
- The map has dotted line,which indicates the "battle lines" between the two teams.Crossing the line will make running into enemies more likely.
- Farming materials increased 25% over default.
- Chests&Ammo crates spawn more often than usual,and carry extra ammo.
Limited Time Mode: Close Encounters
Close quarters combat with Shotguns& Jetpacks
- Players start with a Jetpack in their inventory.
- The only guns in this mode are the various types of Shotguns.
- The Storm moves in more quickly than normal mid to late game.
- Above/below footstep improvemnts.
- More distinct sound for above footsteps.
- Tuned the distance at which above/below footsteps travel to be more realistic.
- Improved footstep audio timings when the game simulation is under heavy load.
- Set Down-But-Not-Out alert sound spalialization from the location of the downed player.
- Added stereo sounds for all weapons for those carrying the weapon.
- Added foley audio feedback when crouching and ADS'ing with a weapon.
- Improved Rocket Launcher incoming audio.It now plays an additional warning layer if the rocket is coming toward to you.
- Added distant perspective to the enemy glider audio tell.
- Improved damage/elimination audio feedback.
- Added a new shield break sound.
- Improved the "weak-point"hit sound when harvesting.
- Added the ability to access Patch Notes website from the News Screen.
- Visual improvements made to squadmate names indicators.
- World Marker Improvements
- World Markers are now visible in the world when place close to you.
- Double-clicking the world marker hotkey will place a "danger"version of that marker.World Markers placed while aiming with a weapon will also place the danger version.
- Added 2D UI indicators to the World Markers,making them easier to see through objects.
- World Markers now have an off-screen indicator and display the distance your character is from them.
- Placing world markers remains on the same key for PC and console (KBM:Middle Mouse Button,Controller: D-Pad Left).
- Mobile also has a button that can be added to the HUD.Place this button by using the HUD Layout Tool.
- Added filter tabs to the locker for animated loading screens and pets.
- Added a card corner icon for certain types of animated cosmetics.
- Added more visual feedback when buttons are pressed.
- Changed gliding/freefalling HUD visibility to be more consistent between mobile/other platforms.
- Player are now able to toggle between crouch and standing states while in build and edit modes.
Weapons + Items
- Supply Drops now properly appear on the map.
- If the fire button is pressed while the shotgun cooldown is still active after swapping weapons then the shotgun will automatically fire once the cooldown is over.
- Fixed Clingers causing damage through walls/Floors when stuck to a player.
- Fixed players accidentally sticking Remote Explosives onto themselves after applying a Consumable Bush.
- Fixed Legendary/Epic Pump Shotgun pellet tracers and muzzle flash sometimes not replicating to other clients.
- Fixed an issue where players couldn't use Auto-Run While using a Hoverboard with a gamepad.
- Fixed items occasionally being invisible to some players.
- Fixed a hug where the lynx Outfit would jitter very badly when playing the original Wave emote in the lobby.
- Fixed an issue where players were able to aim down sights while jumping.
- Fixed an issue where weapons picked up would sometimes be incorrectly unloaded.This would happen if a player looted a weapon dropped by a player immediately after being eliminated.
- Fixed bush consumable not being destroyed if player takes damage from a great distance.
- Fixed aim assist to work through windows.
- Fixed an issue where players could stop themselves from getting on a Zipline by standing too far behind it and colliding into the ground as they try to enter.
- Fixed an issue where the players couldn't pick up items dropped around the Zipline pole.
- Fixed an issue where entering a vehicle while ziplining left the fall damage immunity visual effect on the player.
- Fixed auto-pickup of items not working when first landing from skydiving.
- Weapon auto-reloading no longer cancels emotes.
- Fixed an equipped Trap being swapped after dropping a stack of items or after using the last item of stack of consumables or explosives.
- Fixed equipped traps being dropped when using hold to swap to pick up items.
- Fixed in-air wind auto restarting when eliminating an enemy while they're in mid-air.
- Fixed sniper projectiles not playing impact audio.
- Fixed "Hootenany" emote getting stuck on infinitely.
- Fixed Suppressed SMG sound effect occasionally looping continuously incorrectly.
- Fixed cases where the bad network indicator would appear at the beginning of the match due to slow loading conditions.
- The Battle Pass / Battle Bundle purchase screen now shows your supported creator if one is set.
- Fixed an issue where the team elimination count was sometimes inaccurate.
- Fixed an issue where eliminations were not properly counting when playing in playgrounds.
- Fixed an issue where scrubbing through a reply could cause the player's hero model to disappear in the lobby.
- Fixed issue with cosmetic styles not displaying properly during reply playback.
- Fixed elimination damage numbers being inaccurate in replays.
- Fixed bug which caused the lobby background to disappear when closing the Report Player dialog.
- Fixed an issue where trying to switch to build mode and tapping the quickbar at the same time would switch back to combat mode.
- Fixed an issue where attempting to place a trap using mobile controller made the player animate as if they were trying to open a door several times before the trap placed.
- Fixed players ability to un-crouch while gliding.
- Fixed action button remaining on the UI during the Battle Bus phase.
- The 'Resources' HUD setting now properly shows in-game after making changes on mobile devices.
- Fixed an issue where using touch to edit a structure breaks the ability to continue crosshair editing until the button is pressed again.
- Fixed an issue where dragging an item off the hotbar triggered a double click.
- Fixed an issue where pick up and zip line activation icon's default position overlapped with the aiming icon.
- Fixed controller art sometimes missing in the Controller Setting screen.
|In Short, this post I just want to give you guys about the details that have in this v8.00 Patch Notes update and if there are something change in this update I will try update more details as soon as possible.|