v7.20 Patch Notes

Epic Games just released the new update v7.20 patch notes in Fortnite Battle Royale.

What's is new in this update?

Scoped Revolver | Fortnite - zilliongamer

Scoped Revolver

No Sniper ? It is not a problem anymore! Use the brand new Scoped Revolver to hit precise shots against enemies.

Glider Redeploy Item

Glider Redeploy Item | Fortnite - zilliongamer

Spread your wings! Glider redeploy is back,but this time as an item. Find charges as loot throughout the map.

Limited Time Mode: One Shot

Summary 

There's low gravity and every player has 50 health. Snipers are the only weapon and Bandages the only healing item. Jump high and aim well!

  • Gravity is set lower than normal.
  • The Storm wait time has been greatly reduced in all phases of the game.
  • The only weapons in this mode are Hunting Rifles and Sniper Rifles.
  • Semi-auto Snipers and Bounce Pads have been removed from the Vault in this mode.
  • Players will spawn with 50 health and can only heal if they find Bandages. 

Weapons + Items

  • Scoped Revolver
    • Available in Epic and Legendary variants.
    • Fires Medium Ammo.
    • 42/44 damage per shot.
    • Available from floor loot,chests,supply drops, and vending machines.
  • Added Gliders,an item that grants Glider redeploy.
    • This item takes up an inventory slot and can be found from normal loot sources.
    • Gliders do not need to be selected to deploy.Activate them by pressing your jump button while in mid-air.
      • Rarity is Rare.
      • Glider come with 10 charges.
      • Each Deploy uses a charge.When all charges are used the item disappear.
      • Glider redeploy does not consume a charge when using a Launch Pad,Rifts-to-go,or respawing in a Limited Time Mode.
      • Found from floor loot,chests,Vending Machines,and Supply Llamas.
  • Minigun adjustments
    • Added an overheating mechanic.Overheat occurs after approximately 6 seconds of continuous fire.
    • Reduced the wind-up time by 37%.
    • Updated the audio for the Minigun.
  • Rarity color adjustments
    • Balloons changed from Epic to Rare.
    • Stink Bomb changed from Epic to Rare.
    • Scoped AR decreased from Rare/Epic to Uncommon/Rare.
  • The following projectile-based weapons now have the same projectile trajectory as the heavy sniper rifle:
    • Bolt Action Sniper Rifle.
    • Suppressed Sniper Rifle.
    • Semi-Auto Sniper Rifle.
    • Hunting Rifle.
  • Weapon first-shot accuracy now works with icy feet and while on ziplines.
  • The reticle center dot on Scoped Rifles has been reduced in size. This will mitigate situations where it appears you are on your target but still miss the shot.
  • Trap drop chance adjustments
    • Total drop chance of Traps from floor loot increased from 0.26% to 4.73%.
    • Cozy Campfire.
      • Drop chance from floor loot increased from 6.63% to 15.47%.
    • Launch Pad
      • Drop Chance from floor loot increased from 0.53% to 0.98%.
      • Drop chance from floor loot Llamas increased from 13.25% to 20.77%.
    • Mounted Turret
      • Drop chance from floor loot decreased from 0.8% to 0.73%.
      • Drop chance from floor loot Llamas decreased from 20.42% to 15.47%.
  • Small Shields max stack size has been decreased from 10 to 6.

Events

  • Tournament systems have been significantly updated to support upcoming feature.We'll be operating a series of small scale test events as we test these updates with more players.
    • We will be testing in waves until we are confident in the new functionality.At that point,we will again begin running tournaments regularly for all players.
  • Older tournaments will be removed from the events tab on switch & mobile devices for the time being.
    • Date for those tournaments has been saved and will return to those platforms in a future release.
  • Players will automatically be removed from the match after 60 seconds of spectating after being eliminated.

Audio

  • Fixed shield damage sound playing when shooting or getting hit by teammates.
  • Gliders that have music can now play their music in the lobby for previewing.
  • Reduced the volume of the X-4 Stormwing.
  • Reduce the volume of the X-4 Stormwing.
  • Added unique bouncing sound to Dynamite.  

GamePlay

  • Ziplane improvements
    • Added the ability to change direction via player movement input button.Just move in the direction you'd like to go while riding a zipline, no jumping required.
    • Rather than moving at max speed as soon as entering the zipline,player will now accelerate over time to reach that max speed.
    • Destruction effects have been turned back on while riding a ziplane.
      • Players will destroy thee nearby player buildings before attaching to the ziplane so their path becomes clear.
  • Added a third decimal place for mouse/controller sensitivity to allow for more granular values.
  • To help with situations where walls are built mostly underground,Epic Games have added functionality where an extra piece will be built for free on top of that piece.
    • This occurs when the wall piece is showing less than 30% above ground.
  • Gamepad sensitivity
    • Building sensitivity change also applies to edit mode.
  • Editing will no longer interrupt gun fire and pickaxe swings.
  • Corn stalks will no longer block gunfire.
  • Editing a structure will now begin without waiting for a response from the server. This should cut down on ghost before editing and make it a smoother experience.
    • Confirming the edit will still require sending data  to the server and be impacted by high ping or poor server performance. 
  • Vehicle impact damage to a player will now respect shields instead of directly applying to player health.
  • When a plane explodes due to any reason,it will now deal damage to both passengers and pilots. This damage no longer ignores shields.
  • Infinite dab is even more infinite...Dab for 11 hours instead of 10 hours in the lobby.
  • Adjusted map art to more accurately represent player & marker positions.
  • Textures of props used in emotes are now pre-streamed so scorecard and other emotes that use props will have less chance of using a low-resolution texture.
  • X-4 Stormwing passengers now have the same Hold to exit functionality as pilots.

UI

  • Updated the ammo icons in the inventory to look more realistic.
  • Building resources of spectated players are now visible.

Social

  • Battle Royale players can now accept party invites from players in Save the world and join games in progress.

Art + Animation

  • Both Lynx and Zenith now have custom idle poses in the lobby.

Bug Fixes

Weapon + Items

  • Fixed a bug  that cloud cause you to lose the ability to switch weapons if firing a Grappler while crashing a vehicle or interacting with an object during travel.
  • Fixed a bug where your ability to fire would be delayed after discarding a Grappler.
  • Removed the ability to ride or be pushed by a Grappler due to the ability for players to move fast enough to cause network issues.
  • Fixed Balloons not being popped by explosions.
  • Fixed issue causing odd dynamite size/scaling when picking it up and re-throwing.
  • When a player is eliminated by Down-But-Not-Out bleed-out-damage, the elimination distance is calculated from the original down location rather than the distance when they are fully eliminated.
  • Fixed an issue that could cause Scoped Rifles to have full accuracy earlier than intended.
  • Fixed an issue where the center dot of the reticle while scoped did not line up with the center dot while unscoped.
  • Fixed dynamite re-throw ability from being canceled by changing weapons or being a vehicle passenger.
  • Players will no longer receive credit for a "No Scope" in the elimination feed if they use a scope to eliminate a player.  

Gameplay

  • Fixed instance of glider redeploy not deploying when exiting a Stormwing.
  • Fixed grenade throw animations not playing the follow-through when watching other players throw a grenade.
  • Fixed the preview length on many emotes in the lobby to hear the full music track.
  • Completing the "Play a match with a friend" Daily Challenge now correctly counts towards other quests that requires completing daily challenges.
  • Fixed players not being able to destroy the Boombox from certain distances.
  • Fixed some issues with ziplines
    • Players will no longer be flung across the map or get in broken animation states.
    • A cooldown has been added to ensure jump spamming will not allow players with mild network issues to fall through the ziplane collision.
    • The ziplane magnet will longer remain over players heads.
    • Players no longer fall when colliding with enemy structures.
    • Players no longer dismount ziplines at steep angles when under bad network conditions.
  • Fixed an issue where players would sometimes take 2 instances of impact damage from getting hit by the X-4 Stormwing.
  • Damage numbers when shooting Mounted Turrets now properly displays as vehicle damage instead of player damage.
  • Players who are emoting on the starter island will no longer continue emoting after jumping from the Battle Bus.
  • Glider and Umbrellas will now longer appear sideways or misaligned when dropping from the Battle Bus.

Audio

  • Fixed music cutting out on mobile/Switch platforms.
  • Fixed incorrect boost audio loop for Quad Crasher on Mobile?Switch.
  • Fixed missing medium-distant Scoped AR gunshot sounds.
  • Fixed loud winter biome ambient audio on mobile/Switch.

UI

  • Prevent pickup HUD interaction prompts from appearing while in vehicle ,since picking up is disabled while in a vehicle.
  • Fixed error displays when a friend request fails.
  • Prevented special preview actions ( Play Again,Switch Model,Full Screen,etc..., shown when viewing a cosmetic item) from disappearing after opening and closing the chat window.
  • Fixed a red backgorund showing up when the chat window is opened while doing a "Full Screen" preview of a Loading Screen cosmetic.
  • Prevented unrelated loading screens from sometimes showing up instead of the selected Loading Screen while doing a "Full Screen" preview.

Art + Animation

  • The size of the Red Knight Shield and Raven Back Bling from the Frozen Bundle now matches their original versions.
  • Fixed a bug that was preventing the Deadfire Outfit from being reactive in game.
  • Improved quality of the Glof Clap emote on mobile and Switch.

Replay

  • Fixed a few replay loading issues that cloud cause a loading screen to appear when it was not necessary for one to be displayed. 

Mobile

  • Fixed a bug causing users to aim-down-sights when exiting vehicles.
  • Fixed turbo building while holding extra build buttons.
  • Fixed  an issue where the Add Friend button for other party members in the Main Menu was not able to be clicked on mobile devices.
  • Add HUD button
    • This HUD button shows when you enter the in-game settings as separate section to turn on/off certain HUD aspects.

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Itemized Glider Redeploy
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