v9.30 Patch Notes Update

Welcome to the v9.30 Patch Notes Content Update. This Update gonna bring the Fortnite Fans a lot of new things. Check out below for more details:


Simple,reliable,powerful.Try out this new take on a classic.

New Revolver | Fortnite - zilliongamer

Click here to know more details about this new weapon.

14 Days Of Summer

Celebrate a Fortnight of summer fun with fortnite. Find more details on which Limited Time modes you can expect and more details click here!

The 14 Days of Summer | Fortnite - zilliongamer

Weapons + Items

  • Revolver
    • Available in Epic And Legendary Variants.
    • Fires Medium Ammo.
    • Holds 6 rounds.
    • 63/66 damage per shot.
    • Headshot multiplier of 2.
    • Available in Floor Loot, Chests, Vending Machines, Supply Drops, And Loot Carriers.
  • Vaulted 
    • Rare Tactical Assault Rifle
      • With the unvaulting of Suppressed Submachine Gun, Epic Games want to make sure loot distribution in this class of item was well distributed.
    • Impulse Grenade
    • Rift-to-go
    • Pirate Cannon
  • Unvaulted
    • Uncommon and Rare Pump Shotgun
      • Available in Floor Loot and Vending Machines
      • There's been a lot of feedback around the Tactical Shotgun and Combat Shotgun effectiveness.
    • Shockwave Grenade
    • Suppressed SMG
      • The Suppressed Submachine Gun can fill a complementary role to the Burst Submachine Gun as a viable alternative.
    • Common, Uncommon and Rare Revolver
  • Tactical Shotgun
    • Availability from floor loot reduced from 8.19% to 5.4%
    • Headshot multiplier increased from 2 to 2.25
  • Burst SMG
    • Availability Adjustment
      • Availability from floor loot reduced from 5.03% to 3.1%.
      • Availability from chests reduced from 18.66% to 10.32%.
    • Balance Adjustments
      • Base accuracy increased by 13.6%.
      • Jumping accuracy penalty reduced from 15% to 5%
      • Sprinting accuracy penalty reduced from 30% to 20%
      • Base damage increased from 23/24//25 to 24/25/26.
    • The Burst SMG was dropping a bit too frequently for the role it was intended to fill. Additionally, it was underperforming when compared to similar items.
  •  SemiAuto Sniper Rifle
    • Availability from floor loot reduced from 0.65% to 0.44%.
    • Availability from chests reduced from 5.1% to 3.4%
  • Flint Knock Pistol
    • Availability from floor loot reduced from 1.97% to 1.32%.
  • Infantry Rifle
    • Increased the Epic and Legendary Infantry Rifle Clip size from 8 to 10.
  • Minigun
    • Increased Player damage from 18/19 to 20/21.
  •  DrumGun
    • Reduced Clip Size from 50 to 40
    • Reduced fire rate from 9 to 8.
    • Since the unvaulting, the drum gun has outperformed in unintended areas. This adjustment should help create more counterplay in combat.
  • Heavy Assault Rifle
    • Increased damage from 36/38/40 to 38/40/42
    • The Heavy Assault Rifle usage rate isn't quite where we'd like. This adjustment to damage is intended to offset some of the downsides of the weapon


  • Supply Llama
    • Increased the material count from 200 of each to 350 of each
    • Increased the total number of Llamas per match from 3 to 5 

Story Credit to: Epic Games

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