Character Introduction
A scholar's seaside sojourn. Her research into space-time physics means everything to her, and no failed experiment can keep her down. But even the best researchers need a break, which calls for a new theory: vacation!
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Obtained as a 5 stars |
Character Stats
MAX HP 788 | ||
MAX STR 487 | ||
Mana Circle | Bonus HP | Bonus ATK |
Circle 1 | 55 | 34 |
Circle 2 | 64 | 39 |
Circle 3 | 75 | 46 |
Circle 4 | 64 | 39 |
Circle 5 | 32 | 19 |
Completion Bonus | 27 | 19 |
Total Bonus | 317 | 196 |
Skills
Skill 1 | ||
![]() | Chrono Trial | |
Lvl 1 | Deals wind damage to the target and nearby enemies, draws them together, inflicts poison. | 100 Might |
Lvl 2 | Deals wind damage to the target and nearby enemies, draws them together, inflicts poison. | 200 Might |
Lvl 3 | Deals wind damage to the target and nearby enemies, draws them together, inflicts poison. | 300 Might |
Skill 2 | ||
![]() | Bracing Summer | |
Lvl 1 | Consumes all stacks of Overload, and applies one of the following buffs at random to the user for each stack of Overload consumed:
| 100 Might |
Lvl 2 | Consumes all stacks of Overload, and applies one of the following buffs at random to the user for each stack of Overload consumed:
| 200 Might |
Abilities
Ability 1 | ||
![]() | Determination I | 80 Might |
Increases damage dealt by the skill Chrono Trial based on the number of Overload stacks the user has. The first stack will increase damage by 15%, with additional stacks increasing damage by 5% each. | ||
![]() | Determination II | 100 Might |
Increases damage dealt by the skill Chrono Trial based on the number of Overload stacks the user has. The first stack will increase damage by 20%, with additional stacks increasing damage by 5% each. | ||
Ability 2 | ||
![]() | Freeze Res +50% | 60 Might |
Reduce susceptibility to freezing by 50%. | ||
![]() | Freeze Res +100% | 100 Might |
Reduce susceptibility to freezing by 100%. | ||
Ability 3 | ||
![]() | Skill Damage +25% | 80 Might |
Increases attack skill damage by 25%. | ||
![]() | Skill Damage +25% | 100 Might |
Increases attack skill damage by 30%. |
Co-Abilities
![]() | Skill Damage +8% | 170 Might |
Increases attack skill damage by 8%. Benefits your whole team. | ||
Increases attack skill damage by 9%. Benefits your whole team. | ||
Increases attack skill damage by 11%. Benefits your whole team. | ||
Increases attack skill damage by 12%. Benefits your whole team. | ||
Increases attack skill damage by 15%. Benefits your whole team. |
Co-Abilities Chain
![]() | (Wind) Poison = User Water Res +3% | None |
If a team member is attuned to (Wind): reduces water damage taken by them by 3% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. | ||
If a team member is attuned to (Wind): reduces water damage taken by them by 4% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. | ||
If a team member is attuned to (Wind): reduces water damage taken by them by 5% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. | ||
If a team member is attuned to (Wind): reduces water damage taken by them by 6% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. | ||
If a team member is attuned to (Wind): reduces water damage taken by them by 8% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
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