Summer Norwin

Character Introduction

The Halidom's resident picture book author dons swim trunks, putting his new ability to write happy endings to use on a sunny summer's tale. The stark white page takes on the blue hues of sea and sky as tragedy gives way to joy.

summer-norwin
winddaggerattack
Obtained as a 5 stars

Character Stats

MAX HP  760
MAX STR  499
Mana CircleBonus HPBonus ATK
Circle 15335
Circle 26140
Circle 37348
Circle 46140
Circle 53020
Completion Bonus2718
Total Bonus305201

Skills

Skill 1
summer-memoriesSummer Memories
Lvl 1Deals wind damage to the target and nearby enemies, and activates "Skill Shift" for both this skill and the skill Ephemeral Love.100 Might
Lvl 2Deals wind damage to the target and nearby enemies, and activates "Skill Shift" for both this skill and the skill Ephemeral Love.200 Might
Lvl 3Deals wind damage to the target and nearby enemies, and activates "Skill Shift" for both this skill and the skill Ephemeral Love.300 Might
Skill 2
ephemeral-loveEphemeral Love
Lvl 1Deals wind damage to the target and nearby enemies, and activates "Skill Shift" for both this skill and the skill Summer Memories.100 Might
Lvl 2Deals wind damage to the target and nearby enemies, and activates "Skill Shift" for both this skill and the skill Summer Memories.200 Might

Abilities

Ability 1
skill-hasteEnergy = Skill Haste +20%80 Might
Increases the user's skill gauge fill rate as their energy level increases. The maximum bonus given when the user is energized, is 20%.
skill-hasteEnergy = Skill Haste +25%100 Might
Increases the user's skill gauge fill rate as their energy level increases. The maximum bonus given when the user is energized, is 25%.
Ability 2
freeze-resFreeze Res +50%60 Might
Reduce susceptibility to freezing by 50%.
freeze-resFreeze Res +100%100 Might
Reduce susceptibility to freezing by 100%.
Ability 3
poisoned-punisherPoisoned Punisher +25%80 Might
Increases damage to poisoned enemies by 25%.
poisoned-punisherPoisoned Punisher +30%100 Might
Increases damage to poisoned enemies by 30%.

Co-Abilities

critical-rateCritical Rate +5%170 Might
Increases critical rate by 5%. Benefits your whole team.
Increases critical rate by 6%. Benefits your whole team.
Increases critical rate by 7%. Benefits your whole team.
Increases critical rate by 8%. Benefits your whole team.
Increases critical rate by 10%. Benefits your whole team.

Co-Abilities Chain

hp-regen(Wind) Above 10 Hits = HP Regen +1.2%None
If a team member is attuned to (Wind): gradually regenerates their HP with 1.2% Recovery Potency every 2.9 seconds when the combo count is 10 or higher. Benefits your whole team.
If a team member is attuned to (Wind): gradually regenerates their HP with 2.4% Recovery Potency every 2.9 seconds when the combo count is 10 or higher. Benefits your whole team.
If a team member is attuned to (Wind): gradually regenerates their HP with 3.6% Recovery Potency every 2.9 seconds when the combo count is 10 or higher. Benefits your whole team.
If a team member is attuned to (Wind): gradually regenerates their HP with 4.8% Recovery Potency every 2.9 seconds when the combo count is 10 or higher. Benefits your whole team.
If a team member is attuned to (Wind): gradually regenerates their HP with 7.2% Recovery Potency every 2.9 seconds when the combo count is 10 or higher. Benefits your whole team.

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