Halloween Melsa

Character Introduction

A sylvan girl who dressed up as the living dead for Halloween. It would be hard to tell how gentle she usually is in this outfit, save for how she is unable to hide her excitement about the upcoming festivities.

Halloween Melsa
windLancesupport
Obtained as a 5 stars

Character Stats

MAX HP  790
MAX STR  485
Mana CircleBonus HPBonus ATK
Circle 15534
Circle 26439
Circle 37546
Circle 46439
Circle 53219
Completion Bonus2718
Total Bonus317195

Skills

Skill 1
Spooky RevivalSpooky Revival
Lvl 1Increases the entire team's strength by 15% for 15 seconds.100 Might
Lvl 2Increases the entire team's strength by 20% for 15 seconds.200 Might
Lvl 3Increases the entire team's strength by 25% for 15 seconds.300 Might
Skill 2
Venom BiteVenom Bite
Lvl 1Deals wind damage to enemies directly ahead, inflict poison, and lowers their poison resistance by 5% for 30 seconds. This resistance reduction will not stack, but changing direction is possible during the attack.100 Might
Lvl 2Deals wind damage to enemies directly ahead, inflict poison, and lowers their poison resistance by 10% for 30 seconds. This resistance reduction will not stack, but changing direction is possible during the attack.200 Might

Abilities

Ability 1
Endurance of the DeadEndurance of the Dead I80 Might
Upon revival, the user will come back with 60% of their HP (once per quest).
Endurance of the DeadEndurance of the Dead II100 Might
Upon revival, the user will come back with 80% of their HP (once per quest).
Ability 2
Freeze ResFreeze Res +50%60 Might
Reduce susceptibility to freezing by 50%.
Freeze ResFreeze Res +100%100 Might
Reduce susceptibility to freezing by 100%.
Ability 3
StrengthStrength +8%80 Might
Buffs the entire team's strength by 8% for 10 seconds upon successfully poisoning an enemy. After activating, this ability will not activate for five seconds.
StrengthStrength +10%100 Might
Buffs the entire team's strength by 10% for 10 seconds upon successfully poisoning an enemy. After activating, this ability will not activate for five seconds.

Co-Abilities

HPHP +9%170 Might
Increases HP by 9%. Benefits your whole team.
Increases HP by 10%. Benefits your whole team.
Increases HP by 12%. Benefits your whole team.
Increases HP by 13%. Benefits your whole team.
Increases HP by 15%. Benefits your whole team.

Co-Abilities Chain

Strength(Wind) HP 60 = Strength 1%None
If a team member is attuned to Wind: increases their strength by 1% when their HP is 60% or above. Benefits your whole team.
If a team member is attuned to Wind: increases their strength by 2% when their HP is 60% or above. Benefits your whole team.
If a team member is attuned to Wind: increases their strength by 3% when their HP is 60% or above. Benefits your whole team.
If a team member is attuned to Wind: increases their strength by 4% when their HP is 60% or above. Benefits your whole team.
If a team member is attuned to Wind: increases their strength by 6% when their HP is 60% or above. Benefits your whole team.

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