Table of Contents
Character Introduction
Captain of Alberia's Royal Guard. An exemplar of the knights, his love for his country is exceptionally strong. A brilliant swordsman, he also served as an instructor in the way of the blade to the royal children.
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Obtained as a 5 stars |
Character Stats
MAX HP 835 | ||
MAX STR 456 | ||
Mana Circle | Bonus HP | Bonus ATK |
Circle 1 | 58 | 32 |
Circle 2 | 67 | 37 |
Circle 3 | 80 | 43 |
Circle 4 | 67 | 37 |
Circle 5 | 33 | 18 |
Completion Bonus | 30 | 17 |
Total Bonus | 335 | 184 |
Skills
Skill 1 | ||
![]() | Feathered Gale | |
Lvl 1 | Deals wind damage to surrounding enemies, and reduces their defense by 5% for 20 seconds. This defense reduction will not stack. If this skill is used during shielding stance, a variant called Sparrows' Protection will be used instead. Sparrows' Protection increases the user's defense by 50% for 15 seconds. | 100 Might |
Lvl 2 | Deals wind damage to surrounding enemies, and reduces their defense by 5% for 20 seconds. This defense reduction will not stack. If this skill is used during shielding stance, a variant called Sparrows' Protection will be used instead. Sparrows' Protection increases the user's defense by 55% for 15 seconds. | 200 Might |
Lvl 3 | Deals wind damage to surrounding enemies, and reduces their defense by 5% for 20 seconds. This defense reduction will not stack. If this skill is used during shielding stance, a variant called Sparrows' Protection will be used instead. Sparrows' Protection increases the user's defense by 60% for 15 seconds. | 300 Might |
Skill 2 | ||
![]() | Pinion Slash | |
Lvl 1 | ADeals wind damage to enemies in a line, and reduces their strength by 5% for 20 seconds. This strength reduction effect will not stack. Poisoned foes take extra damage. If this skill is used during shielding stance, a variant called Parrying Slash will be used instead. Parrying Slash deals wind damage to enemies directly ahead, and inflicts poison. Damage is increased against foes with reduced defense. | 100 Might |
Lvl 2 | Deals wind damage to enemies in a line, and reduces their strength by 5% for 20 seconds. This strength reduction effect will not stack. Poisoned foes take extra damage. If this skill is used during shielding stance, a variant called Parrying Slash will be used instead. Parrying Slash deals wind damage to enemies directly ahead, and inflicts poison. Damage is increased against foes with reduced defense. | 200 Might |
Abilities
Ability 1 | ||
![]() | Debuff Skill Time +15% | 80 Might |
Increases the duration of bleeding and debuff skills that reduce strength and defense by 15%. | ||
![]() | Debuff Skill Time +20% | 100 Might |
Increases the duration of bleeding and debuff skills that reduce strength and defense by 20%. | ||
Ability 2 | ||
![]() | White Sparrow's Vow I | 70 Might |
Reduce susceptibility to freeze and bog by 50%. | ||
![]() | White Sparrow's Vow II | 100 Might |
Reduce susceptibility to freeze and bog by 100%. | ||
Ability 3 | ||
![]() | Flurry Strength +15% | 80 Might |
Increases strength by 15% when the combo count is 15 or higher. | ||
![]() | Flurry Strength +20% | 100 Might |
Increases strength by 20% when the combo count is 15 or higher. |
Co-Abilities
![]() | Reduced Strength & Defense Punisher +4% | 160 Might |
Increases damage to enemies with reduced strength or defense by 4%. Benefits your whole team. | ||
Increases damage to enemies with reduced strength or defense by 5%. Benefits your whole team. | ||
Increases damage to enemies with reduced strength or defense by 6%. Benefits your whole team. | ||
Increases damage to enemies with reduced strength or defense by 7%. Benefits your whole team. | ||
Increases damage to enemies with reduced strength or defense by 8%. Benefits your whole team. |
![]() | (Wind) Strenght Doublebuff +5% | None |
If a team member is attuned to (Wind): increases their strength by 5% for 15 seconds each time they receive a defense up buff. After activating, this ability will not activate again for 15 seconds. Benefits your whole team. | ||
If a team member is attuned to (Wind): increases their strength by 6% for 15 seconds each time they receive a defense up buff. After activating, this ability will not activate again for 15 seconds. Benefits your whole team. | ||
If a team member is attuned to (Wind): increases their strength by 7% for 15 seconds each time they receive a defense up buff. After activating, this ability will not activate again for 15 seconds. Benefits your whole team. | ||
If a team member is attuned to (Wind): increases their strength by 8% for 15 seconds each time they receive a defense up buff. After activating, this ability will not activate again for 15 seconds. Benefits your whole team. | ||
If a team member is attuned to (Wind): increases their strength by 10% for 15 seconds each time they receive a defense up buff. After activating, this ability will not activate again for 15 seconds. Benefits your whole team. |
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