Gala Leif

Character Introduction

Captain of Alberia's Royal Guard. An exemplar of the knights, his love for his country is exceptionally strong. A brilliant swordsman, he also served as an instructor in the way of the blade to the royal children.

gala-leif
windsworddefense
Obtained as a 5 stars

Character Stats

MAX HP  835
MAX STR  456
Mana CircleBonus HPBonus ATK
Circle 15832
Circle 26737
Circle 38043
Circle 46737
Circle 53318
Completion Bonus3017
Total Bonus335184

Skills

Skill 1
feathered-galeFeathered Gale
Lvl 1Deals wind damage to surrounding enemies, and reduces their defense by 5% for 20 seconds. This defense reduction will not stack. If this skill is used during shielding stance, a variant called Sparrows' Protection will be used instead. Sparrows' Protection increases the user's defense by 50% for 15 seconds.100 Might
Lvl 2Deals wind damage to surrounding enemies, and reduces their defense by 5% for 20 seconds. This defense reduction will not stack. If this skill is used during shielding stance, a variant called Sparrows' Protection will be used instead. Sparrows' Protection increases the user's defense by 55% for 15 seconds.200 Might
Lvl 3Deals wind damage to surrounding enemies, and reduces their defense by 5% for 20 seconds. This defense reduction will not stack. If this skill is used during shielding stance, a variant called Sparrows' Protection will be used instead. Sparrows' Protection increases the user's defense by 60% for 15 seconds.300 Might
Skill 2
pinion-slashPinion Slash
Lvl 1ADeals wind damage to enemies in a line, and reduces their strength by 5% for 20 seconds. This strength reduction effect will not stack. Poisoned foes take extra damage. If this skill is used during shielding stance, a variant called Parrying Slash will be used instead. Parrying Slash deals wind damage to enemies directly ahead, and inflicts poison. Damage is increased against foes with reduced defense.100 Might
Lvl 2Deals wind damage to enemies in a line, and reduces their strength by 5% for 20 seconds. This strength reduction effect will not stack. Poisoned foes take extra damage. If this skill is used during shielding stance, a variant called Parrying Slash will be used instead. Parrying Slash deals wind damage to enemies directly ahead, and inflicts poison. Damage is increased against foes with reduced defense.200 Might

Abilities

Ability 1
debuff-skill-timeDebuff Skill Time +15%80 Might
Increases the duration of bleeding and debuff skills that reduce strength and defense by 15%.
debuff-skill-timeDebuff Skill Time +20%100 Might
Increases the duration of bleeding and debuff skills that reduce strength and defense by 20%.
Ability 2
white-sparrows-vowWhite Sparrow's Vow I70 Might
Reduce susceptibility to freeze and bog by 50%.
white-sparrows-vowWhite Sparrow's Vow II100 Might
Reduce susceptibility to freeze and bog by 100%.
Ability 3
strengthFlurry Strength +15%80 Might
Increases strength by 15% when the combo count is 15 or higher.
strengthFlurry Strength +20%100 Might
Increases strength by 20% when the combo count is 15 or higher.

Co-Abilities

reduced-strength-defense-punisherReduced Strength & Defense Punisher +4%160 Might
Increases damage to enemies with reduced strength or defense by 4%. Benefits your whole team.
Increases damage to enemies with reduced strength or defense by 5%. Benefits your whole team.
Increases damage to enemies with reduced strength or defense by 6%. Benefits your whole team.
Increases damage to enemies with reduced strength or defense by 7%. Benefits your whole team.
Increases damage to enemies with reduced strength or defense by 8%. Benefits your whole team.

 

strength(Wind) Strenght Doublebuff +5%None
If a team member is attuned to (Wind): increases their strength by 5% for 15 seconds each time they receive a defense up buff. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.
If a team member is attuned to (Wind): increases their strength by 6% for 15 seconds each time they receive a defense up buff. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.
If a team member is attuned to (Wind): increases their strength by 7% for 15 seconds each time they receive a defense up buff. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.
If a team member is attuned to (Wind): increases their strength by 8% for 15 seconds each time they receive a defense up buff. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.
If a team member is attuned to (Wind): increases their strength by 10% for 15 seconds each time they receive a defense up buff. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.
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