Table of Contents
Character Introduction
A vagrant veggie bursting with garden-fresh pep. Speaks in his own unique language, but his body language is enough to facilitate communication. He hopes to one day satisfy some malnourished sap's dietary needs, but remains "kale" 'n hearty.
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Obtained as a 4 stars |
Character Stats
MAX HP 766 | ||
MAX STR 471 | ||
Mana Circle | Bonus HP | Bonus ATK |
Circle 1 | 53 | 33 |
Circle 2 | 62 | 38 |
Circle 3 | 73 | 45 |
Circle 4 | 62 | 38 |
Circle 5 | 31 | 19 |
Completion Bonus | 26 | 16 |
Total Bonus | 307 | 189 |
Skills
Skill 1 | ||
![]() | Puu-chu | |
Lvl 1 | Increases the entire team's defense by 15% for 15 seconds, and activates "Skill Shift." Phase II adds an additional 3% increase to the entire team's flame resistance for 10 seconds, while Phase III also increases the entire team's energy levels by one stage. When an adventurer's energy level reaches level five, they will become energized, and their next attack or recovery skill will be upgraded. At this point, using any applicable skill will reset that adventurer's energy level to zero. | 100 Might |
Lvl 2 | Increases the entire team's defense by 20% for 15 seconds, and activates "Skill Shift." Phase II adds an additional 3% increase to the entire team's flame resistance for 10 seconds, while Phase III also increases the entire team's energy levels by one stage. When an adventurer's energy level reaches level five, they will become energized, and their next attack or recovery skill will be upgraded. At this point, using any applicable skill will reset that adventurer's energy level to zero. | 200 Might |
Lvl 3 | Increases the entire team's defense by 25% for 15 seconds, and activates "Skill Shift." Phase II adds an additional 3% increase to the entire team's flame resistance for 10 seconds, while Phase III also increases the entire team's energy levels by one stage. When an adventurer's energy level reaches level five, they will become energized, and their next attack or recovery skill will be upgraded. At this point, using any applicable skill will reset that adventurer's energy level to zero. | 300 Might |
Skill 2 | ||
![]() | Pipple-luu | |
Lvl 1 | Increases the entire team's energy levels by two stages. When an adventurer's energy level reaches level five, they will become energized, and their next attack or recovery skill will be upgraded. At this point, using any applicable skill will reset that adventurer's energy level to zero. | 100 Might |
Lvl 2 | Increases the entire team's energy levels by two stages. When an adventurer's energy level reaches level five, they will become energized, and their next attack or recovery skill will be upgraded. At this point, using any applicable skill will reset that adventurer's energy level to zero. | 200 Might |
Abilities
Ability 1 | ||
![]() | Standard Attack Damage | 100 Might |
Increases the power of standard attacks. | ||
![]() | Standard Attack Damage | 100 Might |
Increases the power of standard attacks. | ||
Ability 2 | ||
![]() | Burn Res +50% | 60 Might |
Reduce susceptibility to burning by 50%. | ||
![]() | Burn Res +100% | 100 Might |
Reduce susceptibility to burning by 100%. | ||
Ability 3 | ||
![]() | Energy = Strength & Critical Rate VII | 100 Might |
Increases the user's strength and critical rate as their energy level increases. The maximum bonus, given when the user is energized, is strength +40% and critical rate +15%. |
Co-Abilities
![]() | Skill Damage +5% | 110 Might |
Increases attack skill damage by +5%. Benefits your whole team. | ||
Increases attack skill damage by +6%. Benefits your whole team. | ||
Increases attack skill damage by +8%. Benefits your whole team. | ||
Increases attack skill damage by +11%. Benefits your whole team. | ||
Increases attack skill damage by +15%. Benefits your whole team. |
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