Nurse Aeleen
Character Introduction
A knight who, at long last, has overcome her fears and taken on a new role as a nurse. Her bedside manner and knowledge of herbs are impeccable—but can she keep her other personality at bay?
![]() | ||
![]() | ![]() | ![]() |
Obtained as a 4 stars |
Character Stats
MAX HP 784 | ||
MAX STR 452 | ||
Mana Circle | Bonus HP | Bonus ATK |
Circle 1 | 55 | 31 |
Circle 2 | 63 | 36 |
Circle 3 | 75 | 43 |
Circle 4 | 63 | 36 |
Circle 5 | 31 | 18 |
Completion Bonus | 28 | 18 |
Total Bonus | 315 | 182 |
Skills
Skill 1 | ||
![]() | Medicinal Cure | |
Lvl 1 | Restores HP to all allies, continues healing over the next 15 seconds, and activates "Skill Shift." Phase II adds an additional 8% increase to the entire team's defense for 5 seconds, while Phase III adds an additional 5% increase to the team's strength for 10 seconds. | 100 Might |
Lvl 2 | Restores HP to all allies, continues healing over the next 15 seconds, and activates "Skill Shift." Phase II adds an additional 10% increase to the entire team's defense for 5 seconds, while Phase III adds an additional 8% increase to the team's strength for 10 seconds. | 200 Might |
Lvl 3 | Restores HP to all allies, continues healing over the next 15 seconds, and activates "Skill Shift." Phase II adds an additional 15% increase to the entire team's defense for 5 seconds, while Phase III adds an additional 10% increase to the team's strength for 10 seconds. | 300 Might |
Skill 2 | ||
![]() | Naturopathy | |
Lvl 1 | Restores HP to the user and nearby allies, and removes stun. | 100 Might |
Lvl 2 | Restores HP to the user and nearby allies, and removes stun. | 200 Might |
Abilities
Ability 1 | ||
![]() | Skill Prep +50% | 60 Might |
Fills 50% of skill gauges at the start of quests. | ||
![]() | Skill Prep +75% | 80 Might |
Fills 75% of skill gauges at the start of quests. | ||
Ability 2 | ||
![]() | Stun Res +50% | 60 Might |
Reduce susceptibility to stun by 50%. | ||
![]() | Stun Res +100% | 100 Might |
Reduce susceptibility to stun by 100%. | ||
Ability 3 | ||
![]() | United Haste I | 60 Might |
Increases skill gauge fill rate relative to the number of active team members. The more active members, the greater the increase will be. |
Co-Abilities
![]() | Recovery Potency +6% | 110 Might |
Increases the potency of recovery skills by +6%. Benefits your whole team. | ||
Increases the potency of recovery skills by +8%. Benefits your whole team. | ||
Increases the potency of recovery skills by +10%. Benefits your whole team. | ||
Increases the potency of recovery skills by +14%. Benefits your whole team. | ||
Increases the potency of recovery skills by +20%. Benefits your whole team. |
Lists |
![]() |
![]() |
![]() |
![]() |
Beginner Guides |
![]() | |||||
![]() | |||||
![]() | |||||
|
Comment