Character Introduction
A priestess from the Church-of-All, now dressed as a vampire. She seems almost childlike as she cavorts about town, but sometimes shows a smile as bewitching as the full moon. Is her heart empty, or is there something there...?
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Obtained as a 5 stars |
Character Stats
MAX HP 743 | ||
MAX STR 518 | ||
Mana Circle | Bonus HP | Bonus ATK |
Circle 1 | 52 | 36 |
Circle 2 | 60 | 42 |
Circle 3 | 71 | 49 |
Circle 4 | 60 | 42 |
Circle 5 | 30 | 21 |
Completion Bonus | 25 | 18 |
Total Bonus | 298 | 208 |
Skills
Skill 1 | ||
![]() | Nameless Abductor | |
Lvl 1 | Deals water damage to enemies in a line, and reduces their defense by 3% for 10 seconds. | 100 Might |
Lvl 2 | Deals water damage to enemies in a line, and reduces their defense by 3% for 10 seconds. | 200 Might |
Lvl 3 | Deals water damage to enemies in a line, and reduces their defense by 3% for 10 seconds. | 300 Might |
Skill 2 | ||
![]() | Coffin of Madness | |
Lvl 1 | Deals water damage to the target and nearby enemies, and inflicts bleeding. | 100 Might |
Lvl 2 | Deals water damage to the target and nearby enemies, and inflicts bleeding. | 200 Might |
Abilities
Ability 1 | ||
![]() | Defense Reduced = Debuff Edge I | 80 Might |
Increases the chances of inflicting debuffs by 40% for five seconds upon successfully reducing an enemy's defense. After activating, this ability will not activate again for five seconds. | ||
![]() | Gabriel's Covenant II | 100 Might |
Increases the chances of inflicting debuffs by 50% for five seconds upon successfully reducing an enemy's defense. After activating, this ability will not activate again for five seconds. | ||
Ability 2 | ||
![]() | Stun Res +50% | 60 Might |
Reduce susceptibility to stun by 50%. | ||
![]() | Stun Res +100% | 100 Might |
Reduce susceptibility to stun by 100%. | ||
Ability 3 | ||
![]() | Bleeding = HP Recovery I | 80 Might |
Restores the user's HP upon successfully inflicting an enemy with bleeding. After activating, this ability will not activate again for five seconds. | ||
![]() | Bleeding = HP Recovery II | 100 Might |
Restores the user's HP upon successfully inflicting an enemy with bleeding. After activating, this ability will not activate again for five seconds. |
Co-Abilities
![]() | Strength +5% | 170 Might |
Increases strength by 5%. Benefits your whole team. | ||
Increases strength by 6%. Benefits your whole team. | ||
Increases strength by 7%. Benefits your whole team. | ||
Increases strength by 8%. Benefits your whole team. | ||
Increases strength by 10%. Benefits your whole team. |
Co-Ability Chain
![]() | (Water) HP 80 = Flame Res +1% | None |
If a team member is attuned to Water: reduces flame damage taken by them by 1% when their HP is 80% or above. Benefits your whole team. | ||
If a team member is attuned to Water: reduces flame damage taken by them by 2% when their HP is 80% or above. Benefits your whole team. | ||
If a team member is attuned to Water: reduces flame damage taken by them by 3% when their HP is 80% or above. Benefits your whole team. | ||
If a team member is attuned to Water: reduces flame damage taken by them by 4% when their HP is 80% or above. Benefits your whole team. | ||
If a team member is attuned to Water: reduces flame damage taken by them by 6% when their HP is 80% or above. Benefits your whole team. |
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