Halloween Akasha

Character Introduction

A priestess from the Church-of-All, now dressed as a vampire. She seems almost childlike as she cavorts about town, but sometimes shows a smile as bewitching as the full moon. Is her heart empty, or is there something there...?

Halloween Akasha
waterBladeattack
Obtained as a 5 stars

Character Stats

MAX HP  743
MAX STR  518
Mana CircleBonus HPBonus ATK
Circle 15236
Circle 26042
Circle 37149
Circle 46042
Circle 53021
Completion Bonus2518
Total Bonus298208

Skills

Skill 1
Nameless AbductorNameless Abductor
Lvl 1Deals water damage to enemies in a line, and reduces their defense by 3% for 10 seconds.100 Might
Lvl 2Deals water damage to enemies in a line, and reduces their defense by 3% for 10 seconds.200 Might
Lvl 3Deals water damage to enemies in a line, and reduces their defense by 3% for 10 seconds.300 Might
Skill 2
Coffin of MadnessCoffin of Madness
Lvl 1Deals water damage to the target and nearby enemies, and inflicts bleeding.100 Might
Lvl 2Deals water damage to the target and nearby enemies, and inflicts bleeding.200 Might

Abilities

Ability 1
Defense Reduced = Debuff EdgeDefense Reduced = Debuff Edge I80 Might
Increases the chances of inflicting debuffs by 40% for five seconds upon successfully reducing an enemy's defense. After activating, this ability will not activate again for five seconds.
gabriels-convenantGabriel's Covenant II100 Might
Increases the chances of inflicting debuffs by 50% for five seconds upon successfully reducing an enemy's defense. After activating, this ability will not activate again for five seconds.
Ability 2
Stun ResStun Res +50%60 Might
Reduce susceptibility to stun by 50%.
Stun ResStun Res +100%100 Might
Reduce susceptibility to stun by 100%.
Ability 3
Bleeding = HP RecoveryBleeding = HP Recovery I80 Might
Restores the user's HP upon successfully inflicting an enemy with bleeding. After activating, this ability will not activate again for five seconds.
Bleeding = HP RecoveryBleeding = HP Recovery II100 Might
Restores the user's HP upon successfully inflicting an enemy with bleeding. After activating, this ability will not activate again for five seconds.

Co-Abilities

StrengthStrength +5%170 Might
Increases strength by 5%. Benefits your whole team.
Increases strength by 6%. Benefits your whole team.
Increases strength by 7%. Benefits your whole team.
Increases strength by 8%. Benefits your whole team.
Increases strength by 10%. Benefits your whole team.

Co-Ability Chain

flame-res(Water) HP 80 = Flame Res +1%None
If a team member is attuned to Water: reduces flame damage taken by them by 1% when their HP is 80% or above. Benefits your whole team.
If a team member is attuned to Water: reduces flame damage taken by them by 2% when their HP is 80% or above. Benefits your whole team.
If a team member is attuned to Water: reduces flame damage taken by them by 3% when their HP is 80% or above. Benefits your whole team.
If a team member is attuned to Water: reduces flame damage taken by them by 4% when their HP is 80% or above. Benefits your whole team.
If a team member is attuned to Water: reduces flame damage taken by them by 6% when their HP is 80% or above. Benefits your whole team.

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