Table of Contents
Character Introduction
The Grand Paladyn serves as a model and leader to all other Paladyns—and Elisanne finds herself the youngest ever to be appointed to the position. Clad in white armor blessed over several months, Elisanne decisively faces the Goddess's foes.
![]() | ||
![]() | ![]() | ![]() |
Obtained as a 5 stars |
Character Stats
MAX HP 745 | ||
MAX STR 516 | ||
Mana Circle | Bonus HP | Bonus ATK |
Circle 1 | 52 | 36 |
Circle 2 | 60 | 42 |
Circle 3 | 71 | 49 |
Circle 4 | 60 | 42 |
Circle 5 | 30 | 21 |
Completion Bonus | 26 | 18 |
Total Bonus | 299 | 208 |
Skills
Skill 1 | ||
![]() | Holy Accord | |
Lvl 1 | Increases the strength of water-attuned adventurers in the team by 20% for 15 seconds. | 100 Might |
Lvl 2 | Increases the strength of water-attuned adventurers in the team by 25% for 15 seconds. | 200 Might |
Lvl 3 | Increases the strength of water-attuned adventurers in the team by 30% for 15 seconds. | 300 Might |
Skill 2 | ||
![]() | Celestial Ascent | |
Lvl 1 | Deals water damage to enemies directly ahead, increases the user's energy level by two stages, increases the entire team's flame resistance by 20% for 30 seconds, and grants all teammates a one-use shield that nullifies damage less than 15% of the user's maximum HP. Neither this shield nor the increase in flame resistance stacks. The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically during Divine Revelation. Abilities that increase skill gauge fill rate will not affect this automatic increase. When the user is not under the effects of Divine Revelation, attacking enemies will still fill the gauge, but it will decrease automatically over time unless the gauge is already completely filled. When an adventurer's energy level reaches level five, they will become energized, and their next attack or recovery skill will be upgraded. At this point, using any applicable skill will reset that adventurer's energy level to zero. | 100 Might |
Lvl 2 | Deals water damage to enemies directly ahead, increases the user's energy level by two stages, increases the entire team's flame resistance by 25% for 30 seconds, and grants all teammates a one-use shield that nullifies damage less than 20% of the user's maximum HP. Neither this shield nor the increase in flame resistance stacks. The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically during Divine Revelation. Abilities that increase skill gauge fill rate will not affect this automatic increase. When the user is not under the effects of Divine Revelation, attacking enemies will still fill the gauge, but it will decrease automatically over time unless the gauge is already completely filled. When an adventurer's energy level reaches level five, they will become energized, and their next attack or recovery skill will be upgraded. At this point, using any applicable skill will reset that adventurer's energy level to zero. | 200 Might |
Abilities
Ability 1 | ||
![]() | Divine Oath I | 80 Might |
Elisanne will gain the "Divine Revelation" effect for 12 seconds if any of the following occurs: her force strike connects, she uses a skill, or she executes a 10-hit combo. This effect cannot stack, and when it is active, Elisanne will be immune to knockback. | ||
![]() | Divine Oath II | 100 Might |
Elisanne will gain the "Divine Revelation" effect for 13 seconds if any of the following occurs: her force strike connects, she uses a skill, or she executes a 10-hit combo. This effect cannot stack, and when it is active, Elisanne will be immune to knockback. | ||
Ability 2 | ||
![]() | Heaven's Shield I | 80 Might |
Reduce susceptibility to burning and stun by 50%. | ||
![]() | Heaven's Shield II | 100 Might |
Reduce susceptibility to burning and stun by 100%. | ||
Ability 3 | ||
![]() | Primed Strength +8% | 80 Might |
Increases the strength of the adventurer you are currently controlling by 8% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use. After activating, this ability will not activate again for 15 seconds. | ||
![]() | Primed Strength +10% | 100 Might |
Increases the strength of the adventurer you are currently controlling by 10% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use. After activating, this ability will not activate again for 15 seconds. |
Co-Abilities
![]() | Defense +9% | 170 Might |
Increases defense by +9%. Benefits your whole team. | ||
Increases defense by +10%. Benefits your whole team. | ||
Increases defense by +11%. Benefits your whole team. | ||
Increases defense by +12%. Benefits your whole team. | ||
Increases defense by +15%. Benefits your whole team. |
Comment
↳ view more comments