Gala Elisanne

Character Introduction

The Grand Paladyn serves as a model and leader to all other Paladyns—and Elisanne finds herself the youngest ever to be appointed to the position. Clad in white armor blessed over several months, Elisanne decisively faces the Goddess's foes.

gala-elisanne
wateraxeattack
Obtained as a 5 stars

Character Stats

MAX HP  745
MAX STR  516
Mana CircleBonus HPBonus ATK
Circle 15236
Circle 26042
Circle 37149
Circle 46042
Circle 53021
Completion Bonus2618
Total Bonus299208

Skills

Skill 1
holy-accordHoly Accord
Lvl 1Increases the strength of water-attuned adventurers in the team by 20% for 15 seconds.100 Might
Lvl 2Increases the strength of water-attuned adventurers in the team by 25% for 15 seconds.200 Might
Lvl 3Increases the strength of water-attuned adventurers in the team by 30% for 15 seconds.300 Might
Skill 2
celestial-ascentCelestial Ascent
Lvl 1Deals water damage to enemies directly ahead, increases the user's energy level by two stages, increases the entire team's flame resistance by 20% for 30 seconds, and grants all teammates a one-use shield that nullifies damage less than 15% of the user's maximum HP. Neither this shield nor the increase in flame resistance stacks. The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically during Divine Revelation. Abilities that increase skill gauge fill rate will not affect this automatic increase. When the user is not under the effects of Divine Revelation, attacking enemies will still fill the gauge, but it will decrease automatically over time unless the gauge is already completely filled. When an adventurer's energy level reaches level five, they will become energized, and their next attack or recovery skill will be upgraded. At this point, using any applicable skill will reset that adventurer's energy level to zero.100 Might
Lvl 2Deals water damage to enemies directly ahead, increases the user's energy level by two stages, increases the entire team's flame resistance by 25% for 30 seconds, and grants all teammates a one-use shield that nullifies damage less than 20% of the user's maximum HP. Neither this shield nor the increase in flame resistance stacks. The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically during Divine Revelation. Abilities that increase skill gauge fill rate will not affect this automatic increase. When the user is not under the effects of Divine Revelation, attacking enemies will still fill the gauge, but it will decrease automatically over time unless the gauge is already completely filled. When an adventurer's energy level reaches level five, they will become energized, and their next attack or recovery skill will be upgraded. At this point, using any applicable skill will reset that adventurer's energy level to zero.200 Might

Abilities

Ability 1
divine-oathDivine Oath I80 Might
Elisanne will gain the "Divine Revelation" effect for 12 seconds if any of the following occurs: her force strike connects, she uses a skill, or she executes a 10-hit combo. This effect cannot stack, and when it is active, Elisanne will be immune to knockback.
divine-oathDivine Oath II100 Might
Elisanne will gain the "Divine Revelation" effect for 13 seconds if any of the following occurs: her force strike connects, she uses a skill, or she executes a 10-hit combo. This effect cannot stack, and when it is active, Elisanne will be immune to knockback.
Ability 2
heavens-shieldHeaven's Shield I80 Might
Reduce susceptibility to burning and stun by 50%.
heavens-shieldHeaven's Shield II100 Might
Reduce susceptibility to burning and stun by 100%.
Ability 3
primed-strengthPrimed Strength +8%80 Might
Increases the strength of the adventurer you are currently controlling by 8% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use. After activating, this ability will not activate again for 15 seconds.
primed-strengthPrimed Strength +10%100 Might
Increases the strength of the adventurer you are currently controlling by 10% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use. After activating, this ability will not activate again for 15 seconds.

Co-Abilities

defenseDefense +9%170 Might
Increases defense by +9%. Benefits your whole team.
Increases defense by +10%. Benefits your whole team.
Increases defense by +11%. Benefits your whole team.
Increases defense by +12%. Benefits your whole team.
Increases defense by +15%. Benefits your whole team.
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