Eugene

Character Introduction

A dour, contrary young man. He talks a big game in his insistence he doesn't need friends, but this stems from his loneliness. In reality, he's a ball of nerves who doesn't want to talk, and yet in reality he yearns to change.

eugene
waterswordsupport
Obtained as a 5 stars

Character Stats

MAX HP  750
MAX STR  511
Mana CircleBonus HPBonus ATK
Circle 15633
Circle 26438
Circle 37646
Circle 46438
Circle 53219
Completion Bonus2819
Total Bonus320193

Skills

Skill 1
signature-tacticsSignature Tactics
Lvl 1Creates a buff zone that lasts for 10 seconds, and activates "Skill Shift." Phase I (Grassland Warrior's Advance): increases the strength of adventurers inside the buff zone by 10%. Phase II (Sellsword's Assault): increases the strength of adventurers inside the buff zone by 10%, and increases their flame resistance by 2%. Phase III (Sacred Dragonlord's Encouragement): increases the strength of adventurers inside the buff zone by 10%, increases their flame resistance by 2%, adds 10% to the modifier applied to their critical damage, grants the user the "Check" effect, and immediately readies the Checkmate skill for use. The Checkmate skill can only be used when the user has the "Check" effect, and the "Check" effect can be stored up to a maximum of two times.100 Might
Lvl 2Creates a buff zone that lasts for 10 seconds, and activates "Skill Shift." Phase I (Grassland Warrior's Advance): increases the strength of adventurers inside the buff zone by 15%. Phase II (Sellsword's Assault): increases the strength of adventurers inside the buff zone by 15%, and increases their flame resistance by 5%. Phase III (Sacred Dragonlord's Encouragement): increases the strength of adventurers inside the buff zone by 15%, increases their flame resistance by 5%, adds 15% to the modifier applied to their critical damage, grants the user the "Check" effect, and immediately readies the Checkmate skill for use. The Checkmate skill can only be used when the user has the "Check" effect, and the "Check" effect can be stored up to a maximum of two times.200 Might
Lvl 3Creates a buff zone that lasts for 10 seconds, and activates "Skill Shift." Phase I (Grassland Warrior's Advance): increases the strength of adventurers inside the buff zone by 20%. Phase II (Sellsword's Assault): increases the strength of adventurers inside the buff zone by 20%, and increases their flame resistance by 8%. Phase III (Sacred Dragonlord's Encouragement): increases the strength of adventurers inside the buff zone by 20%, increases their flame resistance by 8%, adds 20% to the modifier applied to their critical damage, grants the user the "Check" effect, and immediately readies the Checkmate skill for use. The Checkmate skill can only be used when the user has the "Check" effect, and the "Check" effect can be stored up to a maximum of two times.300 Might
Skill 2
checkmateCheckmate
Lvl 1Deals water damage to enemies directly ahead. This skill can only be used when the user has the "Check" effect, and using it will consume one "Check.100 Might
Lvl 2Deals water damage to enemies directly ahead. This skill can only be used when the user has the "Check" effect, and using it will consume one "Check.200 Might

Abilities

Ability 1
critcal-hit-inspiration-level-upCritical Hit = Inspiration Level Up I80 Might
Increases the user's inspiration level by one stage each time one of the user's attacks is a critical hit. After activating, this ability will not activate again for 15 seconds.
critcal-hit-inspiration-level-upCritical Hit = Inspiration Level Up II100 Might
Increases the user's inspiration level by one stage each time one of the user's attacks is a critical hit. After activating, this ability will not activate again for 10 seconds.
Ability 2
stun-resStun Res +50%60 Might
Reduce susceptibility to stun by 50%.
stun-resStun Res +100%100 Might
Reduce susceptibility to stun by 100%.
Ability 3
defenseHP 70% = Defense +10%80 Might
Increases defense by 10% when HP is 70% or above.
defenseHP 70% = Defense +13%100 Might
Increases defense by 13% when HP is 70% or above.

Co-Abilities

dragon-hasteDragon Haste +8%170 Might
Increases dragon gauge fill rate by 8%. Benefits your whole team.
Increases dragon gauge fill rate by 9%. Benefits your whole team.
Increases dragon gauge fill rate by 11%. Benefits your whole team.
Increases dragon gauge fill rate by 12%. Benefits your whole team.
Increases dragon gauge fill rate by 15%. Benefits your whole team.

Co-Ability Chain

strength(Water) Dragon's Claws INone
If a team member is attuned to Water: each shapeshift increases their strength (up to three times per quest). Benefits your whole team.
If a team member is attuned to Water: each shapeshift increases their strength (up to three times per quest). Benefits your whole team.
If a team member is attuned to Water: each shapeshift increases their strength (up to three times per quest). Benefits your whole team.
If a team member is attuned to Water: each shapeshift increases their strength (up to three times per quest). Benefits your whole team.
If a team member is attuned to Water: each shapeshift increases their strength (up to three times per quest). Benefits your whole team.
Yurius
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