Character Introduction
A dour, contrary young man. He talks a big game in his insistence he doesn't need friends, but this stems from his loneliness. In reality, he's a ball of nerves who doesn't want to talk, and yet in reality he yearns to change.
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Obtained as a 5 stars |
Character Stats
MAX HP 750 | ||
MAX STR 511 | ||
Mana Circle | Bonus HP | Bonus ATK |
Circle 1 | 56 | 33 |
Circle 2 | 64 | 38 |
Circle 3 | 76 | 46 |
Circle 4 | 64 | 38 |
Circle 5 | 32 | 19 |
Completion Bonus | 28 | 19 |
Total Bonus | 320 | 193 |
Skills
Skill 1 | ||
![]() | Signature Tactics | |
Lvl 1 | Creates a buff zone that lasts for 10 seconds, and activates "Skill Shift." Phase I (Grassland Warrior's Advance): increases the strength of adventurers inside the buff zone by 10%. Phase II (Sellsword's Assault): increases the strength of adventurers inside the buff zone by 10%, and increases their flame resistance by 2%. Phase III (Sacred Dragonlord's Encouragement): increases the strength of adventurers inside the buff zone by 10%, increases their flame resistance by 2%, adds 10% to the modifier applied to their critical damage, grants the user the "Check" effect, and immediately readies the Checkmate skill for use. The Checkmate skill can only be used when the user has the "Check" effect, and the "Check" effect can be stored up to a maximum of two times. | 100 Might |
Lvl 2 | Creates a buff zone that lasts for 10 seconds, and activates "Skill Shift." Phase I (Grassland Warrior's Advance): increases the strength of adventurers inside the buff zone by 15%. Phase II (Sellsword's Assault): increases the strength of adventurers inside the buff zone by 15%, and increases their flame resistance by 5%. Phase III (Sacred Dragonlord's Encouragement): increases the strength of adventurers inside the buff zone by 15%, increases their flame resistance by 5%, adds 15% to the modifier applied to their critical damage, grants the user the "Check" effect, and immediately readies the Checkmate skill for use. The Checkmate skill can only be used when the user has the "Check" effect, and the "Check" effect can be stored up to a maximum of two times. | 200 Might |
Lvl 3 | Creates a buff zone that lasts for 10 seconds, and activates "Skill Shift." Phase I (Grassland Warrior's Advance): increases the strength of adventurers inside the buff zone by 20%. Phase II (Sellsword's Assault): increases the strength of adventurers inside the buff zone by 20%, and increases their flame resistance by 8%. Phase III (Sacred Dragonlord's Encouragement): increases the strength of adventurers inside the buff zone by 20%, increases their flame resistance by 8%, adds 20% to the modifier applied to their critical damage, grants the user the "Check" effect, and immediately readies the Checkmate skill for use. The Checkmate skill can only be used when the user has the "Check" effect, and the "Check" effect can be stored up to a maximum of two times. | 300 Might |
Skill 2 | ||
![]() | Checkmate | |
Lvl 1 | Deals water damage to enemies directly ahead. This skill can only be used when the user has the "Check" effect, and using it will consume one "Check. | 100 Might |
Lvl 2 | Deals water damage to enemies directly ahead. This skill can only be used when the user has the "Check" effect, and using it will consume one "Check. | 200 Might |
Abilities
Ability 1 | ||
![]() | Critical Hit = Inspiration Level Up I | 80 Might |
Increases the user's inspiration level by one stage each time one of the user's attacks is a critical hit. After activating, this ability will not activate again for 15 seconds. | ||
![]() | Critical Hit = Inspiration Level Up II | 100 Might |
Increases the user's inspiration level by one stage each time one of the user's attacks is a critical hit. After activating, this ability will not activate again for 10 seconds. | ||
Ability 2 | ||
![]() | Stun Res +50% | 60 Might |
Reduce susceptibility to stun by 50%. | ||
![]() | Stun Res +100% | 100 Might |
Reduce susceptibility to stun by 100%. | ||
Ability 3 | ||
![]() | HP 70% = Defense +10% | 80 Might |
Increases defense by 10% when HP is 70% or above. | ||
![]() | HP 70% = Defense +13% | 100 Might |
Increases defense by 13% when HP is 70% or above. |
Co-Abilities
![]() | Dragon Haste +8% | 170 Might |
Increases dragon gauge fill rate by 8%. Benefits your whole team. | ||
Increases dragon gauge fill rate by 9%. Benefits your whole team. | ||
Increases dragon gauge fill rate by 11%. Benefits your whole team. | ||
Increases dragon gauge fill rate by 12%. Benefits your whole team. | ||
Increases dragon gauge fill rate by 15%. Benefits your whole team. |
Co-Ability Chain
![]() | (Water) Dragon's Claws I | None |
If a team member is attuned to Water: each shapeshift increases their strength (up to three times per quest). Benefits your whole team. | ||
If a team member is attuned to Water: each shapeshift increases their strength (up to three times per quest). Benefits your whole team. | ||
If a team member is attuned to Water: each shapeshift increases their strength (up to three times per quest). Benefits your whole team. | ||
If a team member is attuned to Water: each shapeshift increases their strength (up to three times per quest). Benefits your whole team. | ||
If a team member is attuned to Water: each shapeshift increases their strength (up to three times per quest). Benefits your whole team. |
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