Yaten
Character Introduction
A master at festival planning who left his homeland to hone his craft. Despite his love of napping and unkempt appearance, his passion for festivals has brought joy to many a sad and lonely town.
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Obtained as a 5 stars |
Character Stats
MAX HP 752 | ||
MAX STR 506 | ||
Mana Circle | Bonus HP | Bonus ATK |
Circle 1 | 52 | 35 |
Circle 2 | 61 | 41 |
Circle 3 | 72 | 48 |
Circle 4 | 61 | 41 |
Circle 5 | 30 | 20 |
Completion Bonus | 26 | 18 |
Total Bonus | 302 | 203 |
Skills
Skill 1 | ||
![]() | Festival Rush | |
Lvl 1 | Deals shadow damage to enemies directly ahead, and increases the user's energy level by one stage. When an adventurer's energy level reaches level five, they will become energized, and their next attack or recovery skill will be upgraded. At this point, using any applicable skill will reset that adventurer's energy level to zero. If this skill is used when the user is energized, a variant called Festival Dance will be used instead, dealing additional damage. | 100 Might |
Lvl 2 | Deals shadow damage to enemies directly ahead, and increases the user's energy level by one stage. When an adventurer's energy level reaches level five, they will become energized, and their next attack or recovery skill will be upgraded. At this point, using any applicable skill will reset that adventurer's energy level to zero. If this skill is used when the user is energized, a variant called Festival Dance will be used instead, dealing additional damage. | 200 Might |
Lvl 3 | Deals shadow damage to enemies directly ahead, and increases the user's energy level by one stage. When an adventurer's energy level reaches level five, they will become energized, and their next attack or recovery skill will be upgraded. At this point, using any applicable skill will reset that adventurer's energy level to zero. If this skill is used when the user is energized, a variant called Festival Dance will be used instead, dealing additional damage. | 300 Might |
Skill 2 | ||
![]() | Bold Blade | |
Lvl 1 | Increases the entire team's energy levels by one stage. When an adventurer's energy level reaches level five, they will become energized, and their next attack or recovery skill will be upgraded. At this point, using any applicable skill will reset that adventurer's energy level to zero. | 100 Might |
Lvl 2 | Increases the entire team's energy levels by two stages. When an adventurer's energy level reaches level five, they will become energized, and their next attack or recovery skill will be upgraded. At this point, using any applicable skill will reset that adventurer's energy level to zero. | 200 Might |
Abilities
Ability 1 | ||
![]() | Energy Strength & Critical Rate II | 80 Might |
Increases the user's strength and critical rate as their energy level increases. The maximum bonus, given when the user is energized, is strength +15% and critical rate +6%. | ||
![]() | Energy Strength & Critical Rate III | 100 Might |
Increases the user's strength and critical rate as their energy level increases. The maximum bonus, given when the user is energized, is strength +20% and critical rate +8%. | ||
Ability 2 | ||
![]() | Paralysis Res +50% | 60 Might |
Reduce susceptibility to paralysis by 50%. | ||
![]() | Paralysis Res +100% | 100 Might |
Reduce susceptibility to paralysis by 100%. | ||
Ability 3 | ||
![]() | Energized: Strength +15% | 80 Might |
Increases strength by 15% for 15 seconds each time the user is energized. | ||
![]() | Energized: Strength +20% | 100 Might |
Increases strength by 20% for 15 seconds each time the user is energized. |
Co-Abilities
![]() | Dragon Haste +8% | 170 Might |
Increases dragon gauge fill rate by 8%. Benefits your whole team. | ||
Increases dragon gauge fill rate by 9%. Benefits your whole team. | ||
Increases dragon gauge fill rate by 11%. Benefits your whole team. | ||
Increases dragon gauge fill rate by 12%. Benefits your whole team. | ||
Increases dragon gauge fill rate by 15%. Benefits your whole team. |
Lists |
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Beginner Guides |
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