Summer Patia

Character Introduction

The Vice Captain of the White Sparrows in new beach attire! The great leg strength she cultivated through her work lets her race across white sandy beaches at top speed, so look out, because she's charging into summer at full speed!

summer-patia
darkaxeattack
Obtained as a 5 stars

Character Stats

MAX HP  741
MAX STR  519
Mana CircleBonus HPBonus ATK
Circle 15236
Circle 26042
Circle 37149
Circle 46042
Circle 53021
Completion Bonus2518
Total Bonus298208

Skills

Skill 1
sparrow-splashSparrow Splash
Lvl 1Deals shadow damage to the target and nearby enemies and reduces their defense by 5% for 10 seconds.100 Might
Lvl 2Deals shadow damage to the target and nearby enemies and reduces their defense by 5% for 10 seconds.200 Might
Lvl 3Deals shadow damage to the target and nearby enemies and reduces their defense by 5% for 10 seconds.300 Might
Skill 2
surging-sparrowsSurging Sparrows
Lvl 1Deals shadow damage to enemies in a line, and inflicts poison.100 Might
Lvl 2Deals shadow damage to enemies in a line, and inflicts poison.200 Might

Abilities

Ability 1
sparrow-spikerSparrow Spiker I80 Might
Increases defense by 3%, and grants the user a unique force strike that has three increasingly powerful charge levels. Movement is possible while charging. Using Sparrow Splash grants the user the "Seaside Spirit" effect. When this effect is active, the user's next force strike will inflict poison. This effect cannot stack, and will be consumed on use.
sparrow-spikerSparrow Spiker II100 Might
Increases defense by 5%, and grants the user a unique force strike that has three increasingly powerful charge levels. Movement is possible while charging. Using Sparrow Splash grants the user the "Seaside Spirit" effect. When this effect is active, the user's next force strike will inflict poison. This effect cannot stack, and will be consumed on use.
Ability 2
paralysis-resParalysis Res +50%60 Might
Reduce susceptibility to paralysis by 50%.
paralysis-resParalysis Res +100%100 Might
Reduce susceptibility to paralysis by 100%.
Ability 3
poison-edge-anti-poison-strengthPoison Edge & Anti-Poison = Strength I80 Might
Increases the chances of inflicting poison by 50% when the user's HP is 50% or above, and increases the user's strength by 10% for 10 seconds every time the user tries to inflict poison on a foe and the affliction is resisted. After activating, this ability will not activate again for 5 seconds.
poison-edge-anti-poison-strengthPoison Edge & Anti-Poison = Strength II100 Might
Increases the chances of inflicting poison by 60% when the user's HP is 50% or above, and increases the user's strength by 15% for 10 seconds every time the user tries to inflict poison on a foe and the affliction is resisted. After activating, this ability will not activate again for 5 seconds.

Co-Abilities

defenseDefense +9%170 Might
Increases defense by +9%. Benefits your whole team.
Increases defense by +10%. Benefits your whole team.
Increases defense by +11%. Benefits your whole team.
Increases defense by +12%. Benefits your whole team.
Increases defense by +15%. Benefits your whole team.

Co-Ability Chain

strength(Shadow) HP Below 40% = Strength +10%None
If a team member is attuned to (Shadow): increases their strength by 10% when their HP is 40% or below. Benefits your whole team.
If a team member is attuned to (Shadow): increases their strength by 11% when their HP is 40% or below. Benefits your whole team.
If a team member is attuned to (Shadow): increases their strength by 12% when their HP is 40% or below. Benefits your whole team.
If a team member is attuned to (Shadow): increases their strength by 13% when their HP is 40% or below. Benefits your whole team.
If a team member is attuned to (Shadow): increases their strength by 15% when their HP is 40% or below. Benefits your whole team.

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