Character Introduction
One of the apostles of the northern Ilian Church. Though he normally adopts a lackadaisical demeanor, he possesses keen insight and excels in battlefield strategy. He has formed a Sigil with the angel Ramiel, and looks to him like a father.
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Obtained as a 5 stars |
Character Stats
MAX HP 797 | ||
MAX STR 477 | ||
Mana Circle | Bonus HP | Bonus ATK |
Circle 1 | 56 | 33 |
Circle 2 | 64 | 38 |
Circle 3 | 76 | 45 |
Circle 4 | 64 | 38 |
Circle 5 | 32 | 19 |
Completion Bonus | 28 | 19 |
Total Bonus | 320 | 192 |
Skills
Skill 1 | ||
![]() | Victoria Strategy | |
Lvl 1 | Creates a buff zone that lasts for 10 seconds and increases the strength of shadow-attuned adventures inside it by 15%. During Sigil Released, this skill also reduces light damage taken by the entire team by 10% for 10 seconds. This damage reduction effect will not stack. | 100 Might |
Lvl 2 | Creates a buff zone that lasts for 10 seconds and increases the strength of shadow-attuned adventures inside it by 20%. During Sigil Released, this skill also reduces light damage taken by the entire team by 15% for 10 seconds. This damage reduction effect will not stack. | 200 Might |
Lvl 3 | Creates a buff zone that lasts for 10 seconds and increases the strength of shadow-attuned adventures inside it by 25%. During Sigil Released, this skill also reduces light damage taken by the entire team by 20% for 10 seconds. This damage reduction effect will not stack. | 300 Might |
Skill 2 | ||
![]() | Magnus Apocalypse | |
Lvl 1 | Deals shadow damage to the target and nearby enemies, and decreases the remaining time of Locked Sigil by 48 seconds if the attack connects. | 100 Might |
Lvl 2 | Deals shadow damage to the target and nearby enemies, and decreases the remaining time of Locked Sigil by 60 seconds if the attack connects. | 200 Might |
Abilities
Ability 1 | ||
![]() | Ramiel's Covenant I | 130 Might |
Inflicts the "Locked Sigil" debuff on the user at the start of quests for 300 seconds, and grants the user a unique force strike that cannot deal damage, but gradually heals the user while charging. The Locked Sigil debuff cannot be removed by shapeshifting or incapacitation, but shapeshifting will reduce its remaining time by 180 seconds. When the Locked Sigil effect wears off, the user will be granted the "Sigil Released" effect instead, powering up the "Victoria Strategy" and "Magnus Apocalypse" skills and allowing the user to summon Revelation Swords for 12 seconds at the expense of 10% of the user's HP by tapping the screen at the end of a standard attack combo. These Revelation Swords will attack automatically, but their attacks will not be treated as standard attacks. | ||
![]() | Divine Ethos II | 150 Might |
Inflicts the "Locked Sigil" debuff on the user at the start of quests for 300 seconds, and grants the user a unique force strike that cannot deal damage, but gradually heals the user while charging. The Locked Sigil debuff cannot be removed by shapeshifting or incapacitation, but shapeshifting will reduce its remaining time by 240 seconds. When the Locked Sigil effect wears off, the user will be granted the "Sigil Released" effect instead, powering up the "Victoria Strategy" and "Magnus Apocalypse" skills and allowing the user to summon Revelation Swords for 12 seconds at the expense of 10% of the user's HP by tapping the screen at the end of a standard attack combo. These Revelation Swords will attack automatically, but their attacks will not be treated as standard attacks. | ||
Ability 2 | ||
![]() | Blindness Res +50% | 60 Might |
Reduce susceptibility to blindness by 50%. | ||
![]() | Paralysis Res +100% | 100 Might |
Reduce susceptibility to blindness by 100%. | ||
Ability 3 | ||
![]() | Critical Damage +15% | 80 Might |
Adds 15% to the modifier applied to critical damage. | ||
![]() | Critical Damage +20% | 100 Might |
Adds 20% to the modifier applied to critical damage. |
Co-Abilities
![]() | Critical Rate +5% | 170 Might |
Increases critical rate by +5%. Benefits your whole team. | ||
Increases critical rate by +6%. Benefits your whole team. | ||
Increases critical rate by +7%. Benefits your whole team. | ||
Increases critical rate by +8%. Benefits your whole team. | ||
Increases critical rate by +10%. Benefits your whole team. |
Co-Ability Chain
![]() | (Shadow) Above 10 Hits = Light Res +5% | None |
If a team member is attuned to (Shadow): reduces light damage taken by them by 5% when the combo count is 10 or higher. Benefits your whole team. | ||
If a team member is attuned to (Shadow): reduces light damage taken by them by 6% when the combo count is 10 or higher. Benefits your whole team. | ||
If a team member is attuned to (Shadow): reduces light damage taken by them by 7% when the combo count is 10 or higher. Benefits your whole team. | ||
If a team member is attuned to (Shadow): reduces light damage taken by them by 8% when the combo count is 10 or higher. Benefits your whole team. | ||
If a team member is attuned to (Shadow): reduces light damage taken by them by 10% when the combo count is 10 or higher. Benefits your whole team. |
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