Table of Contents
Character Introduction
After discovering an ancient wand in the castle, Cleo has gained new power and taken her place on the front lines. Her tactical acumen more than makes up for her questionable stamina, and she intends to do much more than heal the wounded.
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Obtained as a 5 stars |
Character Stats
MAX HP 785 | ||
MAX STR 489 | ||
Mana Circle | Bonus HP | Bonus ATK |
Circle 1 | 55 | 34 |
Circle 2 | 63 | 39 |
Circle 3 | 75 | 47 |
Circle 4 | 63 | 39 |
Circle 5 | 31 | 19 |
Completion Bonus | 28 | 19 |
Total Bonus | 302 | 203 |
Skills
Skill 1 | ||
![]() | Ancient Ray | |
Lvl 1 | Deals shadow damage to multiple targets and enemies near those targets, and activates "Skill Shift" if the attack connects. Initially, this skill will target three enemies. Phase II will target four enemies, while Phase III will target five enemies. Targets will be chosen by their proximity to the user, and if the number of enemies available to target is fewer than the skill's number of hits, this selection process will be repeated for the remaining hits. | 100 Might |
Lvl 2 | Deals shadow damage to multiple targets and enemies near those targets, and activates "Skill Shift" if the attack connects. Initially, this skill will target three enemies. Phase II will target four enemies, while Phase III will target five enemies. Targets will be chosen by their proximity to the user, and if the number of enemies available to target is fewer than the skill's number of hits, this selection process will be repeated for the remaining hits. | 200 Might |
Lvl 3 | Deals shadow damage to multiple targets and enemies near those targets, and activates "Skill Shift" if the attack connects. Initially, this skill will target three enemies. Phase II will target four enemies, while Phase III will target five enemies. Targets will be chosen by their proximity to the user, and if the number of enemies available to target is fewer than the skill's number of hits, this selection process will be repeated for the remaining hits. | 300 Might |
Skill 2 | ||
![]() | Faith of the Elders | |
Lvl 1 | Deals shadow damage to the target and nearby enemies, reduces their defense by 8% for 20 seconds, and activates "Skill Shift" if the attack connects. Phase II adds an additional 3% decrease to enemies' strength, while Phase III also restores HP to all allies and continues healing over the next 15 seconds. | 100 Might |
Lvl 2 | Deals shadow damage to the target and nearby enemies, reduces their defense by 10% for 20 seconds, and activates "Skill Shift" if the attack connects. Phase II adds an additional 5% decrease to enemies' strength, while Phase III also restores HP to all allies and continues healing over the next 15 seconds. | 200 Might |
Abilities
Ability 1 | ||
![]() | Magical Modification I | 80 Might |
Using Ancient Ray grants the user the "Altered Strike" effect. When this effect is active, the user's next force strike will create a buff zone that lasts for 10 seconds and increases the strength of adventurers inside it by 20%. This effect cannot stack, and will be consumed on use. | ||
![]() | Magical Modification II | 100 Might |
Using Ancient Ray grants the user the "Altered Strike" effect. When this effect is active, the user's next force strike will create a buff zone that lasts for 10 seconds and increases the strength of adventurers inside it by 25%. This effect cannot stack, and will be consumed on use. | ||
Ability 2 | ||
![]() | Perpetual Protection I | 80 Might |
Reduces susceptibility to blindness and paralysis by 50%. | ||
![]() | Perpetual Protection II | 100 Might |
Reduces susceptibility to blindness and paralysis by 100%. | ||
Ability 3 | ||
![]() | Skill Prep +75% | 80 Might |
Fills 75% of skill gauges at the start of quests. | ||
![]() | Skill Prep +100% | 100 Might |
Fills 100% of skill gauges at the start of quests. |
Co-Abilities
![]() | Skill Damage +8% | 170 Might |
Increases attack skill damage by 8%. Benefits your whole team. | ||
Increases attack skill damage by 9%. Benefits your whole team. | ||
Increases attack skill damage by 11%. Benefits your whole team. | ||
Increases attack skill damage by 12%. Benefits your whole team. | ||
Increases attack skill damage by 15%. Benefits your whole team. |
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