Zhu Bajie

Character Introduction

A military man and a former commander in Taiwu's army. Once arrogant, he reformed after being rebuked by Xuan Zang, and now travels with her uninvited. He's a devoted husband, and often mentions his wife in glowing terms.

zhu-bajie
lightaxeattack
Obtained as a 5 stars

Character Stats

MAX HP  747
MAX STR  515
Mana CircleBonus HPBonus ATK
Circle 15236
Circle 26041
Circle 37149
Circle 46041
Circle 53020
Completion Bonus2720
Total Bonus300207

Skills

Skill 1
bursting-furyBursting Fury
Lvl 1Deals light damage to enemies directly ahead, and inflicts stun for 5-6 seconds with 100% chance.100 Might
Lvl 2Deals light damage to enemies directly ahead, and inflicts stun for 6-7 seconds with 110% chance.200 Might
Lvl 3Deals light damage to enemies directly ahead, and inflicts stun for 6-7 seconds with 110% chance.300 Might
Skill 2
macho-chargeMacho Charge
Lvl 1Makes the user unhealable for 10 seconds. If the user's HP is below 30% of max HP when using this skill, increases the user's strength by 15% for 10 seconds. If the user's HP is above or equal to 30% of max HP, reduces their HP to 20% of max HP and grants them a one-use divergent shield that nullifies damage less than 70% of the user's maximum HP. Divergent shields can stack with ordinary shields.100 Might
Lvl 2Makes the user unhealable for 10 seconds. If the user's HP is below 30% of max HP when using this skill, increases the user's strength by 20% for 10 seconds. If the user's HP is above or equal to 30% of max HP, reduces their HP to 20% of max HP and grants them a one-use divergent shield that nullifies damage less than 80% of the user's maximum HP. Divergent shields can stack with ordinary shields.200 Might

Abilities

Ability 1
rampaging-boarRampaging Boar I80 Might
Grants the user a unique force strike that deals 20% more damage to paralyzed enemies and has three increasingly powerful charge levels. In addition, they are immune to knockback while charging their force strike.
rampaging-boarRampaging Boar II100 Might
Grants the user a unique force strike that deals 20% more damage to paralyzed enemies and has three increasingly powerful charge levels. In addition, they are immune to knockback while charging their force strike.
Ability 2
curse-resCurse Res +50%60 Might
Reduces susceptibility to curses by 50%.
curse-resCurse Res +100%100 Might
Reduces susceptibility to curses by 100%.
Ability 3
strengthResilient Offense +8%80 Might
Increases strength by 8% for the remainder of the quest when the user's HP drops to 30% (three times per quest).
strengthResilient Offense +10%100 Might
Increases strength by 10% for the remainder of the quest when the user's HP drops to 30% (three times per quest).

Co-Abilities

defenseDefense +9%170 Might
Increases defense by 9%. Benefits your whole team.
Increases defense by 10%. Benefits your whole team.
Increases defense by 11%. Benefits your whole team.
Increases defense by 12%. Benefits your whole team.
Increases defense by 15%. Benefits your whole team.

 

shadow-res(Light) Above 10 Hits = Shadow Res +5%None
If a team member is attuned to Light: reduces shadow damage taken by them by 5% when the combo count is 10 or higher. Benefits your whole team.
If a team member is attuned to Light: reduces shadow damage taken by them by 6% when the combo count is 10 or higher. Benefits your whole team.
If a team member is attuned to Light: reduces shadow damage taken by them by 7% when the combo count is 10 or higher. Benefits your whole team.
If a team member is attuned to Light: reduces shadow damage taken by them by 8% when the combo count is 10 or higher. Benefits your whole team.
If a team member is attuned to Light: reduces shadow damage taken by them by 10% when the combo count is 10 or higher. Benefits your whole team.

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