Table of Contents
Character Introduction
A cheeky, fresh-faced sealer who left his master Xuan Zang's side in order to train under another. His talents are such that he was named the first human Sealer, but he still gets easily carried away, and must be cautioned by his master.
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Obtained as a 5 stars |
Character Stats
MAX HP 724 | ||
MAX STR 472 | ||
Mana Circle | Bonus HP | Bonus ATK |
Circle 1 | 50 | 33 |
Circle 2 | 58 | 38 |
Circle 3 | 69 | 45 |
Circle 4 | 58 | 38 |
Circle 5 | 29 | 19 |
Completion Bonus | 27 | 16 |
Total Bonus | 291 | 189 |
Skills
Skill 1 | ||
![]() | Ruyi Jingu Bang | |
Lvl 1 | Deals light damage to enemies in a line. | 100 Might |
Lvl 2 | Deals light damage to enemies in a line. | 200 Might |
Lvl 3 | Deals light damage to enemies in a line. | 300 Might |
Skill 2 | ||
![]() | Furious Flurry | |
Lvl 1 | Deals light damage to enemies directly ahead. | 100 Might |
Lvl 2 | Deals light damage to enemies directly ahead. | 200 Might |
Abilities
Ability 1 | ||
![]() | Demihuman's Bane +20% | 60 Might |
Increases damage to demihumans by 20%. | ||
![]() | Demihuman's Bane +25% | 80 Might |
Increases damage to demihumans by 25%. | ||
Ability 2 | ||
![]() | Poison Res +50% | 60 Might |
Reduces susceptibility to poison by 50%. | ||
![]() | Poison Res +100% | 100 Might |
Reduces susceptibility to poison by 100%. | ||
Ability 3 | ||
![]() | Paralyzed Punisher +25% | 80 Might |
Increases damage to paralyzed enemies by 25%. | ||
![]() | Paralyzed Punisher +30% | 100 Might |
Increases damage to paralyzed enemies by 30%. |
Co-Abilities
![]() | Critical Rate +5% | 320 Might |
Increases critical rate by 5%. Benefits your whole team. | ||
Increases critical rate by 6%. Benefits your whole team. | ||
Increases critical rate by 7%. Benefits your whole team. | ||
Increases critical rate by 8%. Benefits your whole team. | ||
Increases critical rate by 10%. Benefits your whole team. |
![]() | (Light) Above 10 Hits = Shadow Res +5% | None |
If a team member is attuned to Light: reduces shadow damage taken by them by 5% when the combo count is 10 or higher. Benefits your whole team. | ||
If a team member is attuned to Light: reduces shadow damage taken by them by 6% when the combo count is 10 or higher. Benefits your whole team. | ||
If a team member is attuned to Light: reduces shadow damage taken by them by 7% when the combo count is 10 or higher. Benefits your whole team. | ||
If a team member is attuned to Light: reduces shadow damage taken by them by 8% when the combo count is 10 or higher. Benefits your whole team. | ||
If a team member is attuned to Light: reduces shadow damage taken by them by 10% when the combo count is 10 or higher. Benefits your whole team. |
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