Character Introduction
Mikoto has found a slick swimsuit that helps him surf the waves. He continues to search for his beloved cat Mineuchi, a journey that takes him to a beach said to have wave-riding felines. He's also taken up a bow to land fish for cat friends.
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Obtained as a 5 stars |
Character Stats
MAX HP 767 | ||
MAX STR 492 | ||
Mana Circle | Bonus HP | Bonus ATK |
Circle 1 | 53 | 34 |
Circle 2 | 62 | 40 |
Circle 3 | 73 | 47 |
Circle 4 | 62 | 40 |
Circle 5 | 31 | 20 |
Completion Bonus | 26 | 17 |
Total Bonus | 307 | 198 |
Skills
Skill 1 | ||
![]() | Radiant Bolt | |
Lvl 1 | Deals light damage to the target and nearby enemies, and inflicts paralysis. When the user has the Illuminating Sunlight and Celestial Wavelight effects, the Sun and Sea ability will make this skill deal more damage, and deal extra damage to paralyzed foes. | 100 Might |
Lvl 2 | Deals light damage to the target and nearby enemies, and inflicts paralysis. When the user has the Illuminating Sunlight and Celestial Wavelight effects, the Sun and Sea ability will make this skill deal more damage, and deal extra damage to paralyzed foes. | 200 Might |
Lvl 3 | Deals light damage to the target and nearby enemies, and inflicts paralysis. When the user has the Illuminating Sunlight and Celestial Wavelight effects, the Sun and Sea ability will make this skill deal more damage, and deal extra damage to paralyzed foes. | 300 Might |
Skill 2 | ||
![]() | Magnanimity's Call | |
Lvl 1 | Increases the user's strength by 15% for 30 seconds. When the user has the Illuminating Sunlight and Celestial Wavelight effects, the Sun and Sea ability will make this skill also increase the user's critical rate by 15% for 30 seconds, and add 10% to the modifier applied to critical damage for 30 seconds. | 100 Might |
Lvl 2 | Increases the user's strength by 20% for 30 seconds. When the user has the Illuminating Sunlight and Celestial Wavelight effects, the Sun and Sea ability will make this skill also increase the user's critical rate by 20% for 30 seconds, and add 15% to the modifier applied to critical damage for 30 seconds. | 200 Might |
Abilities
Ability 1 | ||
![]() | Sun and Sea I | 80 Might |
Increases defense by 3%, grants the user a unique force strike, and grants the user the "Sunlight" effect for 12 seconds at the start of quests. Using a force strike while the user has the Sunlight effect grants the user the Illuminating Sunlight effect, which will not stack. After the Sunlight effect ends, the user will be granted the "Wavelight" effect for 12 seconds. Using a force strike while the user has the Wavelight effect grants the user the Celestial Wavelight effect, which will not stack. After the Wavelight effect ends, the user will be granted the Sunlight effect for 12 seconds again. If the user has both the Illuminating Sunlight and Celestial Wavelight effects, the Radiant Bolt and Magnanimity's Call skills will be powered up. Using either powered-up skill will consume both the Illuminating Sunlight and Celestial Wavelight effects. Sunlight and Wavelight are not extended by Buff Time abilities. | ||
![]() | Sun and Sea II | 100 Might |
Increases defense by 5%, grants the user a unique force strike, and grants the user the "Sunlight" effect for 12 seconds at the start of quests. Using a force strike while the user has the Sunlight effect grants the user the Illuminating Sunlight effect, which will not stack. After the Sunlight effect ends, the user will be granted the "Wavelight" effect for 12 seconds. Using a force strike while the user has the Wavelight effect grants the user the Celestial Wavelight effect, which will not stack. After the Wavelight effect ends, the user will be granted the Sunlight effect for 12 seconds again. If the user has both the Illuminating Sunlight and Celestial Wavelight effects, the Radiant Bolt and Magnanimity's Call skills will be powered up. Using either powered-up skill will consume both the Illuminating Sunlight and Celestial Wavelight effects. Sunlight and Wavelight are not extended by Buff Time abilities. | ||
Ability 2 | ||
![]() | Curse Res +50% | 60 Might |
Reduces susceptibility to curses by 50%. | ||
![]() | Curse Res +100% | 100 Might |
Reduces susceptibility to curses by 100%. | ||
Ability 3 | ||
![]() | Paralyzed Shredder I | 80 Might |
Increases critical rate by 15% and adds 10% to the modifier applied to critical damage against paralyzed enemies. | ||
![]() | Paralyzed Shredder II | 100 Might |
Increases critical rate by 20% and adds 15% to the modifier applied to critical damage against paralyzed enemies. |
Co-Abilities
![]() | Skill Haste +8% | 170 Might |
Increases skill gauge fill rate by 8%. Benefits your whole team. | ||
Increases skill gauge fill rate by 9%. Benefits your whole team. | ||
Increases skill gauge fill rate by 11%. Benefits your whole team. | ||
Increases skill gauge fill rate by 12%. Benefits your whole team. | ||
Increases skill gauge fill rate by 15%. Benefits your whole team. |
Co-Ability Chain
![]() | (Light) Paralysis = User Shadow Res +3% | None |
If a team member is attuned to (Light): reduces shadow damage taken by them by 3% for 15 seconds when they successfully paralyze an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. | ||
If a team member is attuned to (Light): reduces shadow damage taken by them by 4% for 15 seconds when they successfully paralyze an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. | ||
If a team member is attuned to (Light): reduces shadow damage taken by them by 5% for 15 seconds when they successfully paralyze an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. | ||
If a team member is attuned to (Light): reduces shadow damage taken by them by 6% for 15 seconds when they successfully paralyze an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. | ||
If a team member is attuned to (Light): reduces shadow damage taken by them by 8% for 15 seconds when they successfully paralyze an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
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