Character Introduction
Having mastered the bow, the Fire's Fletcher takes aim with the manacaster, an ancient weapon revitalized by Chelle for the modern era. He's quickly taken to discovering its particulars, his heart throbbing with every pull of the trigger.
![]() | ||
![]() | Manacaster | ![]() |
Obtained as a 3 stars |
Character Stats
MAX HP 720 | ||
MAX STR 477 | ||
Mana Circle | Bonus HP | Bonus ATK |
Circle 1 | 50 | 33 |
Circle 2 | 58 | 38 |
Circle 3 | 69 | 45 |
Circle 4 | 58 | 33 |
Circle 5 | 29 | 19 |
Completion Bonus | 25 | 19 |
Total Bonus | 289 | 192 |
Skills
Skill 1 | ||
![]() | Lightstream Shot | |
Lvl 1 | Deals light damage to enemies in a line, and inflicts paralysis. | 100 Might |
Lvl 2 | Deals light damage to enemies in a line, and inflicts paralysis. | 200 Might |
Lvl 3 | Deals light damage to enemies in a line, and inflicts paralysis. | 300 Might |
Skill 2 | ||
![]() | Skyward Support | |
Lvl 1 | For 15 seconds, increases the user's critical rate by 10%, and adds 30% to the modifier applied to their critical damage. | 100 Might |
Lvl 2 | For 15 seconds, increases the user's critical rate by 20%, and adds 40% to the modifier applied to their critical damage. | 200 Might |
Abilities
Ability 1 | ||
![]() | Evader's Devastation +6% | 40 Might |
When the user dodges via swipe, their critical rate is increased by 6% for 10 seconds. This critical rate increase will not stack. After activating, this ability will not activate again for five seconds. | ||
![]() | Evader's Devastation +8% | 60 Might |
When the user dodges via swipe, their critical rate is increased by 8% for 10 seconds. This critical rate increase will not stack. After activating, this ability will not activate again for five seconds. | ||
Ability 2 | ||
![]() | Poison Res +25% | 40 Might |
Reduce susceptibility to poison by 25%. | ||
![]() | Poison Res +50% | 60 Might |
Reduce susceptibility to poison by 50%. | ||
Ability 3 | ||
![]() | Poison Res +25% | 40 Might |
Reduce susceptibility to poison by 25%. |
Co-Abilities
![]() | Gauge Accelerator +4% | 50 Might |
Speeds the rate the mode gauge decreases by 4%. Benefits your whole team. | ||
Speeds the rate the mode gauge decreases by 8%. Benefits your whole team. | ||
Speeds the rate the mode gauge decreases by 12%. Benefits your whole team. | ||
Speeds the rate the mode gauge decreases by 16%. Benefits your whole team. | ||
Speeds the rate the mode gauge decreases by 20%. Benefits your whole team. |
Co-Abilities Chain
![]() | (Light) HP 60 = Strength +1% | None |
If a team member is attuned to Light: increases their strength by 1% when their HP is 60% or above. Benefits your whole team. | ||
If a team member is attuned to Light: increases their strength by 1% when their HP is 60% or above. Benefits your whole team. | ||
If a team member is attuned to Light: increases their strength by 2% when their HP is 60% or above. Benefits your whole team. | ||
If a team member is attuned to Light: increases their strength by 2% when their HP is 60% or above. Benefits your whole team. | ||
If a team member is attuned to Light: increases their strength by 3% when their HP is 60% or above. Benefits your whole team. |
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