Sharpshooter Joe

Character Introduction

Having mastered the bow, the Fire's Fletcher takes aim with the manacaster, an ancient weapon revitalized by Chelle for the modern era. He's quickly taken to discovering its particulars, his heart throbbing with every pull of the trigger.

Sharpshooter Joe
lightManacasterattack
Obtained as a 3 stars

Character Stats

MAX HP  720
MAX STR  477
Mana CircleBonus HPBonus ATK
Circle 15033
Circle 25838
Circle 36945
Circle 45833
Circle 52919
Completion Bonus2519
Total Bonus289192

Skills

Skill 1
Lightstream ShotLightstream Shot
Lvl 1Deals light damage to enemies in a line, and inflicts paralysis.100 Might
Lvl 2Deals light damage to enemies in a line, and inflicts paralysis.200 Might
Lvl 3Deals light damage to enemies in a line, and inflicts paralysis.300 Might
Skill 2
Skyward SupportSkyward Support
Lvl 1For 15 seconds, increases the user's critical rate by 10%, and adds 30% to the modifier applied to their critical damage.100 Might
Lvl 2For 15 seconds, increases the user's critical rate by 20%, and adds 40% to the modifier applied to their critical damage.200 Might

Abilities

Ability 1
Evader's DevastationEvader's Devastation +6%40 Might
When the user dodges via swipe, their critical rate is increased by 6% for 10 seconds. This critical rate increase will not stack. After activating, this ability will not activate again for five seconds.
Evader's DevastationEvader's Devastation +8%60 Might
When the user dodges via swipe, their critical rate is increased by 8% for 10 seconds. This critical rate increase will not stack. After activating, this ability will not activate again for five seconds.
Ability 2
Poison ResPoison Res +25%40 Might
Reduce susceptibility to poison by 25%.
Poison ResPoison Res +50%60 Might
Reduce susceptibility to poison by 50%.
Ability 3
Poison ResPoison Res +25%40 Might
Reduce susceptibility to poison by 25%.

Co-Abilities

Gauge AcceleratorGauge Accelerator +4%50 Might
Speeds the rate the mode gauge decreases by 4%. Benefits your whole team.
Speeds the rate the mode gauge decreases by 8%. Benefits your whole team.
Speeds the rate the mode gauge decreases by 12%. Benefits your whole team.
Speeds the rate the mode gauge decreases by 16%. Benefits your whole team.
Speeds the rate the mode gauge decreases by 20%. Benefits your whole team.

Co-Abilities Chain

HP 60 = Strength(Light) HP 60 = Strength +1%None
If a team member is attuned to Light: increases their strength by 1% when their HP is 60% or above. Benefits your whole team.
If a team member is attuned to Light: increases their strength by 1% when their HP is 60% or above. Benefits your whole team.
If a team member is attuned to Light: increases their strength by 2% when their HP is 60% or above. Benefits your whole team.
If a team member is attuned to Light: increases their strength by 2% when their HP is 60% or above. Benefits your whole team.
If a team member is attuned to Light: increases their strength by 3% when their HP is 60% or above. Benefits your whole team.

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