Table of Contents
Character Introduction
A Qilin sealer who uses the power of the relic, Xihe, to manipulate light. Her kindness drove her to break the Sealer code and take an active role in the world at large. Her recent worry is her inability to let go of her pupil.
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Obtained as a 5 stars |
Character Stats
MAX HP 791 | ||
MAX STR 485 | ||
Mana Circle | Bonus HP | Bonus ATK |
Circle 1 | 55 | 34 |
Circle 2 | 64 | 39 |
Circle 3 | 76 | 46 |
Circle 4 | 64 | 39 |
Circle 5 | 32 | 19 |
Completion Bonus | 26 | 18 |
Total Bonus | 317 | 195 |
Skills
Skill 1 | ||
![]() | Surging Light | |
Lvl 1 | Deals light damage to enemies in a line, reduces their strength by 6% for 10 seconds, and inflicts paralysis. If this skill is used after the user's charge gauge has filled, a variant called Brightflash will be used instead. Brightflash deals light damage to enemies in a line, and reduces their strength by 15% for 10 seconds. Paralyzed foes take extra damage. | 100 Might |
Lvl 2 | Deals light damage to enemies in a line, reduces their strength by 8% for 10 seconds, and inflicts paralysis. If this skill is used after the user's charge gauge has filled, a variant called Brightflash will be used instead. Brightflash deals light damage to enemies in a line, and reduces their strength by 20% for 10 seconds. Paralyzed foes take extra damage. | 200 Might |
Lvl 3 | Deals light damage to enemies in a line, reduces their strength by 10% for 10 seconds, and inflicts paralysis. If this skill is used after the user's charge gauge has filled, a variant called Brightflash will be used instead. Brightflash deals light damage to enemies in a line, and reduces their strength by 25% for 10 seconds. Paralyzed foes take extra damage. | 300 Might |
Skill 2 | ||
![]() | Coalescent Light | |
Lvl 1 | Partially fills the user's charge gauge, and adds 15% to the user and nearby teammates' shadow resistance for 10 seconds. This shadow resistance increase will not stack. If this skill is used after the user's charge gauge has filled, a variant called Lightstream will be used instead. Lightstream increases the strength of the user and nearby allies by 15% for 15 seconds. In addition, Lightstream adds 30% to the user and nearby teammates' shadow resistance, and inspires the entire team. This shadow resistance increase will not stack. | 100 Might |
Lvl 2 | Partially fills the user's charge gauge, and adds 20% to the user and nearby teammates' shadow resistance for 10 seconds. This shadow resistance increase will not stack. If this skill is used after the user's charge gauge has filled, a variant called Lightstream will be used instead. Lightstream increases the strength of the user and nearby allies by 20% for 15 seconds. In addition, Lightstream adds 40% to the user and nearby teammates' shadow resistance, and inspires the entire team. This shadow resistance increase will not stack. | 200 Might |
Abilities
Ability 1 | ||
![]() | Xihe's Radiance I | 80 Might |
Fills 75% of skill gauges at the start of quests, and grants the user a charge gauge. The charge gauge fills when Coalescent Light is used, and the amount the charge gauge fills increases based on the number of team members in Coalescent Light's area of effect when it is used. When the gauge is completely filled, Surging Light, Coalescent Light, and the user's force strike will each be upgraded once. These upgrades will not stack, and will be consumed on use. The upgraded force strike will lower foes' paralysis resistance. This resistance reduction effect will not stack. | ||
![]() | Xihe's Radiance II | 100 Might |
Fills 100% of skill gauges at the start of quests, and grants the user a charge gauge. The charge gauge fills when Coalescent Light is used, and the amount the charge gauge fills increases based on the number of team members in Coalescent Light's area of effect when it is used. When the gauge is completely filled, Surging Light, Coalescent Light, and the user's force strike will each be upgraded once. These upgrades will not stack, and will be consumed on use. The upgraded force strike will lower foes' paralysis resistance. This resistance reduction effect will not stack. | ||
Ability 2 | ||
![]() | Poison Res +50% | 60 Might |
Reduces susceptibility to poison by 50%. | ||
![]() | Poison Res +100% | 100 Might |
Reduces susceptibility to poison by 100%. | ||
Ability 3 | ||
![]() | Debuff Skill Time +15% | 80 Might |
Increases the duration of bleeding and debuff skills that reduce strength and defense by 15%. | ||
![]() | Debuff Skill Time +20% | 100 Might |
Increases the duration of bleeding and debuff skills that reduce strength and defense by 20%. |
Co-Abilities
![]() | Skill Damage +8% | 170 Might |
Increases attack skill damage by 8%. Benefits your whole team. | ||
Increases attack skill damage by 9%. Benefits your whole team. | ||
Increases attack skill damage by 11%. Benefits your whole team. | ||
Increases attack skill damage by 12%. Benefits your whole team. | ||
Increases attack skill damage by 15%. Benefits your whole team. |
![]() | (Light) HP 80% = Shadow Res +1% | None |
If a team member is attuned to (Light): reduces shadow damage taken by them by 1% when their HP is 80% or above. Benefits your whole team. | ||
If a team member is attuned to (Light): reduces shadow damage taken by them by 2% when their HP is 80% or above. Benefits your whole team. | ||
If a team member is attuned to (Light): reduces shadow damage taken by them by 3% when their HP is 80% or above. Benefits your whole team. | ||
If a team member is attuned to (Light): reduces shadow damage taken by them by 4% when their HP is 80% or above. Benefits your whole team. | ||
If a team member is attuned to (Light): reduces shadow damage taken by them by 6% when their HP is 80% or above. Benefits your whole team. |
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