Gala Zena

Character Introduction

Another Zethia from another world, who is working with the prince and his allies to save it. She is confused as to her place in this world and her relations with her new comrades, and wonders what it is she can really do.

Gala Zena
lightStaffattack
Obtained as a 5 stars

Character Stats

MAX HP  770
MAX STR  489
Mana CircleBonus HPBonus ATK
Circle 15434
Circle 26239
Circle 37447
Circle 46239
Circle 53119
Completion Bonus2619
Total Bonus309197

Skills

Skill 1
Glorious SanctuaryGlorious Sanctuary
Lvl 1Restore HP to all allies with 72% Recovery Potency, and increases the entire team's strength by 8% for 60 seconds. This strength increase will not stack.100 Might
Lvl 2Restore HP to all allies with 90% Recovery Potency, and increases the entire team's strength by 10% for 60 seconds. This strength increase will not stack.200 Might
Lvl 3Restore HP to all allies with 108% Recovery Potency, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack.300 Might
Skill 2
Holy CrownHoly Crown
Lvl 1Deals light damage to multiple targets and nearby enemies and increase the rate which the user's force strikes charge by 20% for 15 seconds. This speed increase will not stack.100 Might
Lvl 2Deals light damage to multiple targets and nearby enemies and increase the rate which the user's force strikes charge by 30% for 15 seconds. This speed increase will not stack.200 Might

Abilities

Ability 1
Hallowed AuspexHallowed Auspex I80 Might
Grants the user an auspex gauge. The auspex gauge fills when the user's first or second skills are used. When the gauge is completely filled, it grants the user the "Twilight Moon" effect. When this effect is active, it grants the user a unique force strike with five increasingly powerful charge levels. This effect cannot stack, and will be consumed on use.
Hallowed AuspexHallowed Auspex II100 Might
Grants the user an auspex gauge. The auspex gauge fills when the user's first or second skills are used. When the gauge is completely filled, it grants the user the "Twilight Moon" effect. When this effect is active, it grants the user a unique force strike with five increasingly powerful charge levels. This effect cannot stack, and will be consumed on use.
Ability 2
Sacred ShieldSacred Shield +50%60 Might
Reduces susceptibility to poison and curses by 50%.
Sacred ShieldSacred Shield +100%100 Might
Reduces susceptibility to poison and curses by 100%.
Ability 3
Auspex's PrayerAuspex's Prayer I80 Might
Increases passive strength by an amount equal to your passive HP bonuses (Dragon Aura and Wyrmprints). This bonus scales linearly with remaining HP from 1x at 100% HP to 0.4x at 70% and then further scaling down to 0.1x at 1 HP.
Auspex's PrayerAuspex's Prayer II100 Might
Increases passive strength by an amount equal to your passive HP bonuses (Dragon Aura and Wyrmprints). This bonus scales linearly with remaining HP from 1x at 100% HP to 0.5x at 100% and then further scaling down to 0.1x at 1 HP.

Co-Abilities

Recovery PotencyRecovery Potency +10%170 Might
Increases the potency of recovery skills by 10%. Benefits your whole team.
Increases the potency of recovery skills by 12%. Benefits your whole team.
Increases the potency of recovery skills by 14%. Benefits your whole team.
Increases the potency of recovery skills by 16%. Benefits your whole team.
Increases the potency of recovery skills by 20%. Benefits your whole team.

Co-Abilities Chain

Above 10 Hits = Critical Rate(Light) Above 10 Hits = Critical Rate +7%None
If a team member is attuned to Light: increases their critical rate by 7% when the combo count is 10 or higher. Benefits your whole team.
If a team member is attuned to Light: increases their critical rate by 8% when the combo count is 10 or higher. Benefits your whole team.
If a team member is attuned to Light: increases their critical rate by 9% when the combo count is 10 or higher. Benefits your whole team.
If a team member is attuned to Light: increases their critical rate by 10% when the combo count is 10 or higher. Benefits your whole team.
If a team member is attuned to Light: increases their critical rate by 13% when the combo count is 10 or higher. Benefits your whole team.

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