Annelie

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:   Sovanpanha

Annelie

Character Introduction

The leader of a circus troupe that travels the continent. A tamer of dragons, she enthralls audiences by making even the fiercest of them obey her. She has a quirk of kissing people on the cheek when showing appreciation.

annelie
lightlancesupport
Obtained as a 5 stars

Character Stats

MAX HP  793
Rank: 14 / 94
MAX STR  483Rank: 17 / 94
Mana CircleBonus HPBonus ATK
Circle 15533
Circle 26439
Circle 37646
Circle 46439
Circle 53227
Completion Bonus1918
Total Bonus318194

Skills

Skill 1
stunning-displayStunning Display
Lvl 1Deals Light damage to enemies directly ahead, draws them toward the user, and activates "Skill Shift" if the attack connects. Phase I increases the user's energy level by one stage. Phase II increases the user's energy level by two stages. Phase III adds additional damage to the skill.100 Might
Lvl 2Deals Light damage to enemies directly ahead, draws them toward the user, and activates "Skill Shift" if the attack connects. Phase I increases the user's energy level by one stage. Phase II increases the user's energy level by two stages. Phase III adds additional damage to the skill.200 Might
Lvl 3Deals Light damage to enemies directly ahead, draws them toward the user, and activates "Skill Shift" if the attack connects. Phase I increases the user's energy level by one stage. Phase II increases the user's energy level by two stages. Phase III adds additional damage to the skill.300 Might
Skill 2
smiles-on-paradeSmiles on Parade
Lvl 1Deals Light damage to enemies directly ahead, and increases the entire team's energy levels by two stages. When an adventurer's energy level reaches level five, they will become energized, and their next attack or recovery skill will be upgraded. At this point, using any applicable skill will reset that adventurer's energy level to zero.100 Might
Lvl 2Deals Light damage to enemies directly ahead, and increases the entire team's energy levels by two stages. When an adventurer's energy level reaches level five, they will become energized, and their next attack or recovery skill will be upgraded. At this point, using any applicable skill will reset that adventurer's energy level to zero.200 Might

Abilities

Ability 1
hp-skill-damageHp 70 = Skill Damage +30%80 Might
Increases attack skill damage by 30% when HP is 70% or above.
hp-skill-damageHp 70 = Skill Damage +35%100 Might
Increases attack skill damage by 35% when HP is 70% or above.
Ability 2
poison-resPoison Res +50%60 Might
Reduce susceptibility to poison by 50%.
poison-resCurse Res +100%100 Might
Reduce susceptibility to poison by 100%.
Ability 3
energized-strengthEnergized: Strength +15%80 Might
Increases strength by 15% for 15 seconds each time the user is energized.
energized-strengthEnergized: Strength +20%100 Might
Increases strength by 20% for 15 seconds each time the user is energized.

Co-Abilities

hpHP +9%170 Might
Increases HP by HP +9%. Benefits your whole team.
Increases HP by HP +10%. Benefits your whole team.
Increases HP by HP +12%. Benefits your whole team.
Increases HP by HP +13%. Benefits your whole team.
Increases HP by HP +15%. Benefits your whole team.

 

Lists
dragon-list    Dragons List
Characters List     Characters List
Skills List     Skills List
Weapons List     Weapons List

 

 Beginner Guides
Reroll Guide     Reroll Guide
item-summon      Item Summon
Team Building     Team Building

Dragon's Roost     Dragon's Roo

 

Upgrading Guides
Weapon Upgrading     Weapon Upgrading
Adventurers Upgrading     Adventurers Upgrading
Wyrmprints Upgrading     Wyrmprints Upgrading
Dragons Upgrading     Dragons Upgrading