Annelie
Character Introduction
The leader of a circus troupe that travels the continent. A tamer of dragons, she enthralls audiences by making even the fiercest of them obey her. She has a quirk of kissing people on the cheek when showing appreciation.
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Obtained as a 5 stars |
Character Stats
MAX HP 793 | Rank: 16 / 101 | |
MAX STR 483 | Rank: 20 / 101 | |
Mana Circle | Bonus HP | Bonus ATK |
Circle 1 | 55 | 33 |
Circle 2 | 64 | 39 |
Circle 3 | 76 | 46 |
Circle 4 | 64 | 39 |
Circle 5 | 32 | 27 |
Completion Bonus | 19 | 18 |
Total Bonus | 318 | 194 |
Skills
Skill 1 | ||
![]() | Stunning Display | |
Lvl 1 | Deals Light damage to enemies directly ahead, draws them toward the user, and activates "Skill Shift" if the attack connects. Phase I increases the user's energy level by one stage. Phase II increases the user's energy level by two stages. Phase III adds additional damage to the skill. | 100 Might |
Lvl 2 | Deals Light damage to enemies directly ahead, draws them toward the user, and activates "Skill Shift" if the attack connects. Phase I increases the user's energy level by one stage. Phase II increases the user's energy level by two stages. Phase III adds additional damage to the skill. | 200 Might |
Lvl 3 | Deals Light damage to enemies directly ahead, draws them toward the user, and activates "Skill Shift" if the attack connects. Phase I increases the user's energy level by one stage. Phase II increases the user's energy level by two stages. Phase III adds additional damage to the skill. | 300 Might |
Skill 2 | ||
![]() | Smiles on Parade | |
Lvl 1 | Deals Light damage to enemies directly ahead, and increases the entire team's energy levels by two stages. When an adventurer's energy level reaches level five, they will become energized, and their next attack or recovery skill will be upgraded. At this point, using any applicable skill will reset that adventurer's energy level to zero. | 100 Might |
Lvl 2 | Deals Light damage to enemies directly ahead, and increases the entire team's energy levels by two stages. When an adventurer's energy level reaches level five, they will become energized, and their next attack or recovery skill will be upgraded. At this point, using any applicable skill will reset that adventurer's energy level to zero. | 200 Might |
Abilities
Ability 1 | ||
![]() | Hp 70 = Skill Damage +30% | 80 Might |
Increases attack skill damage by 30% when HP is 70% or above. | ||
![]() | Hp 70 = Skill Damage +35% | 100 Might |
Increases attack skill damage by 35% when HP is 70% or above. | ||
Ability 2 | ||
![]() | Poison Res +50% | 60 Might |
Reduce susceptibility to poison by 50%. | ||
![]() | Curse Res +100% | 100 Might |
Reduce susceptibility to poison by 100%. | ||
Ability 3 | ||
![]() | Energized: Strength +15% | 80 Might |
Increases strength by 15% for 15 seconds each time the user is energized. | ||
![]() | Energized: Strength +20% | 100 Might |
Increases strength by 20% for 15 seconds each time the user is energized. |
Co-Abilities
![]() | HP +9% | 170 Might |
Increases HP by HP +9%. Benefits your whole team. | ||
Increases HP by HP +10%. Benefits your whole team. | ||
Increases HP by HP +12%. Benefits your whole team. | ||
Increases HP by HP +13%. Benefits your whole team. | ||
Increases HP by HP +15%. Benefits your whole team. |
Lists |
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Beginner Guides |
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