Version Update 1.11.0

Update 1.11.0 will be available for download around 10:00 AM, Aug 27, 2019.

You may install it as soon as it's available; otherwise, an automatic update will occur at approximately 10:00 AM, Aug 29, 2019.

Note: When you update to version 1.11.0 and play co-op, you will no longer be matched with players using earlier versions of the game. Rooms created by players playing earlier versions will not display in the Room List, and you will not be able to join them using Find a Room or Join Nearby Players. Additionally, if you input an ID using Enter an ID, the room will display, but you will not be able to enter it.

Note: Rooms created by alliance members playing earlier versions will be visible in the alliance chat, but you will not be able to join the room. The "All set, thanks!" message will display in such cases.

To celebrate the update, we’ll be sending all players a Tenfold Summon Voucher after the automatic update.

This notice will be modified after they’ve been distributed.

Note: The Tenfold Summon Voucher will not be distributed until after the automatic update, even if you complete the update to version 1.11.0 early.

Update Details

  • Improvements for Various Displays During Quests

With the increase in the types of skills and abilities in the game, we will make it so that an icon showing the effects of skills and abilities will display for a short period of time during quests. You can hide these displays by tapping the icon, or by disabling them in Options.


We will change the icons for buffs, debuffs, and afflictions to indicate their values and durations.


We will change how skill icons display to make it easier to tell whether the skill gauge is full.


Finally, in order to improve game performance, we will make it so that co-abilities no longer display at the start of quests.


  • Auto Feature Usable in Certains Co-op Quests

You will now be able to use the Auto feature in certain co-op quests.

Note: You will not be able to change the game speed.


  • Screen UI Adjustments in the Mercurial Gauntlet

We will adjust displays on several screens to make it easier to play The Mercurial Gauntlet.

You will now receive a notification on the game's home page when you are able to claim the Victor's Trove on the 14th(PT) of each month.


On the results screen when you are victorious, it will now automatically check whether you wish to fight on.


The quest selection screen will now show your progress to make it easier to see what the highest currently unlocked quest level is. Additionally, the item count will now display in the item details when you tap Next Reward in the top-right corner of the screen.


When you clear the highest quest level currently unlocked, it will now display as "Complete" on the quest selection screen. Finally, a celebratory illustration will now display when you clear the highest quest level. We hope you challenge these quests and enjoy the illustrations!

Note: If you already completed the highest quest level before updating to version 1.11.0, the celebratory illustration will not display. It will display when new levels are added and you clear the highest quest level after their addition.

  • Display Improvements for Rewards on the Results Screen

We will improve how the number of drop rewards obtained and the number of items held are displayed on the Item Details window when you clear a quest.


  • New Animations for Legendary Items

We have added an animation for when Legendary items, which are even rarer than Rare items, drop during quests.


Note: This will also be applied to certain items in a data update around 9:30 AM, Aug 29, 2019.

  • Adjustment to the Way 3D Models are Viewed on the details Screen

We will adjust how 3D models for adventurers or dragons can be viewed on the details screen.


  • Changes to How Afflictions Work

The changes to how afflictions work were postponed from the previous update, and will now be implemented. 

Note: These changes will be applied in a data update around 9:30 AM, Aug 29, 2019.

We will adjust the effects of certain afflictions adventurers apply to enemies. Note: There will be no changes to the effects of afflictions adventurers receive from enemies.

With the exception of afflictions that prevent enemies from acting, it will be possible to stack multiple afflictions. 

See the following chart for more information.

○: Stacks ×: Does not stack


Additionally, for the poison, burn, paralysis, and blindness afflictions, we will adjust the affliction chance for the second time onward when adventurers attempt to inflict the same affliction on the same enemy. Enemies will now be more susceptible to becoming afflicted from the second time onward.

  • Reduced the Size of Data Downloads From the App Store

We will reduce the size of data downloads from the App Store when the Dragalia Lost app updates on iOS devices.

As part of this, be aware that you will be required to download a large amount of data the first time you open the app after updating to version 1.11.0 (we highly recommend downloading it while connected to Wi-Fi). Future updates, however, will require smaller data downloads.

This makes it possible for us to reduce the amount of data downloaded in future updates. Thank you for your patience.

Balance Adjustments

  • In Zodiark's Trial, AI adventurers will now dodge Zodiark's Accursed Venom attack.
  • When Gala Cleo has used her Ancient Ray skill and the Altered Strike buff is in effect, we will make it possible to cancel her force strikes after activating them by dodging or moving.

The following adjustment will be applied in a data update around 9:30 AM, Aug 29, 2019.

  • We will adjust the range at which AI adventurers use skills.

Other Changes

  • We will change the Japanese voice for when Musashi uses his Belching Dragon skill.
  • We will remove the Recovery Complete pop-up after recovering insufficient stamina at the start of a quest.
  • We will remove the Retry pop-up after recovering insufficient stamina when challenging a quest again.
  • In Advanced Dragon Trials, we will add the day of the week to the reset text for the bonus count on the quest selection screen.
  • We will remove Skill Insets from the options menu during quests in order to improve game performance.
  • We will improve responsiveness to screen taps for item icons and facilities in the castle grounds.
  • We will also adjust the UI on some screens.

Issues Fixed

The following issues have been fixed in this version:

The following fixes will be applied in a data update around 9:30 AM, Aug 29, 2019.

  • Sometimes there was a delay when AI adventurers wielding daggers would act again after a series of consecutive attacks.
  • Sometimes the AI adventurer Lucretia would not use her Empowering Triplet skill.


It may take time for the store to reflect the updated information. Players may not be able to perform updates due to their device’s data cache being full. If you are unable to perform the update, restart your device, and then try downloading it from the store.

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