Yukata Cassandra

Character Introduction

Garbed in a nostalgic yukata, the former court sorceress soothes wandering souls with her staff of healing. What drives her to wreathe herself in such bittersweet memories? Does she seek to overcome old regrets, or is her objective new?

yukata-cassandra
firestaffhealing
Obtained as a 5 stars

Character Stats

MAX HP  805
MAX STR  469
Mana CircleBonus HPBonus ATK
Circle 15632
Circle 26538
Circle 37745
Circle 46538
Circle 53219
Completion Bonus2817
Total Bonus323189

Skills

Skill 1
goldfish-of-the-hereafterGoldfish of the Hereafter
Lvl 1

Restores HP to all teammates with 58% Recovery Potency and grants all teammates the "Fluorescent Fish" effect for 15 seconds. During Fluorescent Fish, attacks will deal bonus non-elemental damage to foes, based on 10% of the user's strength. This bonus damage is not affected by buffs, abilities, shapeshifting, or punisher effects, and will never deal critical damage or heal the user. The Fluorescent Fish effect will not stack.

100 Might
Lvl 2

Restores HP to all teammates with 72% Recovery Potency and grants all teammates the "Fluorescent Fish" effect for 15 seconds. During Fluorescent Fish, attacks will deal bonus non-elemental damage to foes, based on 10% of the user's strength. This bonus damage is not affected by buffs, abilities, shapeshifting, or punisher effects, and will never deal critical damage or heal the user. The Fluorescent Fish effect will not stack.

200 Might
Lvl 3

Restores HP to all teammates with 87% Recovery Potency and grants all teammates the "Fluorescent Fish" effect for 15 seconds. During Fluorescent Fish, attacks will deal bonus non-elemental damage to foes, based on 10% of the user's strength. This bonus damage is not affected by buffs, abilities, shapeshifting, or punisher effects, and will never deal critical damage or heal the user. The Fluorescent Fish effect will not stack.

300 Might
Skill 2
ritual-of-soul-cleansingRitual of Soul Cleansing
Lvl 1Gradually recovers the entire team's HP with 29% Recovery Potency every 2.9 seconds for 15 seconds.100 Might
Lvl 2Gradually recovers the entire team's HP with 35% Recovery Potency every 2.9 seconds for 15 seconds.200 Might

Abilities

Ability 1
strengthFull HP = Strength +15%100 Might
Increases strength by 15% when HP is full.
strengthFull HP = Strength +20%110 Might
Increases strength by 20% when HP is full.
Ability 2
stun-resStun Res +50%60 Might
Reduces susceptibility to stun by 50%.
stun-resStun Res +100%100 Might
Reduces susceptibility to stun by 100%.
Ability 3
strength

Skill 2 Filled = Strength +20%

80 Might
Increases the user's strength by 20% while their second skill is available for use.
strengthSkill 2 Filled = Strength +20%100 Might
Increases the user's strength by 30% while their second skill is available for use.

Co-Abilities

recovery-potencyRecovery Potency +10%170 Might
Increases the potency of recovery skills by 10%. Benefits your whole team.
Increases the potency of recovery skills by 12%. Benefits your whole team.
Increases the potency of recovery skills by 14%. Benefits your whole team.
Increases the potency of recovery skills by 16%. Benefits your whole team.
Increases the potency of recovery skills by 20%. Benefits your whole team.

Co-Abilities Chain

strength(Flame) Taking Damage = Strength +7%None
If a team member is attuned to Flame: increases their strength by 7% for 15 seconds when they take damage. After activating, this ability will not activate again for 5 seconds. Benefits your whole team.
If a team member is attuned to Flame: increases their strength by 8% for 15 seconds when they take damage. After activating, this ability will not activate again for 5 seconds. Benefits your whole team.
If a team member is attuned to Flame: increases their strength by 9% for 15 seconds when they take damage. After activating, this ability will not activate again for 5 seconds. Benefits your whole team.
If a team member is attuned to Flame: increases their strength by 10% for 15 seconds when they take damage. After activating, this ability will not activate again for 5 seconds. Benefits your whole team.
If a team member is attuned to Flame: increases their strength by 13% for 15 seconds when they take damage. After activating, this ability will not activate again for 5 seconds. Benefits your whole team.
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