Character Introduction
Garbed in a nostalgic yukata, the former court sorceress soothes wandering souls with her staff of healing. What drives her to wreathe herself in such bittersweet memories? Does she seek to overcome old regrets, or is her objective new?
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Obtained as a 5 stars |
Character Stats
MAX HP 805 | ||
MAX STR 469 | ||
Mana Circle | Bonus HP | Bonus ATK |
Circle 1 | 56 | 32 |
Circle 2 | 65 | 38 |
Circle 3 | 77 | 45 |
Circle 4 | 65 | 38 |
Circle 5 | 32 | 19 |
Completion Bonus | 28 | 17 |
Total Bonus | 323 | 189 |
Skills
Skill 1 | ||
![]() | Goldfish of the Hereafter | |
Lvl 1 | Restores HP to all teammates with 58% Recovery Potency and grants all teammates the "Fluorescent Fish" effect for 15 seconds. During Fluorescent Fish, attacks will deal bonus non-elemental damage to foes, based on 10% of the user's strength. This bonus damage is not affected by buffs, abilities, shapeshifting, or punisher effects, and will never deal critical damage or heal the user. The Fluorescent Fish effect will not stack. | 100 Might |
Lvl 2 | Restores HP to all teammates with 72% Recovery Potency and grants all teammates the "Fluorescent Fish" effect for 15 seconds. During Fluorescent Fish, attacks will deal bonus non-elemental damage to foes, based on 10% of the user's strength. This bonus damage is not affected by buffs, abilities, shapeshifting, or punisher effects, and will never deal critical damage or heal the user. The Fluorescent Fish effect will not stack. | 200 Might |
Lvl 3 | Restores HP to all teammates with 87% Recovery Potency and grants all teammates the "Fluorescent Fish" effect for 15 seconds. During Fluorescent Fish, attacks will deal bonus non-elemental damage to foes, based on 10% of the user's strength. This bonus damage is not affected by buffs, abilities, shapeshifting, or punisher effects, and will never deal critical damage or heal the user. The Fluorescent Fish effect will not stack. | 300 Might |
Skill 2 | ||
![]() | Ritual of Soul Cleansing | |
Lvl 1 | Gradually recovers the entire team's HP with 29% Recovery Potency every 2.9 seconds for 15 seconds. | 100 Might |
Lvl 2 | Gradually recovers the entire team's HP with 35% Recovery Potency every 2.9 seconds for 15 seconds. | 200 Might |
Abilities
Ability 1 | ||
![]() | Full HP = Strength +15% | 100 Might |
Increases strength by 15% when HP is full. | ||
![]() | Full HP = Strength +20% | 110 Might |
Increases strength by 20% when HP is full. | ||
Ability 2 | ||
![]() | Stun Res +50% | 60 Might |
Reduces susceptibility to stun by 50%. | ||
![]() | Stun Res +100% | 100 Might |
Reduces susceptibility to stun by 100%. | ||
Ability 3 | ||
![]() | Skill 2 Filled = Strength +20% | 80 Might |
Increases the user's strength by 20% while their second skill is available for use. | ||
![]() | Skill 2 Filled = Strength +20% | 100 Might |
Increases the user's strength by 30% while their second skill is available for use. |
Co-Abilities
![]() | Recovery Potency +10% | 170 Might |
Increases the potency of recovery skills by 10%. Benefits your whole team. | ||
Increases the potency of recovery skills by 12%. Benefits your whole team. | ||
Increases the potency of recovery skills by 14%. Benefits your whole team. | ||
Increases the potency of recovery skills by 16%. Benefits your whole team. | ||
Increases the potency of recovery skills by 20%. Benefits your whole team. |
Co-Abilities Chain
![]() | (Flame) Taking Damage = Strength +7% | None |
If a team member is attuned to Flame: increases their strength by 7% for 15 seconds when they take damage. After activating, this ability will not activate again for 5 seconds. Benefits your whole team. | ||
If a team member is attuned to Flame: increases their strength by 8% for 15 seconds when they take damage. After activating, this ability will not activate again for 5 seconds. Benefits your whole team. | ||
If a team member is attuned to Flame: increases their strength by 9% for 15 seconds when they take damage. After activating, this ability will not activate again for 5 seconds. Benefits your whole team. | ||
If a team member is attuned to Flame: increases their strength by 10% for 15 seconds when they take damage. After activating, this ability will not activate again for 5 seconds. Benefits your whole team. | ||
If a team member is attuned to Flame: increases their strength by 13% for 15 seconds when they take damage. After activating, this ability will not activate again for 5 seconds. Benefits your whole team. |
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