Valentine's Hildegarde
Table of Contents
Character Introduction
Hildegarde has donned an elegant gown for Valentine's, which gives her a mature allure. Supposedly it's the first time she has ever worn one, and more than one person has caught her wistfully staring at herself in a mirror...
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Obtained as a 5 stars |
Character Stats
MAX HP 805 | Rank: 7 / 101 | |
MAX STR 469 | Rank: 32 / 101 | |
Mana Circle | Bonus HP | Bonus ATK |
Circle 1 | 56 | 32 |
Circle 2 | 65 | 38 |
Circle 3 | 77 | 45 |
Circle 4 | 65 | 38 |
Circle 5 | 32 | 28 |
Completion Bonus | 19 | 17 |
Total Bonus | 323 | 189 |
Skills
Skill 1 | ||
![]() | Blooming Love | |
Lvl 1 | Restores HP to all allies, increases the entire team's energy levels by one stage, and continues healing over the next 15 seconds. When an adventurer's energy level reaches level five, they will become energized, and their next attack or recovery skill will be upgraded. At this point, using any applicable skill will reset that adventurer's energy level to zero. | 100 Might |
Lvl 2 | Restores HP to all allies, increases the entire team's energy levels by one stage, and continues healing over the next 15 seconds. When an adventurer's energy level reaches level five, they will become energized, and their next attack or recovery skill will be upgraded. At this point, using any applicable skill will reset that adventurer's energy level to zero. | 200 Might |
Lvl 3 | Restores HP to all allies, increases the entire team's energy levels by one stage, and continues healing over the next 15 seconds. When an adventurer's energy level reaches level five, they will become energized, and their next attack or recovery skill will be upgraded. At this point, using any applicable skill will reset that adventurer's energy level to zero. | 300 Might |
Skill 2 | ||
![]() | Holy Protection | |
Lvl 1 | Grants all teammates a one-use shield that nullifies damage less than 20% of their maximum HP (but does not stack with any other shields), and increases their energy levels by one stage. When an adventurer's energy level reaches level five, they will become energized, and their next attack or recovery skill will be upgraded. At this point, using any applicable skill will reset that adventurer's energy level to zero. | 100 Might |
Lvl 2 | Grants all teammates a one-use shield that nullifies damage less than 30% of their maximum HP (but does not stack with any other shields), and increases their energy levels by two stages. When an adventurer's energy level reaches level five, they will become energized, and their next attack or recovery skill will be upgraded. At this point, using any applicable skill will reset that adventurer's energy level to zero. | 200 Might |
Abilities
Ability 1 | ||
![]() | Striking Strength Debilitator I | 80 Might |
Grants the user's force strikes a 50% chance to reduce enemy strength by 3% for 10 seconds. | ||
![]() | Striking Strength Debilitator II | 100 Might |
Grants the user's force strikes a 50% chance to reduce enemy strength by 3% for 10 seconds. | ||
Ability 2 | ||
![]() | Stun Res +50% | 60 Might |
Reduce susceptibility to stun by 50%. | ||
![]() | Stun Res +100% | 100 Might |
Reduce susceptibility to stun by 100%. | ||
Ability 3 | ||
![]() | Skill Prep +75% | 80 Might |
Fills 75% of skill gauges at the start of quests. | ||
![]() | Skill Prep +100% | 100 Might |
Fills 100% of skill gauges at the start of quests. |
Co-Abilities
![]() | Recovery Potency +10% | 170 Might |
Increases the potency of recovery skills of Recovery Potency +10%. Benefits your whole team. | ||
Increases the potency of recovery skills of Recovery Potency +12%. Benefits your whole team. | ||
Increases the potency of recovery skills of Recovery Potency +14%. Benefits your whole team. | ||
Increases the potency of recovery skills of Recovery Potency +16%. Benefits your whole team. | ||
Increases the potency of recovery skills of Recovery Potency +20%. Benefits your whole team. |
Lists |
Beginner Guides |
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Upgrading Guides |
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